The Nefarious Do-Gooders
Doing good, nefariously.
Doing good, nefariously.
The students, investigating the ruins of Caerdoon, face eerie illusions, a masked sorcerer’s dark ritual, and a shocking transformation as two of their fallen allies mysteriously re-emerge as dragonborn.
The students, guided by Sassy Sally Jane, uncover hidden tomes in the Biblioplex that transport them to the elusive Oracle, who warns of a necromancer’s life-draining ritual; armed with this knowledge, they journey to the bog-encased ruins of Caerdoon, where they must breach a powerful magical dome to stop the impending catastrophe.
The party face a terrifying magical mishap when a playful pest-stacking contest turns into a battle against a monstrous chimera, hinting at a sinister force behind campus chaos.
The group’s investigation into sinister arcane meddling takes a dire turn when a playful contest on the Rose Stage unleashes a grotesque, fused monstrosity, confirming the twisted magic they had been tracking has infiltrated the heart of Strixhaven.
The students venture into the swamp to recover a mischievous mascot, facing dangerous ankhegs and uncovering clues to a deeper mystery.
The adventurers uncover dangerous oozes and strange magical artifacts, hinting at darker forces at play.
The adventurers traverse a magical swamp to rescue missing Strixhaven mascots, facing giant plant creatures, puzzling encounters, and uncovering a powerful gemstone along the way.
The students of Strixhaven embark on a mission to retrieve magical mascots from the swamp, facing dangerous creatures and looming threats along the way.
The adventurers investigate a mysterious figure near a magical fountain in a mushroom-shaped observation hut, following a lead on the runaway mascots for the upcoming Battle of Strixhaven.
The students of Strixhaven cleanse a corrupted spring in the heart of Sedgemoor after a fierce battle with wargs, uncovering hints of a sinister necromantic plot.