The Nefarious Do-Gooders
Doing good, nefariously.
Doing good, nefariously.
The Strixhaven students bravely battle malevolent steam creatures in the kitchen, revealing a sinister plot linked to a mysterious black substance.
The adventurers at Strixhaven tackle elemental locks on a magical chest, excel in their final exams, and celebrate their achievements with a magical game at the Boathouse Tavern.
The first-year students at Strixhaven embark on a magical quest to unlock a mysterious box protected by five enchanted keyholes.
The students of Strixhaven participate in a chaotic and magical frog race at the Firejolt Café, leading to unexpected transformations and a deeper mystery.
The adventurers at Strixhaven University fend off a mimic attack in the library and later enjoy a whimsical frog race at the Firejolt Café.
Four new students at Strixhaven University embark on a magical scavenger hunt, encountering enchanted mascots, mysterious artifacts, and an unexpected mimic, forging bonds and embracing the adventures ahead.
The Nefarious Do-Gooders find themselves unexpectedly back in Port Nyanzaru, finishing the dinosaur race they had started before being whisked away to Barovia.
After destryong Strahd, the castle of Ravenloft collapses, and the Nefarious Do-Gooders escape through a series of magical and physical challenges, racing against time and the encroaching fog in a desperate bid to escape the domain and its dark lord, with their fate left uncertain as they vanish into the mists.
In a harrowing encounter within Castle Ravenloft, the Nefarious Do-Gooders confront the formidable Strahd von Zarovich, employing their wits and limited arsenal in a desperate bid to overcome his vampiric might and liberate Barovia.
In the shadowed confines of Castle Ravenloft, the Nefarious Do-Gooders find a mysterious steel helm and have dangerous encounters with Strahd’s spectral brides, and despite the perils, their resolve and hope remained unshaken as they prepared for the challenges ahead.