The Nefarious Do-Gooders
Doing good, nefariously.
Doing good, nefariously.
The students of Strixhaven embark on a mission to retrieve magical mascots from the swamp, facing dangerous creatures and looming threats along the way.
The adventurers investigate a mysterious figure near a magical fountain in a mushroom-shaped observation hut, following a lead on the runaway mascots for the upcoming Battle of Strixhaven.
The students of Strixhaven cleanse a corrupted spring in the heart of Sedgemoor after a fierce battle with wargs, uncovering hints of a sinister necromantic plot.
The adventurers participate in the Rose Stage Festival, where a prop owl bear comes to life, leading them to uncover a mysterious eldritch substance connected to Witherbloom.
The students bravely explore Captain Dapplewing’s Manor, battling magical creatures and retrieving the enchanted doll Sassy Sally Jane, while uncovering mysterious secrets along the way.
The adventurers embark on a midnight quest to retrieve a legendary doll from the mysterious and enchanting Captain Dapplewing’s Manor, encountering magical traps and animated statues along the way.
The Strixhaven students bravely battle malevolent steam creatures in the kitchen, revealing a sinister plot linked to a mysterious black substance.
The adventurers at Strixhaven tackle elemental locks on a magical chest, excel in their final exams, and celebrate their achievements with a magical game at the Boathouse Tavern.
The first-year students at Strixhaven embark on a magical quest to unlock a mysterious box protected by five enchanted keyholes.
The students of Strixhaven participate in a chaotic and magical frog race at the Firejolt Café, leading to unexpected transformations and a deeper mystery.