The High Forest was alive in ways that defied mortal sense—its air thick with memory, its canopy a shifting green labyrinth of will and purpose. Thorn led the way beneath its ancient boughs, his elven stride sure, though even he felt the forest’s slow, sentient regard upon them. Behind him came Elora the Majestic, her eyes bright with wonder and wariness; Maledurk, all muscle and restless energy, ill at ease among roots and whispers; and Tempest, giggling at a dragonfly large enough to cast a shadow like a hawk’s.
They had come seeking answers—answers to the unseen hand that had toyed with their fates, pulling them from one world to the next like pawns on a cosmic board. Now, the trees themselves seemed to conspire in riddles, paths folding back upon themselves until they reached what appeared to be a dead end: a small glade hemmed in by living wood, no exit save the one behind.
Thorn frowned, feeling the weight of countless eyes from above. “We are being watched,” he murmured.
No one argued. The forest had already shown signs of intention—branches moving of their own accord, the path changing beneath their steps. But it was Thorn who broke the silence, looking upward with sudden resolve. “If they will not show themselves, perhaps they’ll listen.”
He climbed into the trees and, with elven grace and questionable judgment, began a strange ritual of words and movement. At first, he spoke to the air with solemn reverence. When the forest remained still, he grew theatrical—arms wide, shirt discarded in some symbolic gesture known only to himself, voice rising to implore the unseen guardians to grant passage. Maledurk groaned audibly. Tempest laughed until she hiccuped. Elora folded her arms, torn between admiration and embarrassment.
Then, faintly, came a voice: “No, no—keep going.”
The others froze, glancing about. The words came not from an elf, nor from the shadows, but from a chipmunk perched high upon a branch, tail twitching with mild amusement. Elora spotted it first and realized, to her disbelief, that its tiny mouth moved with each word.
“Okay,” the creature said after a pause, “that’s a bit much.”
Thorn, oblivious to the absurdity, doubled down—dancing now, calling out compliments to the majesty of the trees, the beauty of the forest, the perfection of its form. The chipmunk folded its paws, unimpressed but entertained. “All right,” it said finally. “That proves it—you belong in the forest. You’ve passed my eye test.”
Branches groaned, bending aside, and a path opened before them.
The company followed, Thorn preening under Maledurk’s incredulous glare. The new trail led them into a vast, circular glade suffused with sunlight. A great tree stood at its center, its trunk broader than a cottage, its crown a cathedral of leaves. Power hummed through the air like a distant song. Elora’s breath caught; she could feel the ancient magic pulsing through the ground beneath her boots.
When the tree spoke, its voice was the rustle of wind through eternity. “I am pleased you found your way here,” it said. “Welcome, travelers. I am Jareth.”
They knew the name. They had come seeking her counsel.
Jareth listened as they told their tale—their battles through strange planes, their escape from Barovia, their confrontation with gods and monsters. The tree’s face, rough-hewn in bark, seemed to shift with emotion as they spoke.
“You have drawn the gaze of powers not of this world,” Jareth said at last. “I sense magics that are not mortal, perhaps not even divine. Whoever or whatever toys with your fates does so with purpose.”
Thorn’s voice trembled with both awe and fury. “We’ve been hunted like quarry. Why? What did we awaken?”
Jareth’s branches swayed as if in thought. “Perhaps nothing you took, but something you did. You’ve meddled with death itself, with the undead, the divine, the profane. Such things leave echoes. And echoes call to the deep.”
Elora’s hand tightened on her staff. “Then let it come. We can prepare. We can trap it.”
A pause—a creaking of wood like the groan of an old door. “You might,” Jareth allowed. “But to bait such a force requires knowledge—and power equal to its own.”
When asked where that power might be found, Jareth hesitated. “There is a witch,” she said. “Nimue Ashcap, who dwells in the Star Mounts. She sees between worlds and may divine what stalks you. Yet her magic demands rare offerings. You must bring her these: black salt from a storm beyond the planes; bone marrow honey from the carrion bees; lich moss from the skull of a dead archmage; ember fungus that burns in the Nine Hells; and a blood gourd from the bone thicket.”
Even Thorn, so quick to jest, fell silent at the list.
“These are not errands for the faint of heart,” Jareth said softly. “But if you succeed, Nimue may pierce the veil that blinds us all.”
She gestured, and the chipmunk—Jerry, as it turned out—scurried forward, holding a tuning fork of shining metal. With a resonant strike, its tone filled the glade, vibrating in their bones, harmonizing with the very pulse of the forest.
“This is your key,” Jareth said. “It will return you here from other planes. My realm is shielded from all eyes but yours.”
Elora bowed low. “Then this shall be our refuge.”
Jareth’s vast form seemed to sigh with something like affection. “May it serve you well.”
With a whispering of light and a swirl of golden dust, the glade dissolved around them. The world twisted—stretched—and in the next heartbeat they stood in a frigid valley, before the glittering wall of a glacier split by a dark fissure. The air stung their lungs. Snow whispered across stone.
“Lich moss,” Thorn said grimly, pulling his cloak tighter. “She sends us grave-hunting.”
Elora stared into the crack in the ice, where a cold wind breathed secrets older than men. “Then let’s find what death has forgotten.”
And together, they stepped toward the darkness.
The party traveled deeper into the High Forest after leaving the Long River, following a narrow, single-file path that wound away from the water. Continuing along the unbranching path for roughly 10–15 minutes, the party entered a small, roughly circular clearing (about 10 feet across) that ended at dense trees—a dead end with only their back-trail still open. Perception checks were called for; nothing new was spotted moving in the canopy this time. Elora flew up into the canopy (about 15–20 feet of vertical room before branches thickened) to scout. Thorn attempted a diplomatic/ritual appeal to the forest and its watchers. The source of the voice was identified. Group Perception checks were rolled; Elora rolled a 27 and pinpointed a chipmunk on a branch roughly 15 feet up and 8–10 feet from Thorn. The chipmunk, amused, wanted to “see how far he’ll take this,” even slow-clapping Thorn’s finale and pronouncing that Thorn had passed its “eye test.” The chipmunk revealed its purpose and opened the way. The group entered a larger, sacred-feeling glade (approximately 20–30 feet across) beneath a thinner, dome-like canopy that allowed shafts of sunlight. Jareth revealed herself and greeted the party by name (Elora, Thorn, Maledurk, Tempest). The party briefed Jareth in detail on their recent history and disruptions. Jareth’s assessment of the overarching threat: On surveillance, security, and where to plan: Strategic options discussed: Passive: Wait for the enemy to abduct or attack again (not preferred; cedes initiative). Proactive: Seek out the source or set a trap to draw it in. Allies and safe havens: The path to obtaining actionable intelligence: Jareth identified a reclusive witch, Nimue Ashcap, dwelling in the Star Mounts (central High Forest). Jareth described a professional, if not always warm, relationship with Nimue; Nimue is neither hostile to nor fully aligned with the elves. Nimue possesses divinatory powers (foretelling, future-reading, cross-domain sight) and had indicated she must examine the party in person to unravel the current mystery. Nimue required five rare components to perform the necessary working: Jareth had “leads” for all items; Ember Fungus might be “easiest” among hard options, though “easy” is relative. Travel, extraction, and return logistics: Jareth can shift the party to other planes, but Teleport does not cross planes; returning to the Material requires the party’s own magic aided by a focus. Jareth arranged for a planar “home beacon”: Glade warding and teleport anchoring: Choice of first objective: Jareth’s send-off and new destination: Jareth thanked them, indicated eagerness to see them return safely, and invoked a transport effect (dust motes brightening and swirling; the familiar stretch/pull sensation without pain). Arrival: A cold, desolate mountain valley with sheer, tall mountains flanking a wide trough; the party stood roughly 200 yards from the towering face of a glacier. The scene cut there for the session end. Session end and advancement:Session Notes