The cold weight of the glacier faded behind them as the adventurers descended into the heart of the tomb. The air here was unnaturally warm, heavy with the stale scent of stillness—like something long dead yet unwilling to rot. Ahead, the flicker of torchlight glinted off slick stone, revealing a broad chamber whose floor was pocked with shallow puddles that did not ripple. When a droplet of melting ice touched one and did not spread, Elora’s keen eyes caught the illusion—an enchantment masking a pit filled with spikes. The group stepped cautiously around it, wary now of every shadow and reflection.
Beyond the trap lay a dim hall, its northern wall adorned with three figures slumped in chains. At first glance, they might have been prisoners. But when Thorn and Elora drew near, the illusion faltered—their flesh rippled like water, and from each hollow shell crawled the shambling forms of the dead. The air filled with the reek of decay and the hollow groans of the risen.
Thorn’s wards flared to life, but the undead struck first—rotting fists pummeling against enchanted armor and flesh alike. Necrotic energy seeped into their wounds, blackening the skin in spreading blooms of pain. Thorn staggered back, barely holding his ground, while Maledurk roared his battle-fury into being, his scaled form half-shadowed by the monstrous spirit that lent him strength. His tail lashed out like a living whip, cracking bone and flinging fragments of the undead aside.
Tempest raised her hand, fourfold in an instant—her chaotic magic splitting her image into identical selves, all laughing and radiant with fire. A wave of flame swept the room, casting dancing reflections in the still puddles. When the smoke cleared, the zombies still stood, scorched but relentless. Elora whispered a word to the earth, and vines burst through the cracks of the stone floor, coiling around two of the creatures and holding them fast. The third broke free and turned its hate toward Maledurk, who met it with a radiant strike from his sunblade. The weapon’s golden light cut through the necrotic darkness like a sunrise breaking a storm—burning away the last vestiges of unlife.
The remaining undead followed swiftly, carved down by Thorn’s conjured sword of pure will and Elora’s glacial sorcery. When the final corpse fell, it stayed down. The illusions along the wall dissolved like smoke, revealing only bare stone where the false prisoners had hung.
Thorn leaned heavily on his blade, his breath ragged. Elora placed a hand upon his shoulder, summoning nature’s quiet mercy to knit his wounds. The healing light filled the chill air with the scent of wildflowers—a brief, impossible reminder of the living world above.
A door stood to the south. Beyond it lay a chamber wholly unlike the rest: a strange, homely place, as if a kitchen had been hidden in the bones of the tomb. Twin cauldrons bubbled over steady flames, and a wide wooden counter held knives, jars, and herbs. Great wooden spoons hung on the walls—each taller than a man’s arm. Steam curled lazily through the air, carrying the savory scent of meat and broth. For a moment, it almost seemed inviting.
Elora’s sharp eyes caught the gleam of garlic in a jar. Maledurk grinned at the discovery—until Thorn, ever suspicious, murmured, “Everything here could be an illusion.” The words cast a chill even the fires could not warm.
Curiosity, however, was stronger than fear. Maledurk approached one of the cauldrons and peered into its simmering depths. The soup looked ordinary—chunks of meat, carrots, even the dreaded broccoli. But as he watched the broth swirl, something flashed at the bottom—a gleam like sunlight off gold.
Tempted by mystery and emboldened by draconic pride, he reached in. The boiling liquid licked his arm with searing heat, yet he did not flinch. His companions shouted warnings, but the dragonborn’s resolve held firm. When at last he withdrew his hand, he found it dry—untouched by any moisture—and in his palm rested a simple key of cool metal. Not even warm.
The second cauldron was thicker, more like stew than soup, and offered no reflection to chase. Thorn, ever the pragmatist, used his blade to tip it over. It spilled nothing; instead, the stew remained suspended in the air, still bubbling merrily, as though gravity were a suggestion. Thorn prodded it with the tip of his weapon until something clinked. Fishing it out, he revealed a second key, identical but for the pattern of its teeth.
Elora sensed enchantment thick in the air. The cauldrons themselves pulsed faintly with illusion magic, while the great spoons shimmered with conjuration—items bound together in purpose. “They were meant to be used,” she said softly. “Together.”
Tempest, ever impulsive, seized a spoon and stirred the first cauldron. The soup obeyed her movement, sloshing up against the sides. When she lifted the spoon, it came up heavy with broth—real and steaming. She offered it, grinning, to Maledurk. “You first.”
He hesitated only long enough to make sure it wasn’t spinach. Then he took a sip. The taste was unexpectedly rich—savory and deep—but the touch of broccoli nearly undid him. He grimaced, swallowed, and waited. His companions watched, tense.
And then, before their eyes, the blackened rot where the zombies had struck him began to fade. The corruption lifted like mist at dawn, leaving unscarred scales beneath. The soup had healed him.
Maledurk blinked at his arm, then looked at the spoon with new respect. “I’ll be damned,” he said, voice low. “The broccoli was the cure.”
A shared laugh broke the tension, echoing through the tomb’s strange warmth. The two keys gleamed in the flickering firelight, mysteries waiting to be unlocked. Beyond the quiet bubbling of impossible cauldrons, a new silence stretched through the corridor ahead—heavy, patient, and expectant.
Whatever lay deeper in the tomb, it was watching.
Session Notes
- The party re-entered the dungeon context with a recap: they had entered the glacier to reach the tomb of Nogbruth (a dead lich), descended a stone staircase into a warmer underground area, bypassed a closed portcullis after Elora (as a monkey) slipped through to open it, and previously discovered an illusory puddle that concealed a spiked pit trap.
- Current room setup and initial observation:
- Southern wall: a closed wooden door (latch present; pushes inward).
- North side: three human bodies appearing to be chained to the wall (arms and legs shackled).
- Floor: several small puddles.
- The party advanced cautiously toward the “chained bodies,” with Elora and Thorn taking point.
- As Elora and Thorn approached, both succeeded on Investigation checks; as they leaned in, the “bodies” rippled like water and three zombies rose up from the illusions. Because of the successful checks, the party avoided being surprised (the DM noted that, otherwise, the zombies would have gained two full turns).
- Combat—Opening exchanges:
- Initiative was rolled for all.
- A zombie slammed Thorn with a 25 to hit for 16 damage (later another zombie hit Thorn again for 17 damage; total 33 taken).
- Thorn’s turn:
- Thorn cast Fireball, placing the detonation behind the zombies to avoid self-damage; two zombies failed their saves and one saved for half. Damage rolled was 33 (full to two zombies, half to one).
- Thorn then withdrew to the rear, moving back near Tempest.
- A zombie attacked Elora twice (attack rolls 14 and 15); both missed as Elora dodged.
- Maledurk’s turn:
- Maledurk entered a Rage and manifested Form of the Beast (Tail), gaining reach.
- He attacked the leftmost zombie (hit; damage recorded as 13 plus Rage bonus, noted as 16 total) and then struck the middle zombie (hit; additional damage applied).
- The DM reminded that the tail grants 10-foot reach; Maledurk still chose to stand forward, accepting the front-line role.
- Tempest’s turn:
- Not having a clean line for Lightning Bolt, Tempest also cast Fireball (good damage; saved targets took half).
- Immediately after, Mirror Image came into effect, creating three duplicates (for four Tempests total), all moving in perfect synchrony.
- Elora’s turn:
- Elora cast Entangle, and grasping vines restrained the two side zombies; the middle zombie succeeded on its save and was not restrained.
- Elora withdrew to stand back near Thorn and Tempest.
- Zombies’ turns (while Entangle persisted):
- Middle zombie swung twice at Maledurk and missed both.
- Left zombie (restrained; attacks at disadvantage) hit Maledurk once for 14 (reduced due to Rage; the applied damage was noted as 10) and missed the second attack.
- On the successful hit, Maledurk and the party observed that, beyond the blunt impact, the blow imparted additional necrotic-like harm—skin at the impact site blackened and “died,” producing extra pain.
- Thorn’s follow-up:
- Thorn conjured Mordenkainen’s Sword and struck the left zombie, dealing significant damage.
- Right zombie (restrained) made two disadvantaged attacks against Maledurk and missed both.
- Maledurk’s next turn:
- Maledurk drew the Sunsword and struck the left zombie for 19 radiant damage, destroying it. The DM emphasized that the Sunsword’s radiant damage prevented any chance of the zombie reanimating.
- Maledurk then hit the middle zombie for 18 damage with the Sunsword; it was still standing.
- Tempest’s next action:
- Tempest cast Fire Bolt at the right (restrained) zombie for 19 damage.
- Elora’s next action:
- Elora cast Ice Knife at the middle zombie. The initial hit landed, but when the shard exploded, the zombies showed little to no effect from the cold burst; the party observed that cold did not meaningfully harm them.
- Zombies’ turn:
- The middle zombie attacked Maledurk twice; one attack hit exactly at AC 22 and landed. Again, the DM described the painful, blackening, necrotic-like effect at the impact site.
- Thorn closed on the middle zombie with Mordenkainen’s Sword, cutting it down. Thorn then used a cantrip (Fire Bolt) on the remaining right zombie, further injuring it.
- Right zombie’s last attempt (still restrained) missed Maledurk twice (disadvantage).
- Maledurk finished the fight:
- With advantage from the restraint, Maledurk struck with the Sunsword and destroyed the final zombie. Entangling vines continued to hold the inert corpses.
- Post-combat check on the “chained bodies” and puddles:
- The party confirmed that the three “chained bodies” on the wall were illusions (Elora’s Entangle had interacted with real zombies but passed through those false bodies).
- The party investigated the room’s puddles; all puddles in this room were normal water. The only illusions identified in this area had been the “chained” bodies.
- Healing:
- Elora observed Thorn’s injuries (33 damage taken) and cast Cure Wounds to restore him. At least one casting was done at 3rd level; Elora cast Cure Wounds twice overall, significantly healing Thorn.
- Southern door and new chamber:
- The wooden door to the south was tested: not locked; latch turned; pushes inward.
- Inside, the party saw a freestanding wooden counter with shelves beneath and a flat worktop (knives, bowls, utensils).
- On both the east and west sides of the room were active fires with large cauldrons over them. Steam rose off the surfaces; contents were not immediately identifiable from the doorway.
- On the wall behind each cauldron hung a giant wooden spoon (approx. large enough for the deep cauldrons; “about three feet” in size by DM description).
- Along the east and west walls: shelves with numerous small jars of ingredients. The party located a jar of garlic among them. Bowls and plates (low-quality metal) and wooden spoons were also present; nothing here appeared locked.
- Examination of the left cauldron:
- Maledurk approached and peered in: a broth-like soup with vegetables and chunks of meat visibly circulating as it boiled.
- While watching the moving contents, Maledurk noticed a brief reflective glint at the bottom (like light off metal).
- Tempest cast Light on a fingertip to illuminate the cauldron interior. The party could see a small reflective area at the bottom (roughly 3–4 inches across), though the contents remained too murky to identify the object precisely.
- Maledurk decided to reach in by hand. He made a Constitution saving throw (DC 10), succeeded, and kept his arm submerged long enough to feel a small loose metal object at the bottom.
- Maledurk withdrew his arm holding a key. Notably, his arm was not wet or burned, and the key was cool to the touch (room temperature), despite having been “in boiling liquid.”
- Examination of the right cauldron:
- Contents appeared thick and opaque, like a stew; visibility into the liquid was essentially zero.
- Elora tried Mage Hand but could not “feel” through it (the cantrip provides manipulation, not tactile feedback).
- Thorn considered Passwall on the cauldron’s side, but that would spill contents; instead, the party used leverage to tip the cauldron onto its side.
- When tipped, the stew did not pour out; it remained in place, continuing to boil while suspended exactly as before, even though the pot lay sideways.
- Thorn carefully probed the boiling, suspended stew with his rapier, caught on something solid, and drew out a second key (similar in size and make to the first; the teeth differed).
- Detection and identification of magic:
- Detect Magic was cast and maintained while surveying the room.
- Both cauldrons emitted Illusion magic.
- The two large wooden spoons (hanging behind the cauldrons) emitted Conjuration magic.
- The counter, knives, bowls, plates, and jars did not register as magical.
- Interaction test (spoons + cauldrons):
- The party inferred the cauldrons and their associated spoons were intended to be used together.
- Tempest took a large spoon and stirred the left cauldron; the soup responded to the stirring, and when she lifted the spoon, the bowl of the spoon held actual soup.
- The same behavior occurred for the sideways cauldron: stirring and ladling worked, and a spoonful of stew could be extracted even while the pot lay on its side and the stew boiled suspended.
- Tasting the soup and observed effect:
- Maledurk sampled the soup from the left cauldron. A last-second Dexterity save let him notice a piece of broccoli—he still consumed it with the bite.
- The soup tasted like a warm, meaty broth (broccoli included). No adverse effects occurred.
- The party then observed Maledurk’s injuries mending: he regained 16 hit points, and the blackened, necrotic discolorations at prior impact sites faded. The soup demonstrated a healing effect on consumption.
- Session close:
- With the three zombies destroyed, the illusory bodies exposed, all puddles verified as mundane, and two keys recovered from the enchanted cauldrons (plus confirmation that the cauldrons and spoons are magical and can be used to ladle edible, healing soup/stew), the party concluded exploration in this room.
- No locks were found in the cauldron room; the keys were retained for future use.
- The session ended with the group planning to continue next time from this point.