The forest greeted them with a sound before it revealed itself with sight: a low, persistent buzzing that seemed to vibrate in the bones as much as in the air. It was not the gentle hum of meadow bees or the idle drone of summer insects, but something heavier, thicker—an omen that set every nerve on edge. When the trees finally parted into a clearing, the source became clear: a massive carcass lay sprawled in the open, its shape half-lost beneath decay, and around it drifted shapes far too large to be dismissed as mere insects. The bees were monstrous, each the size of a hunting cat, their wings beating slow and deliberate as they ferried themselves to and from the corpse.

Elora felt the wrongness of it immediately. Nature spoke to her in absences as much as presences, and here it whispered unease. Still, she moved forward without hesitation, her form flowing into that of a great bear, fur rippling where elven skin had been. Smoke curled into the air as the party lit a small fire nearby, hoping the haze might calm the creatures. At first, it worked. The bees paid the bear little mind, continuing their grim labor. But when the others emerged from hiding, the air shifted. Wings beat harder. Heads turned. The clearing seemed to inhale.

The swarm came alive.

Maledurk did not wait to see if hesitation would spare them. He stepped forward, chest swelling as he drew in breath that burned even before it left his lungs. Fire poured from him in a roaring cone, washing over the advancing bees. The flames blackened wings and scorched chitin, yet still the creatures flew, stubborn and furious. Their resilience drew a sharp laugh from Tempest, who answered fire with fire, hurling an explosive blaze that blossomed around them. The world flashed white-hot for an instant. When the smoke thinned, the bees still hovered, wounded but unbroken—and worse, the carcass itself had begun to smolder.

Elora charged, massive jaws snapping shut on one of the beasts. Her teeth crushed into its body, and it sagged in the air, wings beating unevenly. But the victory was fleeting. Another bee struck back, its stinger piercing deep. Pain flared, sharp and immediate, followed by something colder, spreading through her veins. Poison. She felt it in the sluggish heaviness creeping into her limbs, the way the world tilted slightly off its axis.

Lightning split the air before the swarm could regroup. Thorn raised a hand, calm and precise even as chaos raged around him, and the spell leapt from bee to bee in a crackling chain. One by one they fell, smoking husks hitting the ground in rapid succession. For a heartbeat, the clearing was quiet again—until the buzzing swelled, louder than before.

More bees were crawling from within the carcass.

Elora, fighting through nausea and the creeping weakness of the venom, understood before anyone else what they were truly facing. This was no feeding ground. It was a hive. Worse, it was vast—burrowing into the earth beneath the corpse, alive with movement. They were not fighting guards so much as disturbing a city.

Maledurk pushed forward again, forcing fire deep into the opening, his flames illuminating a nightmarish interior of honeycomb slick with a dark, brown honey. Bees writhed and burned within, but even as they died, others fled outward, abandoning the doomed nest. Tempest answered with something more corrosive: a sphere of acid that burst across the hive’s mouth, dissolving bodies and eating into the structure itself. The forest filled with the stench of burning flesh and bitter chemicals, and still there was movement inside—slower now, but not gone.

Elora knew they did not have time. The poison gnawed at her strength, each breath heavier than the last. She felt, rather than saw, the shift in the hive’s behavior: the warning tremor of a colony on the brink of evacuation, the imminent flight of a queen. If that happened, the danger would multiply tenfold.

She did the only thing that mattered.

Ignoring the heat and the smoke, she reached into the burning carcass with a massive paw, claws scraping against bone and comb alike. Pain licked at her fur, but she found what she sought—a thick mass of honeycomb, heavy and dripping with dark, viscous honey. She wrenched it free and staggered back, the poison finally demanding its due. The world swayed. Each step felt like wading through deep water.

Thorn was there in an instant, steady hands transferring the prize into waiting containers. The others closed in around Elora, urgency sharp in every movement. The buzzing was rising again, swelling toward a furious crescendo. There would be no victory here—only escape.

Magic folded space like cloth, and in a blink they were gone.

The glen welcomed them with familiar calm, the air cool and green, a stark contrast to the inferno they had fled. Elora collapsed to one knee, the bear’s shape melting away as she returned to herself, skin pale and slick with sweat. The poison still coursed through her, relentless, until she summoned the last of her focus and drew on restorative magic, purging the venom from her blood. The relief was immediate, though exhaustion lingered like a shadow.

They laid the honey beside their other gathered relics, the dark sweetness glistening in the light. Another piece of the puzzle secured, bought at the cost of fire, pain, and near disaster. Weariness settled over the group, heavy but earned, and they allowed themselves the mercy of rest, letting wounds knit and strength return.

When they set out again, the world changed once more.

The teleportation left them beneath a wide, open sky, the land rolling gently in all directions beneath low grass that whispered in the wind. At first, it seemed peaceful—almost empty. But emptiness, Elora knew, could be a warning. As they walked, the signs became clearer. Fewer birds. No burrows. The subtle, creeping sense that life was withdrawing ahead of them.

In the distance, what they had taken for shrubs resolved into something far more unsettling. Thorny growths jutted from the earth, their branches interwoven with pale bones that gleamed dully in the sun. They stood in loose clusters, like grotesque gardens grown from death itself. And at the heart of some of them, half-hidden behind thorns and skeletal branches, pulsed a vivid red—gourd-shaped, visceral, almost like a heart still beating within a ribcage.

The land here felt dead, not barren but spent, as though it had given everything it could and been repaid only with decay. Elora felt the weight of it settle into her chest, a warning carried on the wind. Whatever awaited them among those bone-thickets would not be claimed easily.

And yet, with the honey secured and the path ahead laid bare, there was no turning back. They moved forward, toward the thorned shapes and their blood-red fruit, into a place where even the land itself seemed to recoil from what had taken root there.


Session Notes
  • Recap / scene setup
    • The party previously collected Black Salt after Maledurk walked into a storm to gather it, then returned to the grove, rested overnight, and set out again.
    • The current objective is to find Bone Marrow Honey.
    • The party entered a forest and, after hearing buzzing, reached a clearing containing a very large animal carcass (the exact creature was unclear).
    • Enormous bees (described as roughly cat-sized) were flying to and from the carcass.
    • Elora had lit a fire near the carcass to create smoke and calm the bees; it seemed to help somewhat.
    • Elora (in bear form) approached the carcass while the others initially stayed hidden. The bees did not react strongly to Elora alone, but when the others revealed themselves, the bees became aggressive and began swarming toward the group.
  • Rules / character discussion before combat

    • Tempest asked about the difference between a wizard and a sorcerer.

    • The DM explained:

      • Sorcerers have innate magic (not learned through schooling).
      • Wizards learn magic through study and education, and typically have access to more spells overall.
      • Sorcerers are more limited in spell options compared to wizards.
      • The DM said a character change to sorcerer could be possible if desired, but it would be a significant mechanical shift.
    • Tempest decided to remain as a wizard for now, and the group returned focus to the immediate danger.

  • Combat begins: initiative

    • The DM called for initiative rolls.
    • The bees rolled poorly for initiative.
    • Maledurk acted first.
  • Round 1

    • Maledurk

      • With multiple bees closing in, Maledurk used his fire breath weapon.
      • The DM advised a position adjustment so Maledurk could hit three bees without catching Elora in the area.
      • Damage results were applied unevenly (the DM noted the farthest bee took less than the two closer ones), but all three bees remained flying after the blast.
    • Tempest

      • Tempest cast Fireball and spent resources to avoid harming allies (the group specifically noted she was preventing friendly fire).
      • Fireball dealt 23 damage to the bees in the area.
      • The DM described the blast engulfing the area without harming party members.
      • The bees were visibly injured but still flying.
      • The DM noted the carcass caught fire, apparently from the Fireball’s explosion.
    • Bee attacks

      • A bee attacked Elora (still in bear form) and missed, failing to land properly on her.
    • Elora (bear form)

      • Elora located the bear-form sheet (“Bear Elora”) and used the bear’s multiattack options.

      • She attempted bite and claw:

        • The bite hit.
        • The claw missed.
      • Elora rolled bite damage (the transcript indicates a successful damage roll, but the exact number is not clearly stated in the audio).

      • The DM described the bitten bee as still alive but flying poorly afterward (“flying funny”).

    • Bee sting: Elora

      • Another bee attacked Elora and hit, landing and stinging her.

      • Elora took 8 damage from the sting.

      • The DM required a Constitution saving throw (bear form) against poison.

      • Elora failed the save.

      • The bee’s poison effect:

        • Elora took 19 additional damage.
        • Elora gained the Poisoned condition.
    • Bee sting: Tempest

      • A bee attacked Tempest and hit.
      • Tempest took 9 damage.
      • Tempest made a Constitution saving throw and resisted the poison (the DM described her as resisting the poison despite the sting).
    • Thorn

      • Thorn cast Chain Lightning, initially planning to strike three targets, then clarified with the DM that Chain Lightning could strike a primary target and jump to three additional targets (total of four).
      • Thorn targeted the bees nearest immediate danger (the three to the west) and one to the east.
      • The DM described lightning jumping from bee to bee, leaving them smoking.
      • Result: the four targeted bees were taken out, collapsing to the ground in a “smoking heap.”
      • The DM noted they had already been damaged from prior fire effects, which contributed to the takedown.
  • New development: the hive is revealed

    • After Thorn’s Chain Lightning, Elora heard more buzzing.

    • Elora saw more bees crawling out of the carcass.

    • The DM indicated there were more bees inside, implying the threat was larger than the current attackers.

    • Elora’s check to assess the situation

      • The DM asked Elora for a Nature or Perception check (using Elora’s normal character sheet, not the bear sheet).

      • Elora rolled successfully (the DM’s narration confirmed the result was enough to understand the scene).

      • The DM described:

        • A mass of bees inside the carcass—too many to count.
        • The carcass was effectively a hive.
  • Round 2

    • Maledurk

      • Maledurk decided the carcass/hive was the priority and moved up to it.

      • He wanted to use fire breath directly into the hive opening, choosing a line rather than a cone.

      • Maledurk used his breath weapon again and rolled damage: 1, 1, 4.

      • The DM described the fire entering the carcass and burning the interior; many bees inside were visibly on fire.

      • The DM asked Maledurk for a Perception check.

      • Maledurk rolled 17.

      • With that result, Maledurk observed:

        • The hive extended beyond the carcass, appearing to continue into the ground.
        • Visible honeycomb in parts of the hive.
        • A dark brown honey inside.
    • Tempest

      • The group discussed options to avoid starting a forest fire while still destroying the hive.

      • Tempest considered Firestorm (massive fire, could protect allies from the initial blast), but the group preferred something less likely to ignite the forest.

      • Tempest used Vitriolic Sphere (acid explosion), with the group noting she could protect allies from its impact.

      • The spell dealt maximum damage (40) this turn.

      • Effects described by the DM:

        • Acid exploded in and around the carcass.
        • The bees outside the hive dropped immediately.
        • Inside, bees were clearly dying; the interior remained chaotic with acid and fire both present.
        • Some movement inside suggested some bees were still alive deeper in the hive.
        • Some bees were seen flying out and away, not attacking—apparently fleeing the burning/acid conditions.
    • Elora (still poisoned, bear form)

      • At the start of Elora’s turn, the DM called for another Constitution saving throw (bear form) due to ongoing poison.

      • Elora remained affected and took 16 damage.

      • Elora initially wanted to multiattack again, but the DM clarified there were no immediate bee attackers in striking range; the remaining threat was inside the hive.

      • Elora made a Perception check:

        • Confirmed the hive was the carcass entrance continuing underground.
        • Saw honeycomb and brown honey inside.
        • Saw burning patches and dead bees burning inside.
        • Observed surviving bees moving in confusion and some flying out.
      • Elora then made a Nature check and rolled 27.

        • The DM concluded Elora believed the bees would likely abandon the hive due to the damage.
        • Elora expected a queen to leave soon, escorted by numerous bees.
        • The DM noted queens are typically 2–3 times larger than normal bees, implying a very large queen in this case.
      • Collecting the Bone Marrow Honey

        • Elora attempted to scoop honey from inside the burning hive while still in bear form.

        • The DM called for a Dexterity check (bear form).

        • Elora rolled 16.

        • Elora successfully reached in with her paw, avoiding burning spots, and pulled out:

          • A large scoop of honeycomb and thick brown honey, dripping off her paw.
        • Elora attempted to move away from the hive’s edge, but due to poison-induced wooziness, the DM limited her movement to a short stagger away.

        • Thorn observed Elora (as a bear) staggering with a paw coated in thick brown honey and honeycomb.

  • Retreat and return

    • Thorn

      • Thorn transferred the honey from Elora’s bear paw into the party’s prepared jar/container for transport.
      • Thorn led the party to retreat, choosing not to continue fighting once the honey was secured.
      • Thorn used a wand to teleport the party back to Jareth’s magic glen (the clearing they had been using as a safe point).
    • Elora: poison aftermath

      • Elora was still poisoned after teleporting back.
      • The DM asked whether she remained in bear form; Elora chose to shift back into her normal form.
      • The DM called for another Constitution saving throw (now with Elora taking actions on her own turn), and Elora took 13 damage as the poison continued to harm her.
      • Elora considered using healing (including a high-level “Heal” spell), but the DM explained healing restores hit points without necessarily removing poison.
      • The DM suggested Lesser Restoration to cure poison.
      • Elora used Lesser Restoration, ending the poison condition and stopping the ongoing poison damage (though she remained injured until further healing/rest).
    • Depositing collected items

      • The party placed the honey alongside previously collected items in the glen:

        • Black Salt
        • Lich Moss
        • Bone Marrow Honey
      • Elora noted her backpack briefly “caught” at the clearing boundary again before popping fully into the glen, attributed to carrying the Crown of Nogbrooth (which had caused similar effects before).

  • Rest and next objective

    • The party discussed their remaining tasks:

      • Ember Fungus
      • Blood Gourd
    • The party chose to take a long rest in the glen to fully recover, rather than pushing onward immediately.

    • After resting, the party decided to pursue Blood Gourd next.

      • It had been described to them as “the fruit of the bone thicket.”
  • Teleport to the bone thicket region

    • The next day, the party asked Jareth to send them to the bone thickets.

    • Jareth teleported them again.

    • The party arrived in a wide, open region described as:

      • Rolling hills / grassland with low grass.
      • Very few trees nearby, though a line or cluster of trees was visible in the distance.
      • Mountains were visible far away in one direction.
    • The only notable feature visible on the horizon was a patch of shrubs a few hundred yards away.

    • The group joked about whether they were in Nebraska or Kansas, based on the open plains.

  • Approaching the shrubs

    • The party decided to head toward the shrubs (they appeared to be to the northeast, based on the sun).

    • Before moving too far, the party requested a perception check to ensure they weren’t missing something immediately around them.

    • The DM described the surrounding environment:

      • No clear landmarks relative to Waterdeep; the area felt like deep inland plains.
      • Signs of normal wildlife at first (rabbits, prairie-dog-like creatures, birds, and the expectation of snakes, lizards, insects).
      • The land initially did not feel “cursed,” but felt naturally alive.
    • As the party continued toward the shrubs, Elora noticed a subtle but meaningful shift:

      • Fewer signs of animal life (fewer birds, fewer burrows/holes).
      • The closer they got, the more it felt like the land was dead or dying.
    • As they neared within roughly 200 yards, the party began seeing:

      • Small stones and bits of wood protruding from the ground that resembled grave markers from a distance.

      • The shrubs themselves became more distinct:

        • Thorny, sparse in leaves, and clustered in small groupings.

        • Bones interleaved within the shrubs, giving them a “skeletal” appearance.

        • Some of the larger shrubs contained a bright red, gourd-shaped growth inside.

          • The DM described it as resembling a heart-like red form in the center, partially obscured by thorns.
    • The shrubs did not appear arranged in a strict pattern, though they tended to appear as a larger shrub with one or more smaller shrubs nearby.

  • Session end

    • The session ended with the party standing near the bone thicket shrubs, observing the bone-laced thorn growths and the visible red gourd/heart-like fruit within some of them, preparing to figure out how to retrieve the Blood Gourd next time.