The plains stretched outward in every direction, a wide and unsettling openness beneath a washed-out sky. After the violence and fire of the previous days, the stillness here felt wrong—too quiet, too patient, as though the land itself were waiting. Somewhere within this emptiness lay the next piece of their grim errand: the blood gourd, fruit of the bone thicket. None of them liked the name, and less still the way the ground ahead seemed to darken and twist as they drew nearer.

At first the thickets appeared as little more than low, tangled hedges scattered across the grass. But as the party closed the distance, the truth revealed itself in sharp, cruel detail. These were not gentle shrubs. They were snarled masses of thorn and spine, rising from churned earth like grasping hands. Bones jutted through them—rib fragments, splintered limbs, pale curves half-swallowed by the growth. This place was no mere field. It was a graveyard, and the plants had claimed it as their own.

At the heart of several thickets glimmered something red and vivid, a startling splash of color amid bone-white and dull green. Elora studied the nearest of these growths with a druid’s eye, her instincts whispering warnings even as curiosity pulled her closer. The plant lived—of that she was certain—but it lived in a way that felt twisted, sustained by death rather than sun. Thorn noticed something else as well: faint paths in the dirt, subtle trails worn between thickets, as if something had moved again and again from one to the next. Whatever tended this place did not walk in straight lines, nor did it leave footprints.

Caution prevailed. Rather than plunge into the largest thicket, they approached one of the medium growths, circling it warily. Thorn tested it first, probing with a fallen branch guided by unseen force. The thorns resisted but did not strike. When the branch finally tapped the crimson fruit nestled deep within, the entire plant shuddered, scattering loose spines to the ground. More troubling still, nearby thickets quivered in sympathy, as though sharing the same pulse.

Steel answered doubt. Thorn began carefully cutting his way toward the gourd, severing branches with deliberate precision. The first true strike against the plant drew blood not from it, but from Elora. One of the neighboring thickets tore itself free from the earth and slammed into her with shocking speed, driving thorns into flesh and hurling her to the ground. The attack ended as abruptly as it began, the plant falling still once more, but the message was clear: the thickets were awake, and they defended one another.

Undeterred, Thorn pressed on, slicing through one of the thick, sinewy connections binding the gourd to its host. The reaction was violent. A storm of thorns burst outward, rattling the air like shrapnel. Maledurk and Elora threw themselves clear, but Thorn was not fast enough. Barbs tore into him, and a creeping numbness seized his legs, rooting him in place as if the land itself had claimed him.

Realizing brute force alone would cost them dearly, Thorn turned to guile and magic. An invisible barrier sprang into being—a wall without substance, yet stronger than stone—curving protectively around them while leaving just enough space for Maledurk to reach through with his blade. Again and again the dragonborn struck, cutting through the remaining bonds while smaller thickets hurled themselves uselessly against the unseen wall, their fury spent against unyielding force.

At last, only a single connection remained. Tempest, grinning despite the danger, slid her frying pan beneath the gourd with careful aim, ready to catch it. Maledurk’s final swing severed the last living tether. The blood gourd dropped free, landing with a dull, wet thump against iron.

The change was immediate. The thicket they had wounded collapsed inward, branches falling limp, bones clattering to the ground like discarded relics. Nearby growths followed suit, their unnatural animation snuffed out as though a heart had stopped beating. Only the largest thicket remained active, hammering itself against the invisible wall in a last, impotent rage.

They did not linger. With the gourd secured, Thorn prepared their escape—but his triumph turned sour when Maledurk tried to lift him and found resistance where there should have been none. Roots had wormed their way from Thorn’s feet into the soil, anchoring him fast. The earth itself refused to let him go.

Time pressed close. With the barrier fading and the great thicket still thrashing, Elora acted. Ice shattered the ground around Thorn’s legs, and Maledurk’s strength did the rest, tearing him free in a spray of dirt and severed roots. Pain followed, sharp and lingering, but there was no space for complaint. Thorn’s magic carried them away in a blink, the plains vanishing beneath them as the world folded and released.

They reappeared at the edge of the glade, safe at last. Thorn sagged with exhaustion, roots still protruding from his feet until Elora’s healing magic restored sensation and freedom of movement. The blood gourd lay secured, its crimson surface gleaming dully—a prize won at real cost.

They had survived the bone thicket, but the encounter left its mark. The plains had tested not just their strength, but their trust in one another and their willingness to adapt. One task remained, one final ingredient still beyond their grasp. For now, though, they breathed, bloodied but unbroken, knowing that the land itself had tried—and failed—to claim them.


Session Notes
  • Session opens with the party already oriented to their current quest objective: the group is seeking a Blood Gourd, described as “the fruit of the Bone Thicket.”
  • Quick recap of prior events (referenced in-session):
    • The party previously fought giant bees, with extensive use of fire during the encounter.
    • Elora was stung and poisoned, but the party ultimately succeeded in obtaining honey/honeycomb and escaping.
    • The party teleported away to avoid further stings and later used a restoration spell (the group briefly debates whether it was Lesser or Greater Restoration) to cure the poison.
    • The party rested overnight after the bee fight.
  • Transition to the current objective and location:
    • The next day, the party set out in pursuit of the Blood Gourd.
    • They arrive on a wide expanse described as plains (the group jokes about “plane/planes,” but the in-world result is that they are now out on broad plains and are not fully sure exactly where they are).
  • First sight of the Bone Thicket region (seen from a distance, then approached):
    • In the distance, the party spots what looks like hedges.
    • As they get closer, these hedges appear ugly, spiky, and thorny, and many have bones stuck in them.
    • The hedges are not one continuous wall—from far away the density makes them look like a single mass, but up close they are separate clusters.
    • Sizes vary:
      • Small thickets: about a 5-foot area, 2–3 feet tall.
      • Medium thickets: about a 10-foot base, around party height.
      • Large thicket: roughly 20 feet on a side, taller than the party.
    • Many medium and large thickets have a red object visible within them; the smallest do not appear to have the red object.
  • Initial discussion and approach plan:
    • The party confirms they are looking for the Blood Gourd and that these thorn hedges match the “bone thicket” theme.
    • They decide to approach a medium-sized thicket rather than the large central one, reasoning it is more isolated and safer to test before approaching the largest thicket.
  • Close inspection begins (Perception/Investigation):
    • Party members spread out slightly to observe rather than clustering in one spot.
    • Perception checks are made:
      • Thorn rolls extremely well (notably including a natural 20 during these observations).
      • Other party members also roll well (including a 26 and 27 mentioned in the flow of results).
    • Observations at close range:
      • The ground at the base is churned, supporting the idea that the thickets have grown up from the soil.
      • Bones are embedded/stuck in the thorn branches; the plant is not made of bone, but the thorns/branches have grown through rib cages and other bones.
      • The bones do not appear to be a single intact body hanging in place; instead, they are varied bones caught in the plant in no coherent skeleton arrangement.
      • The area reads like a cemetery: the party sees small grave markers scattered around.
      • The party concludes it looks like the plants are pulling bones upward as they grow, drawing them from the ground and catching them in the thorns.
      • Terrain details: the ground is dirt with grass, though the grass looks less healthy/sparser near the thickets than farther away. There are still bugs and signs of life.
    • The red object:
      • The party confirms a vivid red gourd-like fruit sits within the thicket rather than hanging cleanly outside.
      • It is located fairly high and is protected by dense thorny branches.
      • It looks fresh and alive (not shriveled, rotted, or dried), which strongly suggests it is a living fruit and likely the Blood Gourd.
      • Because it is inside the thicket, retrieving it would require reaching through sharp thorns to access it.
  • Checking whether the thickets are “alive” or reactive:
    • The party wonders if the hedge might defend itself (they explicitly reference the fear of a “Whomping Willow”-style reaction).
    • They also note that the plant has no visible leaves, which feels odd given the conditions, though the fruit looks vigorous.
    • Wind moves the branches naturally; the party notes there are broken thorny branch pieces on the ground near the base.
  • Discovery of “paths” between thickets (driven by Thorn’s strong roll):
    • Thorn notices worn tracks/paths in the ground where grass is rubbed away to raw dirt.
    • These paths do not look like clean, maintained trails; instead, the grass appears pulled out and disturbed, as if something has been dragged back and forth.
    • The party looks for footprints/hoof marks or signs of struggle (teeth, broken items, evidence of combat) but finds none—only the dragged-path effect.
    • More structured pattern emerges after further investigation checks:
      • The paths do not primarily connect small-to-small or medium-to-medium.
      • Instead, they appear to radiate outward in a network: large → medium → small, suggesting movement or influence spreading from the largest thicket to others.
  • Testing the thicket’s reaction with Mage Hand and a stick:
    • Thorn uses Mage Hand to avoid direct contact, lifting a fallen thorny branch and probing toward the red fruit.
    • The stick meets normal resistance from the dense branches; nothing moves independently like arms.
    • Thorn eventually taps the red fruit itself:
      • The target thicket shudders, and some thorns fall off.
      • Elora observes that two nearby thickets also shudder in response, implying some connection among them.
    • No monster immediately attacks during this test, so the party decides to attempt extraction.
  • Attempting to cut into the thicket to free the fruit:
    • Thorn initially considers using a powerful magical sword (referred to as “Mordenkainen’s sword” in discussion), but the DM notes it is not suitable for precise pruning.
    • Thorn switches to a regular sword for better control.
    • Thorn makes a Dexterity check to perform careful cutting:
      • He successfully clears branches to better expose the fruit.
    • Thorn discovers the fruit is not attached by a single stem:
      • It is connected at multiple points—described as five distinct connection points holding it to the plant.
  • First severed connection point triggers a counterattack (not from the target thicket, but another):
    • Thorn cuts one connection point.
    • Thorn does not observe shuddering from the target thicket at that moment.
    • Immediately after, a different thicket suddenly rushes into Elora at surprising speed.
    • Elora makes a Dexterity saving throw to avoid being hit and fails to get clear.
    • The thicket slams her:
      • Elora takes 16 piercing damage from thorns and impact.
      • She is knocked off her feet and ends up on the ground.
    • As soon as Elora hits the ground, the attacking thicket stops moving, remaining in place like the others—suggesting it can surge forward briefly but does not stay mobile afterward.
    • The party observes the ground is disturbed where it moved, but it did not seem to follow the pre-existing worn paths when it charged.
    • The group concludes the worn “drag paths” may be made by these thickets moving (or something similar), not necessarily by an external creature.
  • Second severed connection point triggers a thorn burst:
    • With two more connection points visible (and five total confirmed), the party proceeds.
    • Maledurk steps in to sever another connection, with the party taking defensive positions and expecting another charge.
    • Maledurk cuts the second connection point:
      • The target thicket shudders violently, more than before.
      • A connected thicket (the one that previously rushed) also shudders.
      • A hail of thorns blasts outward in all directions.
    • Dexterity saving throws are made to avoid the thorn spray:
      • Maledurk and Elora avoid serious harm.
      • Thorn is hit and takes 7 piercing damage.
    • Thorn is then required to make a Constitution saving throw:
      • He fails and becomes paralyzed/rooted—he can’t feel his feet or move them properly, and he appears stuck in place.
  • Tactical pivot: using Wall of Force to safely finish the cut:
    • The party identifies the main problem: cutting works, but each severing triggers dangerous reactions (charges and thorn blasts).
    • Thorn proposes using Wall of Force defensively:
      • The party discusses panel size (10-foot panels) and that the wall blocks anything passing through it.
      • Thorn designs a contiguous barrier that shields the group but deliberately leaves a gap so Maledurk can reach an arm and weapon through to cut.
      • The DM confirms the wall lasts 1 minute and that the “gap via stacked panels” concept works.
    • Thorn casts Wall of Force:
      • The wall is transparent/invisible, but the party can perceive it as a shimmering barrier.
      • Some of the thorny growth presses/bends against it, but it holds.
  • Maledurk completes the final cuts under protection:
    • Maledurk uses the Sunsword and makes attack rolls to represent the awkward cutting angle while reaching around the barrier:
      • Third connection is severed:
        • Multiple small thickets rush Maledurk but collide with the wall and stop.
      • Fourth connection is severed:
        • Two medium thickets rush and slam into the wall.
        • They also attempt a thorn-shooting reaction, but thorns are blocked by the wall.
    • Preparing to catch the fruit:
      • Tempest uses Mage Hand to maneuver her frying pan under the fruit inside the thicket.
      • She positions it so the fruit will fall into the pan when freed.
    • Fifth (final) connection is severed:
      • The Blood Gourd falls free and lands in Tempest’s frying pan.
  • Immediate environmental/creature collapse after the Blood Gourd is removed:
    • The target bone thicket collapses completely:
      • Branch structure falls apart as if the plant is no longer held together.
      • Bones scatter onto the ground.
    • The connected thickets that previously shuddered in sympathy also collapse:
      • The thicket to the top collapses flat.
      • The thicket that had rushed and struck Elora collapses as well.
    • Other thickets in the area do not collapse; many remain intact.
  • A larger threat escalates against the Wall of Force:
    • The largest thicket rushes toward the party and collides with the Wall of Force.
    • Unlike the smaller/medium ones, it does not stop after impact:
      • It repeatedly slams against the wall, continuing pressure and creating urgency to leave immediately.
  • Attempting to evacuate: Thorn’s rooted condition becomes a major obstacle:
    • Tempest secures the Blood Gourd (she moves it from the frying pan into her pack).
    • The party plans to teleport away using their teleportation wand, but Thorn cannot move because his feet are rooted.
    • Maledurk tries to lift Thorn to see if he can be carried:
      • Thorn is surprisingly hard to lift free; there is enormous resistance.
      • The ground beneath Thorn’s feet churns, and the party sees roots extending from Thorn’s feet into the soil.
    • The party immediately decides they must sever the roots.
    • Elora (or the group collectively) provides a dagger/sword for cutting at the roots while Maledurk lifts Thorn to create space.
  • Cutting the roots proves difficult; time pressure returns:
    • Maledurk makes another Strength check while lifting Thorn.
    • Elora makes a Dexterity check to cut effectively:
      • The roots are not one thick root; they are many tiny roots clustered together.
      • Elora manages to cut some away, but Thorn remains stuck.
    • Thorn assesses the timing:
      • They have time for one more attempt before they must teleport; if they try twice more, they risk the Wall of Force dropping before escape.
  • Final extraction attempt: Ice Knife to destroy roots + brute force pull:
    • The party considers other options (including Disintegrate), but chooses a quicker, safer approach under the time constraint.
    • Elora casts Ice Knife at the roots:
      • The spell hits at the base near Thorn’s feet and explodes.
      • Thorn takes 4 damage from ice shards (he cannot feel his feet, but still suffers damage).
    • Maledurk simultaneously pulls with a strong Strength check (noted as an 18 during this sequence):
      • The Ice Knife destroys most roots.
      • Maledurk yanks Thorn hard enough to tear through the remaining roots and pull him fully free.
  • Teleport escape:
    • The moment Thorn’s feet come free, the party uses the teleportation wand.
    • The group teleports back to a familiar safe location referred to as the edge of the glade, a place they have returned to multiple times previously.
    • Maledurk is still holding Thorn during the teleport, indicating Thorn triggered the teleport immediately upon being freed.
  • Aftermath at the glade: rooted condition persists briefly:
    • Thorn still has roots protruding from his feet and reports numbness.
    • When Thorn tries to step, his feet stick to the ground again, indicating the condition persists even after teleport.
    • With no immediate combat time pressure, Maledurk is able to lift Thorn and free his feet again without needing to rush.
  • Condition removal via restoration magic:
    • The party notes Elora has a restoration spell available.
    • Elora casts the appropriate restoration (they again briefly discuss whether it’s Lesser or Greater Restoration, but they proceed and it works).
    • Result:
      • Thorn regains feeling in his feet.
      • The “rooted” effect is removed so he can stand and move normally.
  • Session wrap-up state:
    • The party successfully recovers the Blood Gourd and returns safely to the glade.
    • They identify that one ingredient remains in their broader collection task: Ember Fungus (named explicitly at the end).
    • The group acknowledges the Wall of Force plan as a major tactical success that prevented them from being overwhelmed or trapped by repeated charges and thorn bursts.