Standing at just under five feet tall, Professor Ironquill cut an unassuming figure beneath the vaulted arches of Lorablue College’s grand hallway. Yet despite his modest stature, the professor carried himself with surprising authority, leaning over a scuffed walnut desk crowded by scrolls, quills, and half-filled inkwells. A hush settled over the group as he sifted through the cryptic notes they’d brought—jagged lines of arcane shorthand scrawled in a dialect few could translate.

“This appears to be an unfinished incantation,” he murmured, his gaze unwavering. “A wizard’s shorthand, likely. Each word might look like nonsense, but in the heat of spellcraft, intent overrides literal meaning.” He paused to tap a finger against a symbol that resembled crooked antennae. “See here—whoever’s written this is experimenting with animating magic. Potentially something designed to enliven ordinary beasts…perhaps violently.”

A hush fell. The parchment in his hands represented more than just academic curiosity; it was a grim puzzle piece tied to the recent surge of strange occurrences around Strixhaven. Mutated creatures, unexpected aggression in local wildlife—each new development pointed back to a shadowy figure testing half-finished spells in secret.

One of the group ventured to ask whether the parchment might belong to some ancient wizard or someone dabbling in forbidden research. Ironquill only shrugged, quill pen perched behind one ear: “Powerful mages can appear from nowhere and vanish the same way. But from what you’ve described, I suspect someone’s perfecting a new trick, very recently.” He cast them a grave look. “Your next best clue lies in the meaning behind these incomplete words. If the incantation truly causes creatures to stir into unnatural life, that spells trouble for us all.”

They spoke briefly of bomb-like substances found in the swamp—a bizarre black sludge that might be key to delivering this twisted spell. The professor grimaced at that. “It’s all speculation,” he concluded quietly. “Still, if you discover more signs of this meddling, bring them to me. Or, if you suspect foul wizardry in the university’s past, consult the historian, Professor Thaddeus Luminary. But be on your guard.”

The group departed Ironquill’s office with minds abuzz. Though they felt marginally closer to unraveling the tangled curse creeping across Strixhaven, the professor’s theories left them uneasy. Stepping out into the courtyard, they exchanged wary glances, the winter sun washing pale light on ancient mosaic tiles. Each wondered privately if some brilliant but twisted mind was still out there, refining a spell that might shake the campus to its foundations.

Their brooding ended abruptly when, rounding a corner, they heard laughter and raucous cheers. Following the echo of exhilarated voices, they arrived at the Rose Stage, where dozens of onlookers stood in a loose circle. The scene was half carnival, half chaos: small, cat-sized mascots, known on campus as “pests,” scurried and jostled around the raised dais, lured by sticky handfuls of sweet bait.

A makeshift competition had broken out—students stacking these squealing, bug-eyed creatures atop one another to see who could build the tallest living tower. The group paused at the edge of the stage, enthralled by the ridiculous spectacle. For one fragile instant, the tension they carried from the professor’s dire words was broken by the sheer absurdity of the event.

Although their minds still lingered on that incomplete spell, the promise of friendly rivalry proved irresistible. They were soon juggling frantic pests, coaxing them with drizzles of sweet concoction, and using clever illusions to keep their growing critter-pile from collapsing into a frenzy of claws and limbs. Two tower-building duos toiled around them, faces streaked with honey, breath puffing in the chilled air from frenzied laughter and frantic shouting. Every time a single pest shifted, entire stacks threatened to tip over in a scuttling avalanche.

Yet despite the chaos, the group’s combination of cunning magic, careful hands, and quick reflexes yielded an impressive formation. Their tower grew taller than any rival’s—a jittering column of scaly bodies, pinned by the promise of more delicious bait. Onlookers cheered and teased them for their outlandish resourcefulness, joking that it was a wonder no one had tried such feats before.

The cheering abruptly died. Suddenly, their triumph turned cold. From the center of the stacked creatures came a spine-tingling sound—a low, rumbling groan that felt terribly wrong. The pests’ bodies quivered and seemed to bleed into one another, limbs fusing in a grotesque contortion. Three heads sprouted, twisting outward with unnatural motion.

Students shrank back, stunned. Whatever harmless competition they had been enjoying only moments before was instantly forgotten. Their newly formed champion, now transformed into a nightmarish fusion of writhing scales and snapping jaws, stumbled forward with unnatural size and hissed at the shrinking circle of onlookers.

Something sickly and dark pulsed through the creature’s veins, reminiscent of the arcane meddling they had been investigating all along. They exchanged quick, alarmed looks; Ironquill’s solemn words returned to mind with sudden clarity. This was more than a friendly fiasco. This freakish transformation reeked of the same twisted magic etched on the parchment.

In the hush that followed, every person on the Rose Stage seemed to hold their breath. The monstrous amalgam snarled, claws scraping across the wooden floor. As students shuffled away in alarm, the group swallowed back rising panic. Their victory overshadowed by an unknown threat, they prepared themselves for another confrontation with this corrupt magic—one whose real menace was only now revealing itself.

Below the hush of the campus sky, where the wind carried rumors of sinister illusions and spells still incomplete, they took a step forward. If the creature was any indication, the relentless puzzle they had encountered in that swamp was no mere academic curiosity. Dark incantations had found their way into Strixhaven’s very heart, and it was now up to them to discover who—or what—lurked behind this surge of malevolent power.


Session Notes
  • The adventurers recall their previous achievements in the swamp

    • They had a conflict with ankhegs—large insect creatures that spat acid.
    • The party managed to scare off the ankhegs, which retreated into the swamp.
    • They finally found the last missing Strixhaven mascot hidden in the swamp’s “last hut,” though it resisted being caught initially.
    • They discovered strange writing that appeared to be a partially completed magical incantation in a sort of “wizard shorthand.”
  • Researching the mysterious writing

    • The writing possibly outlines a spell attempting to bring creatures to life or enhance aggression.
    • The group realized decoding it would likely require expert help, as wizard shorthand is highly individualized.
    • They visited the library, where they found leads pointing to a linguistics professor.
  • Visiting Professor Ironquill

    • The characters arrive at Lorehold College to speak with Professor Ironquill (short in stature, but described as stocky).
    • They show him the mysterious writing and share details of how creatures have been behaving strangely and violently.
    • Ironquill explains that the text looks like someone’s attempt to craft a new spell, though incomplete.
      • It could be a deliberate spell or an experimental one; its nonsense words might have meaning only to the original author.
      • The presence of a physical “bomb” component (the black ooze-like substance) might be key to triggering or delivering the spell effect.
    • The professor speculates the creator could be a powerful wizard, a disgruntled faculty member, or a student with enough academic grounding to design such a spell.
    • He mentions Professor Thaddeus Luminary (in the history department) as a possible additional contact who studies wizard histories and might shed light on motivations behind such spells.
  • Encounter near the Rose Stage

    • After leaving Professor Ironquill’s office, the group hears shouting and laughter.
    • They learn that someone has “kicked up a batch of bait,” causing numerous college mascots—especially the pest variety—to swarm the Rose Stage.
    • The students plan to start a “pest stacking” competition.
  • Rules of the Pest Stacking Competition

    • Teams of two must stack as many pests on top of each other as possible.
    • Most pests are cat-sized creatures that respond wildly to “pest bait,” a honey-like substance.
    • When a pest eats the bait, it becomes frenzied and runs around unless controlled.
    • Other types of mascots from the various Strixhaven colleges are also present but largely just observing.
  • Formation of teams and initial attempts

    • Luna and Ophelia form a team to compete.
    • Bob and Krenn discuss possibilities, with Krenn hanging back, prepared to use magic or other tricks.
    • The competition is chaotic:
      • Some teams manage to get two or three pests stacked, only for the bottom pest to wander off.
      • Others fail to stack any at all, as the pests scatter in every direction.
  • Luna and Ophelia’s creative approach

    • They use Enlarge/Reduce on a pest to make it bigger, hoping to achieve a taller stack with fewer creatures.
    • Ophelia casts Enlarge on one pest, which doubles its size to roughly that of a large wolf.
    • Luna tries to keep it in place by feeding it bait so it remains distracted and doesn’t wander away.
    • They manage to lead the enlarged pest to the main supply of pest bait so it stays put.
  • Securing the next pests

    • They place a second pest on the enlarged one’s back and also cast Enlarge on that second pest, creating a taller base.
    • Honey/bait is spread on the bigger pest to keep it occupied.
    • Ophelia’s bat familiar (summoned via Find Familiar) flies around to distract rival teams, causing some stacks to fall.
  • Building momentum

    • Luna and Ophelia manage to get three pests stacked, with two of them enlarged.
    • Another group hits five pests stacked, but the bat distracts them, and their tower collapses.
    • Luna and Ophelia press on and secure a fourth pest.
    • They use additional spells (minor illusions, animal friendship, or just bait distraction) to keep pests from scattering.
  • Krenn’s intervention

    • Krenn remains invisible (or stays to the side) until he notices a competing stack rivaling Luna and Ophelia’s.
    • He casts Invisibility on the top pest of that rival tower, making it difficult for judges to see it and count it.
  • Winning the competition

    • At the final tally, Luna and Ophelia’s tall stack wins because the other tall stack’s top pest is invisible.
    • They receive a “Belt of Dwarvenkind” as a prize—an item that increases Constitution and grants knowledge of Dwarvish.
  • A startling development

    • Right after the competition, the pests in Luna and Ophelia’s winning stack fuse into a single multi-headed creature.
      • Several pest bodies merge together.
      • Multiple heads sprout from the fused body, resembling a panther-like shape with extra heads.
    • The fused monstrosity roars loudly, causing screams and panic among the onlooking students.
    • Other teams’ stacked pests simply jump apart with no further incident, suggesting only Luna and Ophelia’s pests were affected.
    • Suspicion grows that this monstrous transformation relates to the strange incomplete spell.
    • The session ends on this cliffhanger, with the newly formed multi-headed creature roaring at the party.