It began as a lighthearted contest beneath the vibrant lanterns of the Rose Stage: a simple game of stacking the college’s mischievous pest mascots to see which team could tower theirs the highest. Onlookers laughed and cheered as small pests clambered over each other, enlarging or vanishing without warning in response to clever illusions. Our investigatory group—always ready for the unexplained—joined in the festivities, unaware they were about to encounter something far more sinister than an overgrown mascot.

A collective hush fell over the crowd the instant a series of unsettling shrieks cut through the air. The stack of pests that had been teetering like a living pyramid suddenly fused together in a tangled mass of fur and sinew. In a heartbeat, it transformed into a snarling, multi-headed beast that combined the worst traits of lion, goat, and even a reptilian maw. Its roar echoed across the Rose Stage, shaking the rows of seats and sending startled students scrambling for cover.

In the chaos, the group fell into a sharp defensive formation, each member drawing upon their unique talents. Arcane fire lit the wooden platform as magical rays scorched the monster’s flank. The air crackled with energy—sometimes revealing swirling daggers that sliced at the creature’s hide, sometimes conjuring ghostly flames that forced it back. Every strike the group landed was met with snapping jaws or raking horns. The creature’s screams were deafening, but the group refused to yield.

Mid-battle, the beast lunged, narrowly missing a vital blow as it wrestled with one of the defenders. Embers and sparks flared, illuminating the fear frozen on each onlooker’s face. But that fear turned to awe as a decisive strike found its mark, unleashing a thunderous ripple of energy. The blast tore the chimera-like creature apart, sending it collapsing in an echoing roar. When the dust settled, what remained were countless ordinary pests scattering into the darkness, as if the abomination had never existed.

With the immediate threat gone, the group’s adrenaline still pulsed with urgency. This was not the first time they had witnessed ordinary objects or creatures unexpectedly morph into sources of danger at student gatherings. Whispers about hooded alchemists and arcane journals had trailed them across campus corridors. Rumors of a malevolent force experimenting with corrupt essences ran rampant, though no concrete proof had yet materialized. Around every corner, the group sensed the presence of someone—or something—deliberately setting these events into motion.

In the eerie stillness after the fight, their thoughts turned to the clues they’d uncovered in recent weeks. They recalled a swamp polluted by strange fluids, healing salves that became corrupted, and haunting markings on long-dead husks of creatures. While none of their discoveries pointed to a single culprit, each fragment of evidence hinted at a deliberate plot: some magic-wielding mind driven to unsettle the college, targeting gatherings of students time and again. The group could not help but feel they were being tested or, worse, toyed with.

Their discussion in the aftermath was tense and hushed. No one was quite certain how to proceed, only that this mystery seemed to lurk in the most unexpected corners of campus—especially when students gathered to celebrate, play, or study in peace. To stand guard forever was impossible, but to do nothing was unthinkable. They resolved to stay vigilant, to share knowledge with anyone who might guide them toward the truth, and to question more critically which forces might be lurking around each corner.

Even as they disbanded from the Rose Stage, their minds lingered on the next major event looming in their schedule: the famed Mage Tower contest, where the entire student body would gather for a grand display of magic and prowess. If a sinister hand was indeed orchestrating these bizarre attacks, it would almost certainly strike there, in front of the biggest audience possible. And this time, they vowed, they would be ready.

Those who had seen the incident on the Rose Stage still whispered nervously later that night, recounting the chilling moment when laughter turned to terror. As for our courageous investigators, they bore the weight of this secretive threat in every step they took back to their dorms. Little did they know just how close they were to crossing paths again with whatever presence lurked behind these unsettling incidents. Until then, they could only watch, prepare, and hope that their combined resolve would be enough to uncover—and withstand—the lurking darkness at Strixhaven.


Session Notes
  • Recap of Previous Activity

    • The group recalls a prior mini-game where they stacked mascots (pests and other creatures) on top of each other to see who could build the tallest pile.
    • Luna (played by Barbara) had used spells like Enlarge to make the mascots bigger, improving the group’s chances of winning.
    • Krenn Smith (played by Seward) went invisible and removed mascots from opponents’ stacks.
    • Ultimately, the party succeeded and won the stack-building competition.
  • Sudden Transformation of the Pest Stack

    • After the party’s victory, they hear a shout—someone notices that the stack of pests has fused into a single multi-headed monster.
    • The chimera-like creature has elements of a lion, goat, and dragon combined. It roars, causing the party to roll initiative.
  • Luna’s Attempt to Shrink the Creature

    • Luna tries casting Enlarge/Reduce to shrink the fused monster to the size of a house cat.
    • The creature resists the effect on its Constitution saving throw, so it remains at its normal lion-like size.
    • Luna then moves away, taking cover behind Ophelia.
  • The Chimera Monster Attacks

    • On its turn, the multi-headed creature closes in, targeting Bob (played by Bill) and Ophelia (played by Shannon).
    • The goat head slams into Bob, dealing 10 damage.
    • The dragon head critically bites Ophelia, dealing 24 damage, leaving Ophelia badly hurt.
  • Ophelia’s Scorching Ray

    • Gravely wounded, Ophelia retaliates with Scorching Ray, hitting the monster for 12 total damage.
    • She discovers a change in her Wild Magic effect, shifting to a more updated table of possible surges.
    • Her roll on this table grants her spells a bonus action casting time for the next minute, improving her combat options.
  • Bob’s Warhammer Attempt

    • Bob tries to leap in and smash the monster’s lion head with his warhammer.
    • His slow-motion strike misses its mark.
    • He remains close to the creature, continuing to protect his allies.
  • Krenn’s Flaming Sphere

    • Krenn Smith summons a Flaming Sphere, placing it near the chimera so it takes fire damage on failed Dexterity saves.
    • He keeps the sphere close to the monster to burn it repeatedly.
    • This ongoing fire effect becomes an important source of steady damage against the beast.
  • Luna’s Ice Knife and Healing Support

    • Luna follows up with Ice Knife, striking the dragon head portion for 8 damage.
    • She also uses Healing Word when possible, directing healing toward Bob and Ophelia, who have both sustained injuries.
  • Additional Attacks by the Chimera

    • The chimera focuses on Bob, landing hits and missing others.
    • Bob suffers more damage from claws and bites but remains standing.
    • Ophelia capitalizes on her bonus action spellcasting to cast Catapult with a small rock, striking the chimera effectively for additional damage.
    • Another surge of Wild Magic grants Ophelia the ability to teleport 20 feet each turn, though she continues fighting where she stands.
  • Bob’s Booming Blade

    • Bob attempts Booming Blade, a cantrip that imbues the monster with thunderous energy.
    • His first tries are off target, but he eventually strikes it with his Greataxe while combining the Booming Blade effect.
    • The monster takes on the “booming” aura, ready to explode in thunder damage if it moves.
  • Krenn’s Cloud of Daggers

    • Krenn casts Cloud of Daggers, surrounding the chimera with whirling blades.
    • Alongside his Flaming Sphere, Krenn now has two areas of continuous damage aimed at the monster.
    • The chimera reacts poorly to the combined magical onslaught.
  • Monster’s Defeat

    • Badly wounded by fire, daggers, and the party’s attacks, the chimera tries to move away from the Cloud of Daggers.
    • Stepping out of the area triggers Bob’s Booming Blade effect, causing thunder damage.
    • The final blow from that thunderous effect reduces the creature to its original pests, which scatter in different directions.
  • Aftermath and Investigation

    • The party discusses the recurring nature of these inexplicable attacks at student gatherings.
    • They recall similar events happening previously in the library, a tavern kitchen, and during casual campus activities.
    • They consider speaking with faculty or investigating further into who might be casting spells that transform ordinary objects or mascots into monsters.
    • Past leads include a journal hinting at experimental spells creating this strange goo or bomb mixture.
    • No concrete suspects emerge, but the group recognizes that these events typically happen around games or smaller student gatherings rather than major scheduled ceremonies.
  • Planning Next Steps

    • The group notes that a major upcoming event—Mage Tower—might be a place where another disturbance could occur.
    • They consider preparing for the big game at Strixhaven Stadium and the practice field (the Aerion Field).
    • The party concludes that these unusual transformations are likely no coincidence, suspecting a hidden culprit acting behind the scenes.
  • Advancement to Level 5

    • The DM announces that the party has now reached level 5.
    • Bob, as a fighter, will gain Extra Attack, enabling him to strike twice in one Attack action.
    • Spellcasters like Luna, Ophelia, and Krenn gain access to new third-level spells.
    • The DM plans to send spell options for everyone to choose before the next session.