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    <title>NDG on Nefarious Do-Gooders</title>
    <link>https://ndg.zarquan.fyi/tags/ndg/</link>
    <description>Recent content in NDG on Nefarious Do-Gooders</description>
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      <title>Session 14: A Crowning Moment</title>
      <link>https://ndg.zarquan.fyi/posts/ndg/session-14/</link>
      <pubDate>Sun, 19 Apr 2026 12:00:00 -0600</pubDate>
      <guid>https://ndg.zarquan.fyi/posts/ndg/session-14/</guid>
      <description>A deceptive witch’s jest reveals a sinister crown that seeks powerful hosts, culminating in her sudden possession and escape, leaving the party to realize they may have been unwitting pawns in a far greater design.</description>
      <content:encoded><![CDATA[<p>The mountain did not welcome them, yet it did not deny them either. Its stone bones opened to admit them into a hidden world where roots drank from unseen light and a forest breathed beneath the earth. In that strange hollow, where no sun shone and yet everything lived, the cabin waited—quiet, patient, as though it had always known they would arrive.</p>
<p>Within, warmth gathered around the hearth. Herbs hung drying in careful bundles, their scents mingling with the richer aroma of meat and earth. The gnome woman moved with an ease that suggested ownership not just of the space, but of something deeper—of the unseen currents that shaped it. She welcomed them without surprise, as though their journey had been expected long before they themselves understood it.</p>
<p>The pot simmered.</p>
<p>Ingredients they had risked life and limb to gather disappeared beneath her practiced hands, reduced to fragments, to essence. The bubbling thickened, transformed. Steam curled upward in lazy spirals, carrying with it the promise of something more than simple sustenance.</p>
<p>When she beckoned Maledurk forward, the great dragonborn leaned in without hesitation, drawn by curiosity as much as by the scent. The surface of the stew shifted and turned, swallowing and revealing its contents in a slow, hypnotic dance.</p>
<p>“Tell me what you see.”</p>
<p>He searched the depths, expecting revelation—some grand unveiling of fate or hidden truth. His thoughts sharpened, focusing on what mattered most to him: his companions, their struggles, the ever-present threat that loomed just beyond understanding. He spoke what he imagined, what he hoped.</p>
<p>And yet, there was nothing there but stew.</p>
<p>The gnome’s laughter broke the tension like a snapped thread. The illusion collapsed, leaving behind only the simple truth: a meal, nothing more. What they had hunted across wilderness and ruin had become, in the end, her dinner.</p>
<p>Yet the jest did not erase the weight of what followed.</p>
<p>As they ate, the gnome’s demeanor shifted—subtle at first, but unmistakable. Her eyes lingered too long. Her thoughts stretched toward something beyond the room. When the crown was revealed, the atmosphere tightened, as though the forest itself held its breath.</p>
<p>It was an ugly thing. Twisted. Thorned. Wrong.</p>
<p>She studied it with a seriousness that stripped away any remaining pretense. When she brought it to the fire, holding it within the flames as though heat could coax truth from it, the air thickened with unseen pressure. Smoke rose—not gray and drifting, but black and purposeful, shaping itself into something more.</p>
<p>A battlefield emerged in that darkness.</p>
<p>Thorn recognized it at once. Not as memory alone, but as a reflection—an echo given form. The clash of armies, the dead rising to meet the living, the terrible inevitability of it all. But this time, he stood outside it. A witness, rather than a participant.</p>
<p>The vision collapsed as quickly as it had formed.</p>
<p>Her conclusion came with a quiet gravity that pressed against them all. The crown was not merely cursed—it was deliberate. Crafted. A vessel of will. It did not simply corrupt; it sought. It waited.</p>
<p>It hunted.</p>
<p>The realization settled heavily: this was not an artifact to be discarded, nor a problem to be solved by distance. It was a thread tied to something far greater, something that extended beyond their understanding of the world itself.</p>
<p>And then—without warning—everything shifted.</p>
<p>The gnome’s focus fractured. Her words faltered. Her hand moved with sudden, unnatural certainty.</p>
<p>The crown settled upon her head.</p>
<p>She fell.</p>
<p>The stillness that followed was not peace, but anticipation. They moved quickly, recalling the desperation of the last time such a thing had occurred. Magic was summoned, channeled, cast—</p>
<p>—and vanished into something unseen.</p>
<p>The failure was immediate and wrong. The spell had not dissipated. It had been taken.</p>
<p>Realization came too late to matter.</p>
<p>She rose.</p>
<p>Her posture was not her own. Her presence had deepened, as though something vast had poured itself into a vessel far too small to contain it. When she spoke, the voice that emerged was not the one that had welcomed them, nor the one that had laughed beside the hearth.</p>
<p>It was older. Heavier. Certain.</p>
<p>“She would be here.”</p>
<p>The words lingered, heavy with implication, before she moved—swift, decisive—and leapt through the window into the forest beyond.</p>
<p>Silence followed her departure, but it was not empty. It thrummed with unanswered questions, with the echo of something vast shifting just out of sight.</p>
<p>And in that silence, a final, unsettling thought took root.</p>
<p>Perhaps the crown had never been meant for them at all.</p>
<p>Perhaps they had merely been the path.</p>
<hr>


<p><details >
  <summary markdown="span">Session Notes</summary>
  <ul>
<li>
<p>The session resumed with the Dungeon Master recapping the party’s recent progress and current situation.</p>
<ul>
<li>The party had gathered the last ingredients requested by a witch living in the mountains.</li>
<li>They had gone into the mountains seeking help understanding why their lives had been repeatedly disrupted by strange planar or dimensional events and why powerful beings kept interfering with them.</li>
<li>On the way, they had encountered and followed a suspicious crow named Jacob.</li>
<li>Jacob had led them into a cavern in the mountain.</li>
<li>Inside the cavern, the party discovered a strange underground environment that looked like a forest despite being inside a cave.</li>
<li>There was an unexplained light source illuminating the cavern, and plants and trees were growing there despite the underground setting.</li>
<li>In the middle of this subterranean forest was a log cabin.</li>
<li>Inside the cabin was a small gnome woman, though the cabin itself was built at normal human size.</li>
<li>She had invited the party inside and appeared to have been expecting them.</li>
<li>The cabin interior was simple, containing a hearth, a cooking area, a table, and chairs.</li>
<li>Shelves and walls were lined with herbs, plants, cured meats, and other foodstuffs.</li>
<li>The party had handed over all of the ingredients they collected.</li>
<li>The gnome woman had put the ingredients into a pot with water, chopped them up, and begun cooking them, adding some other ingredients from around her kitchen.</li>
<li>While the pot simmered and thickened, she asked the party what they wanted from her.</li>
<li>The party explained that they wanted to understand what had been happening to them, whether there was a greater purpose behind it, and what they were supposed to be doing.</li>
</ul>
</li>
<li>
<p>The scene resumed with the gnome woman inviting Maledurk to look into the pot.</p>
<ul>
<li>The pot smelled earthy, with herbs and spices.</li>
<li>Its contents had thickened noticeably beyond the consistency of plain water.</li>
<li>The woman stirred the pot while Maledurk leaned in to stare into it.</li>
</ul>
</li>
<li>
<p>The gnome woman asked Maledurk to make a Perception check while he looked into the pot.</p>
<ul>
<li>Maledurk rolled a natural 20.</li>
<li>He noticed the smell was very inviting and focused intently on the pot’s contents.</li>
<li>The rest of the party saw the woman watching Maledurk very closely as he stared into the pot.</li>
<li>The woman asked him what he expected to see.</li>
<li>Maledurk said that he expected to see his friends and some evil being trying to harm them.</li>
<li>He also expected to see the party rally together and defeat that foe.</li>
</ul>
</li>
<li>
<p>As Maledurk continued staring into the pot, the woman repeatedly asked him what he saw.</p>
<ul>
<li>Maledurk observed only the actual contents of the stew.</li>
<li>He saw a mushroom float briefly to the surface and sink back under.</li>
<li>He saw pieces of blood gourd and other ingredients moving around in the broth.</li>
<li>He saw the swirls and eddies made by the stirring.</li>
<li>No true vision appeared to him.</li>
<li>When prompted again, Maledurk answered as though he was seeing a vision anyway, saying that a bad person was trying to hurt his friends and that they all came together and defeated him.</li>
</ul>
</li>
<li>
<p>The gnome woman reacted with surprise and amusement to Maledurk’s answer.</p>
<ul>
<li>She said she had never thought that would actually work.</li>
<li>She said Maledurk must have a very vivid imagination.</li>
<li>She laughed and revealed that the pot contained only stew.</li>
<li>She explained that she had requested the ingredients because she could not easily obtain them in the mountains and that the recipe was her favorite.</li>
<li>She said she liked to play that joke on visitors.</li>
<li>She explained that most people simply looked into the pot and admitted that they only saw ingredients.</li>
<li>She was amused that Maledurk had fully committed to describing a vision.</li>
</ul>
</li>
<li>
<p>The woman served the stew to the party and invited everyone to sit at the table with her.</p>
<ul>
<li>She gave Maledurk a bowl first, then served additional bowls to the others and one for herself.</li>
<li>She repeated that the cauldron vision was just a joke she liked to play.</li>
<li>She specifically told Maledurk that she liked him and pinched his cheek.</li>
<li>The moment emphasized the physical contrast between her small gnome form and Maledurk’s much larger dragonborn body.</li>
</ul>
</li>
<li>
<p>The party sat with the woman and ate, though not everyone participated in the same way.</p>
<ul>
<li>Maledurk ate and enjoyed the stew.</li>
<li>Tempest also ate and seemed to enjoy it, while also thinking about the cooking techniques involved.</li>
<li>The stew was described as very good.</li>
<li>Elora did not eat.</li>
<li>Instead, Elora remained watchful, observing the others closely and staying suspicious of the situation.</li>
</ul>
</li>
<li>
<p>After the joke was over and everyone settled at the table, the tone became more serious.</p>
<ul>
<li>The gnome woman said that despite the joke, she could tell something truly was troubling the party.</li>
<li>Based on their stories, she believed their suspicions were probably correct.</li>
<li>She said that some powerful entity had clearly noticed them and had been interfering with their lives.</li>
<li>She remarked that many adventurers run into one godlike being in the course of their lives, but the party’s experiences seemed to involve several such powerful forces.</li>
<li>She specifically noted that the number was around four, which she said was very unusual.</li>
</ul>
</li>
<li>
<p>During this conversation, the matter of the crown came up.</p>
<ul>
<li>The woman asked about the crown still in Elora’s bag.</li>
<li>Elora had not previously mentioned the crown in her account of the party’s experiences.</li>
<li>The woman asked to see it.</li>
<li>Elora took it out and showed it to her.</li>
</ul>
</li>
<li>
<p>At this point, it also became clear that the party had not yet told the woman about Thorn’s experience wearing the crown.</p>
<ul>
<li>When asked whether he had described the visions he saw while wearing it, Thorn said he had not.</li>
<li>The woman examined the crown physically.</li>
<li>The crown was described as ancient, troubled, and unfriendly in appearance.</li>
<li>It was not ornate or decorated with jewels.</li>
<li>Instead, it looked twisted, thorny, and almost rusty, though not literally rusted.</li>
<li>It had sharp points and an ominous form.</li>
</ul>
</li>
<li>
<p>The woman asked whether anyone had actually put on the crown.</p>
<ul>
<li>Thorn admitted that he had.</li>
<li>She asked what had happened.</li>
<li>Thorn then related his experience with the crown and the visions it had caused.</li>
<li>The rest of the party explained that Thorn had collapsed or passed out when he wore it and had been difficult to awaken.</li>
</ul>
</li>
<li>
<p>After hearing this, the woman examined the crown more closely and began testing it.</p>
<ul>
<li>She suggested that something was contained within the artifact.</li>
<li>She said it must hold some kind of essence or memory.</li>
<li>She walked back toward the hearth and held the crown near the fire.</li>
<li>Smoke began to rise from the metal as it heated, though the metal had not yet turned red.</li>
<li>She continued holding it and watching it intently.</li>
</ul>
</li>
<li>
<p>The Dungeon Master called for Arcana checks from the party while the woman examined the crown.</p>
<ul>
<li>Thorn and Maledurk both recognized that the woman was doing something magical with the crown.</li>
<li>Thorn, with greater magical knowledge, understood that she was trying to determine the crown’s magical nature.</li>
<li>He recognized the purpose of what she was doing but also noticed that the way she used magic was very different from his own wizardly practice.</li>
<li>She was not speaking formal incantations or using visible arcane gestures.</li>
<li>Instead, her magic seemed innate, instinctive, and part of her very being.</li>
<li>Thorn recognized that her magical method was unfamiliar and not something he had encountered directly before.</li>
</ul>
</li>
<li>
<p>The woman eventually spoke a word the party did not understand and threw the crown into the fire.</p>
<ul>
<li>A large plume of smoke burst from it immediately.</li>
<li>The smoke was much darker and denser than ordinary smoke.</li>
<li>It rose quickly and then began taking visible shape.</li>
<li>The smoke formed the image of a mountain pass or a valley between two mountains.</li>
<li>Figures appeared in the smoke, running toward one another across a battlefield.</li>
<li>Thorn realized that this was the same event he had previously seen in one of his visions while wearing the crown.</li>
<li>This time, however, the scene appeared from a third-person perspective rather than from the first-person perspective he had experienced before.</li>
<li>The battle depicted the army of undead fighting the living forces.</li>
<li>After the image played out briefly, the smoke dissipated and fell away.</li>
</ul>
</li>
<li>
<p>The woman then reached directly into the fire and retrieved the crown.</p>
<ul>
<li>She did so without apparent regard for the flames and without seeming to suffer harm.</li>
<li>She turned back to the party and asked whether they had all seen what happened.</li>
<li>The party confirmed that they had.</li>
<li>She asked Thorn whether the vision resembled what he had seen before.</li>
<li>Thorn confirmed that it was similar, though from a different perspective.</li>
</ul>
</li>
<li>
<p>The woman explained what she believed the crown to be.</p>
<ul>
<li>She said the artifact contained the memories of a very powerful magic user.</li>
<li>She said she had been trying to unlock some of those memories without actually wearing the crown.</li>
<li>She believed the object was intended to be worn.</li>
<li>She concluded that its purpose was likely to allow its creator to return by taking over the body of the wearer.</li>
<li>She told Thorn that he had been lucky his friends were present when he wore it, because otherwise he might have succumbed fully to its power.</li>
</ul>
</li>
<li>
<p>The woman addressed the name Nogbruth, which the party had associated with a lich.</p>
<ul>
<li>She said she had not heard that name before.</li>
<li>She did not think Nogbruth was the crown’s true originator.</li>
<li>Instead, she suspected Nogbruth might merely have been the last victim of the artifact.</li>
<li>This implied that the crown and the entity behind it predated the lich the party had previously encountered.</li>
</ul>
</li>
<li>
<p>The woman then speculated about the broader significance of the crown.</p>
<ul>
<li>She said it felt as though the party had been meant to find it.</li>
<li>She worried that the artifact wanted to be found.</li>
<li>She said it might have been guiding or arranging events to place itself before suitable candidates.</li>
<li>She suggested that the entity behind it might be doing this all over the world, seeking out people who drew its attention through great deeds.</li>
<li>She believed that those who survived its various tests were the ones it tried to draw closer.</li>
</ul>
</li>
<li>
<p>Thorn asked whether, if he wore the crown, he might be able to fight the evil behind it once and for all.</p>
<ul>
<li>This prompted skepticism and concern from the others.</li>
<li>The woman’s response was that they might have to find out.</li>
<li>The possibility remained open but dangerous.</li>
</ul>
</li>
<li>
<p>Elora tried to draw a larger purpose out of what the woman was saying.</p>
<ul>
<li>She asked whether this meant the crown and these strange events were the true reason behind everything the party had been going through.</li>
<li>She asked whether this had become their real quest and whether they would ultimately have to deal with this power if they wanted to save the world.</li>
<li>The woman responded by describing beings outside ordinary existence.</li>
<li>She said there were entities beyond the plane of the world whose experience of reality and time differed from mortal understanding.</li>
<li>She emphasized that she was not speaking of gods.</li>
<li>She described the gods as powerful but vain, saying they liked worship.</li>
<li>By contrast, she described this other force as something concerned with power itself.</li>
</ul>
</li>
<li>
<p>The woman continued elaborating on her theory.</p>
<ul>
<li>She said the entity might have been testing the party.</li>
<li>She said it may have arranged events in their path and set up challenges to see whether they were worthy of it.</li>
<li>She speculated that many people across the world could be undergoing similar trials, with only the survivors being drawn further in.</li>
</ul>
</li>
<li>
<p>The party asked whether the crown could be destroyed and whether destroying it would end the threat.</p>
<ul>
<li>The woman said nothing mundane would damage or destroy the crown.</li>
<li>She specifically said Maledurk could strike it as hard as he liked and likely would not even dent it.</li>
<li>She did not believe destroying the crown alone would solve the problem.</li>
<li>She believed the party would have to confront the being behind it directly.</li>
<li>She was uncertain whether the crown would continue to exist after its creator was destroyed.</li>
</ul>
</li>
<li>
<p>The party also asked whether the crown could be used to locate the being.</p>
<ul>
<li>As they pressed for answers, the woman’s focus appeared to slip.</li>
<li>She continued staring at the crown while speaking.</li>
<li>She said repeatedly that the entity was very powerful and must be destroyed.</li>
<li>Her speech became less coherent and began trailing off.</li>
<li>She seemed to be losing concentration or being affected in some way.</li>
</ul>
</li>
<li>
<p>The Dungeon Master allowed the party to make Insight checks as they watched her.</p>
<ul>
<li>The party had the impression that the woman had been sincere and aligned with their goals up to this point.</li>
<li>She had not seemed deceptive earlier.</li>
<li>Her helpfulness, good humor, and the fact that the party had been directed to her by trusted sources supported the impression that she had genuinely been trying to assist them.</li>
<li>The party’s interpretation was that something had come over her suddenly rather than that she had been acting in bad faith all along.</li>
</ul>
</li>
<li>
<p>Without warning, the woman reached out, seized the crown, and placed it on her own head.</p>
<ul>
<li>As soon as she did, she fell to the floor in the same way Thorn had collapsed when he wore it.</li>
<li>She appeared unconscious.</li>
</ul>
</li>
<li>
<p>The party reacted immediately and tried to save her.</p>
<ul>
<li>Their first instinct was to get the crown off her head.</li>
<li>Thorn used Mage Hand to try to remove it.</li>
<li>The crown would not budge.</li>
<li>This matched the earlier experience when the crown had adhered to Thorn and could not be removed by force.</li>
</ul>
</li>
<li>
<p>The party reviewed what had worked previously when Thorn wore the crown.</p>
<ul>
<li>Thorn remembered that he had tried to remove the crown himself from within the vision and had failed.</li>
<li>That attempt had caused his vision to break and had dropped him into darkness.</li>
<li>Elora remembered that Greater Restoration had been required to free Thorn from the crown.</li>
<li>Lesser Restoration had not worked at that earlier time.</li>
</ul>
</li>
<li>
<p>Elora decided to try Greater Restoration on the woman.</p>
<ul>
<li>Because the spell is a touch spell, she had to physically touch the target.</li>
<li>As Elora reached down and attempted to release the spell onto the woman, she felt a sudden jolt like an electric shock before actually making contact.</li>
<li>The sensation caused her to reflexively pull her hand back.</li>
<li>She realized that the spell had still been released even though she had not touched the intended target.</li>
<li>This meant the magic had gone somewhere, but not into the woman as intended.</li>
<li>Elora did not know what had received the spell.</li>
</ul>
</li>
<li>
<p>This result led to a new line of concern.</p>
<ul>
<li>Elora understood that Greater Restoration must be cast on a living creature.</li>
<li>It could not meaningfully be cast on an inanimate object, and it would not simply discharge harmlessly the way it would if used on something invalid.</li>
<li>Therefore, the spell must have been absorbed or redirected into some living being.</li>
<li>This raised the fear that whatever force was associated with the crown might have received the restorative magic instead.</li>
</ul>
</li>
<li>
<p>The party discussed the implications of the failed spell.</p>
<ul>
<li>Elora suggested that if some evil presence was involved, her spell might have strengthened or restored it.</li>
<li>They considered the possibility that the woman was possessed and that the spell had affected the possessing force rather than the host.</li>
<li>This was alarming because it suggested that the entity in the crown might now be more active or empowered.</li>
</ul>
</li>
<li>
<p>The Dungeon Master then allowed additional Arcana checks based on Elora’s description of what she had experienced.</p>
<ul>
<li>
<p>Thorn rolled extremely well and drew a deeper conclusion.</p>
</li>
<li>
<p>He reconsidered the woman’s earlier magical behavior, including:</p>
<ul>
<li>her ability to hold the crown comfortably when the rest of the party found even touching it unpleasant,</li>
<li>her ability to reach into the fire and retrieve it without harm,</li>
<li>the unusual, innate way she worked magic.</li>
</ul>
</li>
<li>
<p>Thorn concluded that the woman was probably warded against magical effects.</p>
</li>
<li>
<p>He thought her protection might not merely repel magic but absorb it.</p>
</li>
<li>
<p>He recognized this as a kind of rare magical defense sometimes described in lore as functioning like a battery, taking in magical energy cast at it and potentially storing or repurposing it.</p>
</li>
<li>
<p>This made Thorn suspect that the woman was much more than an ordinary gnome living in a cabin.</p>
</li>
<li>
<p>He concluded that she was likely far more powerful and more unusual than she had appeared.</p>
</li>
</ul>
</li>
<li>
<p>The party then tried to interpret what this meant for her nature and motives.</p>
<ul>
<li>Thorn concluded that her magical defenses did not inherently indicate that she was evil.</li>
<li>Maledurk’s earlier impressions still suggested she had been friendly and sincere.</li>
<li>The party did not think she had been maliciously deceiving them.</li>
<li>Instead, the leading interpretation was that she had been genuinely helping them until the crown compelled her to put it on.</li>
</ul>
</li>
<li>
<p>Elora also reflected on something the woman had said earlier about the gods.</p>
<ul>
<li>The woman had spoken of the gods dismissively, calling them vain and focused on worship.</li>
<li>Elora, as a druid with a stronger sense of divine and natural forces, found that remark striking and inconsistent with her own understanding of divine beings.</li>
<li>She knew the gods were real, active powers in the world with actual domains and responsibilities, not merely distant vanity-driven entities.</li>
<li>This difference in outlook suggested to Elora that the woman did not see the gods from an ordinary mortal perspective.</li>
</ul>
</li>
<li>
<p>Combining this with Thorn’s realization about the woman’s magical nature, the party considered that she might not be native to the Material Plane.</p>
<ul>
<li>Elora began to suspect that the woman herself might be an extraplanar being.</li>
<li>This could explain both her unusual perspective on the gods and her deep knowledge of entities beyond normal reality.</li>
<li>It could also explain why she seemed so comfortable with strange cosmic matters that ordinary mortals barely understood.</li>
</ul>
</li>
<li>
<p>The party questioned whether the woman had a personal stake in the threat posed by the crown’s creator.</p>
<ul>
<li>They noted that although she had described the danger, she had not explicitly said that she herself feared it or had a direct personal reason to oppose it.</li>
<li>They wondered whether, if she was from another plane, she might care differently about the world than mortal beings did.</li>
<li>As they reflected on her words, they came to the sense that the threat she described extended beyond a single world or plane.</li>
<li>It seemed to be a threat to existence more broadly, not just to their own realm.</li>
</ul>
</li>
<li>
<p>The party also reconsidered the woman’s behavior in light of this possibility.</p>
<ul>
<li>They noted that she seemed amused by mortals and liked playing tricks on visitors, such as the joke with the stew.</li>
<li>This implied she had likely been interacting with many travelers over time and not simply hiding in isolation.</li>
<li>It occurred to them that she may simply have enjoyed being there.</li>
<li>Another possibility raised was that the cave and cabin might have served as a kind of refuge or safe place for her.</li>
<li>Regardless, they concluded that she probably was concerned about the larger threat, even if her relationship to the world was not the same as theirs.</li>
</ul>
</li>
<li>
<p>While the party debated what to do, they looked over and saw that the woman had stood back up.</p>
<ul>
<li>The crown was still on her head.</li>
<li>She looked around the room.</li>
<li>When she spoke, it was in a different voice, much deeper than before.</li>
<li>She said, “She would be here.”</li>
<li>Immediately afterward, she leapt out the window.</li>
</ul>
</li>
<li>
<p>The session ended on that sudden turn.</p>
<ul>
<li>The leap out the window was clarified as not involving a fatal drop, since the cabin was only one story within the cave environment.</li>
<li>The party interpreted the act as an escape rather than a suicide attempt.</li>
<li>They were left with the implication that the woman had been possessed or overtaken by the force connected to the crown.</li>
<li>They also realized that a powerful and now-compromised extraplanar being might now be loose somewhere in their plane.</li>
</ul>
</li>
<li>
<p>In the final discussion before ending, the party considered one more disturbing possibility.</p>
<ul>
<li>The woman had earlier suggested that the party might have been manipulated and tested so that the crown could reach them.</li>
<li>But as she fled, the party began to wonder whether the whole chain of events had not been intended to lead the crown to them at all.</li>
<li>They considered instead that the true target may have been the woman herself.</li>
<li>Since she appeared to be much more powerful than any of them, she may have been a far more desirable host for the crown’s creator than the party.</li>
<li>This possibility reframed many of the preceding events and made the situation seem even more dangerous.</li>
</ul>
</li>
</ul>

</details></p>

]]></content:encoded>
    </item>
    <item>
      <title>Session 13: Soup&#39;s On!</title>
      <link>https://ndg.zarquan.fyi/posts/ndg/session-13/</link>
      <pubDate>Sun, 15 Mar 2026 12:00:00 -0600</pubDate>
      <guid>https://ndg.zarquan.fyi/posts/ndg/session-13/</guid>
      <description>The party retrieves the final ingredient, journeys unopposed through the High Forest into the Star Mounts, and is led by a mysterious raven to a hidden witch whose strange magic begins to reveal the deeper forces shaping their fate.</description>
      <content:encoded><![CDATA[<p>The cavern burned with a strange stillness.</p>
<p>High above, Maledurk stood on the ceiling. Boots planted against stone, gravity bent wrong by Elora&rsquo;s spell, the ember fungus pulsing in his grip like a dull coal. Red light played across his scales. Below him &ndash; though &ldquo;below&rdquo; had stopped meaning anything &ndash; his companions watched in silence, their world turned upside down.</p>
<p>For a moment, nothing but the hum of magic.</p>
<p>Then he ran.</p>
<p>He pushed off from the ceiling&rsquo;s edge and threw himself into open air. The instant he crossed the boundary of Elora&rsquo;s spell, real gravity took hold. He fell. The cavern rushed up to meet him in a blur of stone and firelight, and at the last moment instinct kicked in. His body twisted, wings snapping wide, catching just enough air to break the fall. He hit the ground hard but upright, the impact booming through the chamber.</p>
<p>The fungus still burned in his hand.</p>
<p>A breath later, gravity settled back where it belonged, as if nothing had happened.</p>
<p>They had what they came for.</p>
<p>The High Forest welcomed them differently this time. Where once it had been watchful, even hostile, it parted for them like an old ally. The river carried their folding boat with almost deliberate ease, the current gentle, the wind always at their backs. For three days they traveled through a green tunnel of leaves and shadow, sunlight filtering through in fractured beams, painting the water gold. No predators came. Nothing stirred.</p>
<p>Not peace, exactly. More like the forest had decided to let them pass.</p>
<p>By the time the mountains rose ahead of them, jagged gray teeth against the sky, the forest had already pulled back behind them, as if unwilling to follow. The river narrowed, grew rough, and finally dumped them on shore.</p>
<p>From there, they climbed.</p>
<p>Elora found something that was less a path than a suggestion. A subtle shaping of stone and earth that hinted at passage, enough to guide them upward and spare them the worst of the mountain.</p>
<p>Night came. They made camp under open sky, Thorn weaving a dome of unseen protection around them. Inside it, the world felt distant. Muted. Safe enough to sleep. Safe enough to dream.</p>
<p>But not unnoticed.</p>
<p>Elora saw it first. A shape circling high above, cutting silent arcs through the dark. Thorn followed her gaze as the creature descended.</p>
<p>A raven. Large, but not impossibly so, spiraling down with steady wingbeats until it landed on a stone outcropping above the camp.</p>
<p>It watched them. Not like a predator watches prey, or a scavenger watches the dying. It watched like it understood.</p>
<p>When Thorn stepped beyond the dome, the raven&rsquo;s head snapped toward him with unnerving precision. He approached with cautious calm and offered words of greeting into the night.</p>
<p>The raven listened. Then it spoke.</p>
<p>&ldquo;Get your rest,&rdquo; came the voice, human and clear and entirely wrong in the beak of a bird. &ldquo;You&rsquo;ll need all your energy in the morning. Follow my friend Jacob when you wake.&rdquo;</p>
<p>It said nothing more, but it didn&rsquo;t leave.</p>
<p>At dawn, Jacob took to the air.</p>
<p>He led them without hesitation, away from Elora&rsquo;s path and across the bare mountain slopes. No trail here, just rock and incline, but the raven never faltered. When they fell behind, he waited. When they caught up, he flew again.</p>
<p>An hour. Then another.</p>
<p>Then he vanished around a bend. When they followed, they found only stone and a dark opening carved into the mountainside.</p>
<p>The cave swallowed the light.</p>
<p>The deeper they went, the less things made sense. At first it seemed natural enough, another mountain tunnel cut by time and water. But the walls were too even. The path too consistent. No tool marks, no sign of labor, and yet it wasn&rsquo;t untouched either.</p>
<p>Elora felt it before she could name it. The tunnel had been shaped by will, not by hand. She was sure of that much.</p>
<p>And probably hidden, too. She remembered the entrance, how easily they&rsquo;d passed through. If there had been an illusion there, it hadn&rsquo;t been meant to stop them. It had been meant to hide everything from anyone who wasn&rsquo;t invited.</p>
<p>They pressed on.</p>
<p>The firelight came first. A flickering glow around a bend in the tunnel, the soft crackle of burning wood. It should have been comforting.</p>
<p>There was no smoke. No scent. Only the look of flame.</p>
<p>When they stepped into the chamber beyond, the world changed.</p>
<p>Trees rose around them. Tall, pale aspens stretching toward a ceiling that couldn&rsquo;t possibly sustain them. Leaves whispering in a breeze with no source. Soft soil underfoot that had no business existing inside a mountain.</p>
<p>At the center of it all, a cabin. Simple and solid and real. The fire burning before it was not.</p>
<p>Jacob watched from the branches.</p>
<p>The door opened before they could knock.</p>
<p>The gnome woman who stepped out regarded them with a knowing look, her eyes sharp with recognition before anyone could introduce themselves. &ldquo;Well,&rdquo; she said, more like she&rsquo;d been expecting guests than meeting strangers in a hidden mountain hollow. &ldquo;I heard you&rsquo;d be coming.&rdquo;</p>
<p>Inside, the cabin overflowed with life. Shelves crammed with herbs, preserved foods, strange concoctions, things that defied identification. Nothing organized. Nothing orderly. And yet none of it felt accidental.</p>
<p>She went to work immediately. The ingredients they&rsquo;d gathered, each one hard-won, each a piece of their journey, were taken without ceremony. She sliced the blood gourd open with practiced ease. The ember fungus followed, hissing faintly as it hit the water.</p>
<p>Other things joined the pot. Things they hadn&rsquo;t gathered. Things that had already been waiting.</p>
<p>The brew simmered and thickened into something that didn&rsquo;t look like any of its ingredients.</p>
<p>All the while, the woman watched them. Listened. Asked.</p>
<p>Their story came out in fragments. Battles, places walked, moments of confusion and wonder. She took it all in, her expression shifting with each new piece.</p>
<p>&ldquo;You&rsquo;ve been touched,&rdquo; she said at last, stirring with absent focus. &ldquo;Something beyond this world.&rdquo;</p>
<p>The words hung there.</p>
<p>Then she turned to Maledurk.</p>
<p>&ldquo;Come closer.&rdquo;</p>
<p>The fire crackled softly, giving no heat.</p>
<p>&ldquo;Look into the pot.&rdquo;</p>
<p>He stepped forward. The surface of the brew shimmered, thick and dark, alive with motion.</p>
<p>And as he leaned in, everything went quiet.</p>
<hr>


<p><details >
  <summary markdown="span">Session Notes</summary>
  <ul>
<li>
<p>The session resumes immediately after the party’s retrieval of the final ingredient, the ember fungus.</p>
<ul>
<li>The party is still in the hot cavern where the ember fungus was found.</li>
<li>Maledurk is standing on the ceiling inside Elora’s Reverse Gravity effect, holding the glowing ember fungus.</li>
<li>Thorn had previously cast Feather Fall on Maledurk so he would not slam into the ceiling when the reverse gravity took effect.</li>
<li>The rest of the party is below, outside the area of effect, looking up at him.</li>
</ul>
</li>
<li>
<p>The party discusses how to get Maledurk safely back down.</p>
<ul>
<li>
<p>They clarify that the reverse gravity effect is only affecting the cylindrical area where Maledurk is, not the rest of the party.</p>
</li>
<li>
<p>Elora and the others talk through several possible ways to resolve the situation:</p>
<ul>
<li>Maledurk could fly.</li>
<li>He could move to the edge of the reverse gravity field.</li>
<li>Elora could dismiss the spell and let him fall.</li>
</ul>
</li>
<li>
<p>It is noted that Maledurk is a barbarian with many hit points, so even a 60-foot fall would probably not be catastrophic for him.</p>
</li>
<li>
<p>The group ultimately decides to have Maledurk move out of the reverse gravity area and rely on his ability to fly.</p>
</li>
</ul>
</li>
<li>
<p>Maledurk escapes the reverse gravity field.</p>
<ul>
<li>Maledurk runs off the invisible edge of the gravity cylinder.</li>
<li>As he leaves the effect, he begins falling normally.</li>
<li>A Dexterity saving throw is called for to see whether he can right himself and transition into controlled flight.</li>
<li>He succeeds.</li>
<li>At the last second, he rotates himself, pulls out his wings, slows his descent, and lands safely.</li>
<li>The group jokes that he “flew like a rock.”</li>
<li>He is still holding the ember fungus, which is glowing red like a coal.</li>
<li>The fungus is hot to the touch, but this does not bother Maledurk because of his fire resistance.</li>
</ul>
</li>
<li>
<p>With the final ingredient secured, the party decides to return to Jareth.</p>
<ul>
<li>They teleport back to the glade where Jareth is located.</li>
<li>As they enter the glade again, Elora’s backpack pulls against her as she crosses the boundary, then jolts and allows her through.</li>
<li>Jareth confirms that they have now collected all five required ingredients.</li>
</ul>
</li>
<li>
<p>Jareth directs the party to the next destination.</p>
<ul>
<li>Jareth tells the party that they must now find the reclusive witch in the Star Mounts.</li>
<li>The witch’s name is given as Nimue Ashcap.</li>
<li>Jareth says the party should follow the river up toward the mountains.</li>
<li>She says the forest will not interfere with them now that they are under her protection.</li>
<li>Jareth cannot send them directly to Nimue’s exact location because Nimue has her home protected.</li>
<li>However, Jareth says Nimue will know they are coming and will likely find them once they reach the mountains.</li>
</ul>
</li>
<li>
<p>The party travels toward the Star Mounts by river.</p>
<ul>
<li>They still have their folding boat, which they take out and use for the journey.</li>
<li>The river is flowing in the opposite direction they need to travel, but in this part of the forest it is slow and easy to navigate upstream.</li>
<li>The river is narrow, and the forest crowds in tightly on both sides.</li>
<li>The trees arch overhead, creating a tunnel-like canopy with only bits of sunlight coming through.</li>
<li>The trip is described as enclosed and similar to their earlier journey into the forest, but easier now because they know where they are going.</li>
</ul>
</li>
<li>
<p>The group jokes about how to power the boat.</p>
<ul>
<li>They propose having Maledurk sit at the stern and swish his tail in the water like a propeller.</li>
<li>They imagine feeding him chocolate bars and bits of bone marrow honey to keep him motivated and energetic.</li>
<li>Although this does not make the boat meaningfully faster than rowing, it does make the image amusing and lets the group joke their way through the travel.</li>
</ul>
</li>
<li>
<p>The journey through the High Forest is peaceful.</p>
<ul>
<li>True to Jareth’s promise, nothing in the forest troubles them.</li>
<li>They hear normal forest sounds—birds, animals, and insects—but encounter no danger.</li>
<li>The forest feels aware of them and accepting of their passage.</li>
<li>The party also notices that the wind seems always to be at their back, helping their sail even though the river bends and the terrain should make that unlikely.</li>
<li>This gives the impression that the forest itself is aiding their travel.</li>
<li>The river journey takes about three days despite the favorable conditions.</li>
</ul>
</li>
<li>
<p>The party reaches the base of the Star Mounts.</p>
<ul>
<li>As they approach the mountains, the forest begins to thin.</li>
<li>The tunnel-like canopy opens somewhat, allowing more sunlight through.</li>
<li>The terrain becomes hillier.</li>
<li>Ahead, the Star Mounts rise sharply and appear rocky and craggy, sticking out abruptly from the land.</li>
<li>The river continues upward into the mountains but grows narrower, rougher, and faster.</li>
<li>The party can see a waterfall farther ahead rising into the mountains.</li>
<li>Eventually, it becomes clear that continuing by boat is no longer practical.</li>
</ul>
</li>
<li>
<p>The party leaves the river and continues on foot.</p>
<ul>
<li>
<p>They fold the boat back up and put it away.</p>
</li>
<li>
<p>They decide to proceed inland rather than stop and wait immediately at the river’s end.</p>
</li>
<li>
<p>Perception checks are called for as they search for a route up the mountain.</p>
</li>
<li>
<p>Elora spots what looks like a rough trail heading upward.</p>
<ul>
<li>It is not a formally cleared path.</li>
<li>It appears instead to be a route that people or animals have worn over time.</li>
</ul>
</li>
<li>
<p>Because they find this trail, the climb is easier than it otherwise would have been.</p>
</li>
<li>
<p>The ground is mostly rock and dirt with only sparse shrubs.</p>
</li>
<li>
<p>The party follows the trail upward as evening approaches.</p>
</li>
</ul>
</li>
<li>
<p>The party makes camp on the mountain.</p>
<ul>
<li>By the end of the day, they find a relatively flat area suitable for camping.</li>
<li>The trail appears to continue farther up the mountain from this point.</li>
<li>Thorn casts Tiny Hut to provide shelter.</li>
<li>The group jokes about cooking with Maledurk’s fire breath and the fact that they still have a frying pan and black salt.</li>
<li>They also note that the ingredients they collected are still with them because they are bringing them to Nimue.</li>
</ul>
</li>
<li>
<p>During the night, Elora and Thorn keep aware watch while resting.</p>
<ul>
<li>Because they are elves, they do not sleep in the same way as Tempest and Maledurk.</li>
<li>Tempest and Maledurk sleep normally.</li>
<li>Elora and Thorn enter their resting trance but remain aware of their surroundings.</li>
<li>Perception checks are made.</li>
<li>Both Elora and Thorn notice a bird circling the campsite during the night.</li>
</ul>
</li>
<li>
<p>The circling bird turns out to be a raven.</p>
<ul>
<li>
<p>At first it might have been mistaken for an owl because it is flying at night.</p>
</li>
<li>
<p>On closer observation, it is clearly a raven.</p>
</li>
<li>
<p>It is somewhat large for a raven, but not unnaturally or monstrously so.</p>
</li>
<li>
<p>Its behavior is unusual:</p>
<ul>
<li>It circles the campsite.</li>
<li>It appears interested in the party.</li>
</ul>
</li>
<li>
<p>The party remembers that Tiny Hut is opaque from the outside, even though those inside can see out.</p>
</li>
<li>
<p>That makes the raven’s attention notable, since it should not be able to see them while they are inside the dome.</p>
</li>
</ul>
</li>
<li>
<p>The raven lands and waits.</p>
<ul>
<li>After circling for a few minutes, the raven lands on a rocky outcropping about 50 yards up the mountain near the trail.</li>
<li>It stares directly at the campsite.</li>
<li>Elora notes that it is still only large in the sense of being at the upper end of normal raven size.</li>
<li>The bird remains fixed on the party’s location.</li>
</ul>
</li>
<li>
<p>Thorn leaves the Tiny Hut to approach the raven.</p>
<ul>
<li>The party decides not to ignore it.</li>
<li>Thorn walks out openly and non-threateningly rather than trying to sneak up on it.</li>
<li>The moment Thorn steps outside the hut and becomes visible, the raven’s attention snaps directly to him.</li>
<li>This confirms that it likely could not see him while he was inside the hut.</li>
<li>Thorn approaches while speaking words of greeting in case the raven can understand him.</li>
</ul>
</li>
<li>
<p>The raven speaks.</p>
<ul>
<li>
<p>As Thorn nears, the raven gives a caw.</p>
</li>
<li>
<p>A voice then speaks through it.</p>
</li>
<li>
<p>The message is:</p>
<ul>
<li>The party should get their rest because they will need all their energy in the morning.</li>
<li>When they wake, they should follow the raven, who is identified as Jacob.</li>
</ul>
</li>
<li>
<p>Thorn and the party infer that the voice may belong to the witch they are seeking.</p>
</li>
<li>
<p>Thorn responds politely, saying they will rest and follow Jacob in the morning.</p>
</li>
</ul>
</li>
<li>
<p>The party finishes the night and takes a long rest.</p>
<ul>
<li>Everyone is instructed to take the benefits of a long rest.</li>
<li>In the morning, the raven is still there.</li>
<li>It watches the party as they wake, cook breakfast, and prepare to move.</li>
</ul>
</li>
<li>
<p>Jacob leads the party farther into the mountains.</p>
<ul>
<li>
<p>Once the party is ready, the raven takes off and flies ahead.</p>
</li>
<li>
<p>It repeatedly flies forward, then waits for the party to catch up.</p>
</li>
<li>
<p>It never allows them to get very close to it.</p>
</li>
<li>
<p>After about an hour of travel, the route changes.</p>
<ul>
<li>The main trail they had been following continues upward.</li>
<li>Jacob turns off that trail and starts traversing sideways across the mountain.</li>
</ul>
</li>
<li>
<p>There is no obvious path where the raven is going.</p>
</li>
<li>
<p>The terrain is rocky and somewhat more difficult, but not dangerous.</p>
</li>
<li>
<p>The party chooses to follow Jacob rather than remain on the apparent trail.</p>
</li>
</ul>
</li>
<li>
<p>The raven brings the party to a hidden cave entrance.</p>
<ul>
<li>After another hour or so traveling across the side of the mountain, Jacob flies around a bend in the rock and disappears.</li>
<li>When the party comes around the same bend, they find a small cave entrance in the mountainside.</li>
<li>The raven is no longer visible, and the party assumes it went inside.</li>
<li>They decide to continue into the cave.</li>
</ul>
</li>
<li>
<p>Inside the cave, the party notices signs that the tunnel may not be natural.</p>
<ul>
<li>
<p>The tunnel is initially dark as expected.</p>
</li>
<li>
<p>It bends quickly, putting them fully out of the sunlight.</p>
</li>
<li>
<p>The party is reminded of their many previous adventures underground.</p>
</li>
<li>
<p>They note that they are not descending deeper underground; the passage remains mostly level.</p>
</li>
<li>
<p>A discussion begins over whether the cave is natural.</p>
<ul>
<li>Maledurk becomes convinced that it was cut by a river, even though there is no water.</li>
<li>Tempest argues with him.</li>
</ul>
</li>
<li>
<p>Nature checks are made.</p>
<ul>
<li>Elora and Thorn determine that the entrance may have been natural, but farther in the tunnel does not feel natural.</li>
<li>The walls and ceiling remain too consistent in height and width.</li>
<li>There are no clear tool marks such as pickaxe cuts.</li>
<li>It is not finished stone, but neither does it seem naturally formed.</li>
</ul>
</li>
</ul>
</li>
<li>
<p>The party concludes the tunnel was likely shaped by magic.</p>
<ul>
<li>Arcana checks are made after this possibility is raised.</li>
<li>Elora and Thorn determine that magical shaping is very likely.</li>
<li>They also realize that the point where the natural cave seemed to transition into the worked passage would have been an ideal place to conceal the entrance with an illusion.</li>
<li>They suspect there is normally an illusion there hiding this tunnel, though it was not active when they entered.</li>
<li>The walls themselves, however, feel solid when touched.</li>
</ul>
</li>
<li>
<p>The party sees light ahead deeper in the cave.</p>
<ul>
<li>
<p>Eventually they see what appears to be firelight around a bend.</p>
</li>
<li>
<p>They can also hear what sounds like a small fire crackling.</p>
</li>
<li>
<p>Another round of perception checks is made.</p>
</li>
<li>
<p>Elora notices something important:</p>
<ul>
<li>Although they can see and hear signs of a fire,</li>
<li>they do not smell smoke.</li>
</ul>
</li>
<li>
<p>That absence strikes her as suspicious and suggests magic is involved.</p>
</li>
</ul>
</li>
<li>
<p>The tunnel opens into an impossible cavern.</p>
<ul>
<li>
<p>The party rounds the bend and emerges into a much larger cavern.</p>
</li>
<li>
<p>The space is illuminated by ambient light from an unseen source.</p>
</li>
<li>
<p>There is a campfire visible ahead.</p>
</li>
<li>
<p>Beyond and around the fire, the interior of the cavern contains what looks like an aspen forest.</p>
<ul>
<li>There are living trees.</li>
<li>The ground looks like dirt rather than bare stone.</li>
<li>The setting resembles a woodland clearing.</li>
</ul>
</li>
<li>
<p>In the middle of this underground forest stands a log cabin.</p>
</li>
<li>
<p>The entire sight is surreal because there is no visible sunlight and no obvious reason trees should be able to grow there.</p>
</li>
<li>
<p>The party notes that they had been walking through solid mountain rock and would not expect there to be enough soil or light for this environment to exist naturally.</p>
</li>
</ul>
</li>
<li>
<p>The party studies the strange scene.</p>
<ul>
<li>
<p>Arcana checks are made to determine what is real and what may be illusory.</p>
</li>
<li>
<p>Elora and Thorn conclude:</p>
<ul>
<li>
<p>The campfire is definitely an illusion.</p>
<ul>
<li>It gives off light and sound.</li>
<li>It does not produce smoke.</li>
<li>It does not produce heat.</li>
</ul>
</li>
<li>
<p>The trees appear to be real.</p>
</li>
<li>
<p>The soil appears to be real.</p>
</li>
<li>
<p>The cabin appears to be real.</p>
</li>
</ul>
</li>
<li>
<p>The group discusses whether this might be a dimensional effect or some other magical space rather than a simple illusion.</p>
</li>
<li>
<p>Looking around, they spot Jacob the raven perched in one of the trees near the cabin, watching them.</p>
</li>
</ul>
</li>
<li>
<p>The party approaches the cabin.</p>
<ul>
<li>They decide to walk forward and knock on the door.</li>
<li>Before they can do so, the door opens on its own.</li>
</ul>
</li>
<li>
<p>Nimue Ashcap appears.</p>
<ul>
<li>A gnome woman steps out of the cabin.</li>
<li>She is small, as expected for a gnome, but the cabin itself appears human-sized.</li>
<li>She says she heard the party would be coming.</li>
<li>She asks whether they brought all the ingredients.</li>
<li>The party confirms that they did.</li>
<li>She refers to the raven as Jacob and remarks that he is “not the brightest bird.”</li>
<li>She invites them to come in and mind the fire, then returns inside.</li>
</ul>
</li>
<li>
<p>The party enters Nimue’s cabin.</p>
<ul>
<li>
<p>Inside is one main room with:</p>
<ul>
<li>A hearth and cooking area.</li>
<li>A table.</li>
<li>Chairs.</li>
<li>Shelves lining the walls.</li>
<li>A rear doorway or hall leading to another room.</li>
</ul>
</li>
<li>
<p>The shelves are crowded with all kinds of stored items:</p>
<ul>
<li>Herbs.</li>
<li>Plants.</li>
<li>Vegetables.</li>
<li>Cured meats.</li>
<li>Jars of preserved or pickled ingredients.</li>
</ul>
</li>
<li>
<p>The room looks heavily stocked but disorganized.</p>
<ul>
<li>Similar items are scattered in multiple places.</li>
<li>There is no visible system to the arrangement.</li>
</ul>
</li>
</ul>
</li>
<li>
<p>The party speaks with Nimue.</p>
<ul>
<li>Someone asks whether she lives there alone.</li>
<li>Nimue answers that she does, apart from Jacob, and says she is not lonely.</li>
<li>When the party refers to her as a witch, she says that perhaps that is technically true, though it is not how she would describe herself.</li>
<li>She confirms that she can help them if they have brought the ingredients.</li>
</ul>
</li>
<li>
<p>Nimue begins preparing something with the ingredients.</p>
<ul>
<li>
<p>She puts a pot on the hearth and adds water from a bucket.</p>
</li>
<li>
<p>The party gives her the collected ingredients.</p>
</li>
<li>
<p>She examines them and is pleased, especially with the blood gourd, calling it a very good specimen and remarking that it is always difficult to obtain.</p>
</li>
<li>
<p>She chops the blood gourd and dumps it into the water.</p>
</li>
<li>
<p>She slices up the ember fungus and adds it as well.</p>
<ul>
<li>She comments that ember fungus is very useful.</li>
<li>She says that with such a good specimen, she might not even have needed to place the pot on the fire, but that it is still helpful in cooking.</li>
</ul>
</li>
<li>
<p>She also begins adding other ingredients from her shelves that were not part of the party’s collected items:</p>
<ul>
<li>A jar containing liquid and preserved matter.</li>
<li>Dried meats.</li>
<li>Powders or flour-like substances.</li>
<li>Additional herbs and ingredients taken almost absentmindedly from various shelves.</li>
</ul>
</li>
<li>
<p>As she stirs the pot, it begins to thicken.</p>
</li>
</ul>
</li>
<li>
<p>Nimue asks what the party wants from her.</p>
<ul>
<li>
<p>She asks directly what it is they need.</p>
</li>
<li>
<p>The party answers that they want to understand:</p>
<ul>
<li>Why all of this is happening to them.</li>
<li>Whether there is a greater purpose.</li>
<li>Why they have been on this journey.</li>
<li>What they are supposed to be doing.</li>
</ul>
</li>
<li>
<p>Nimue studies them carefully as she stirs.</p>
</li>
</ul>
</li>
<li>
<p>Nimue gives her first reading of the party’s situation.</p>
<ul>
<li>She says that there is much change in them.</li>
<li>She says they seem to have been through many places.</li>
<li>She appears to sense that they have been affected by powerful forces.</li>
<li>She tells them that they have been “touched by something powerful, something beyond this world.”</li>
<li>She asks for details about the various trials, tribulations, adventures, and strange places they have experienced.</li>
<li>The party tells her about what has been happening to them.</li>
<li>Based on what she hears and what she perceives, she says she thinks she can help and that they can figure out what to do.</li>
</ul>
</li>
<li>
<p>Nimue chooses to begin with Maledurk.</p>
<ul>
<li>After continuing to stir the pot and observe the party, she looks specifically at Maledurk.</li>
<li>She tells him to come closer.</li>
<li>She instructs him to look into the pot.</li>
<li>Maledurk approaches.</li>
</ul>
</li>
<li>
<p>Maledurk peers into the pot.</p>
<ul>
<li>As he leans over, he smells something pleasant.</li>
<li>The mixture smells earthy and slightly spiced.</li>
<li>Nimue watches him closely while he looks into it.</li>
</ul>
</li>
<li>
<p>The session ends on a cliffhanger.</p>
<ul>
<li>Before describing what Maledurk sees, the session is cut off for the night.</li>
<li>The group ends with the unresolved moment of Maledurk looking into the pot while Nimue observes him.</li>
</ul>
</li>
</ul>

</details></p>

]]></content:encoded>
    </item>
    <item>
      <title>Session 12: Got It!</title>
      <link>https://ndg.zarquan.fyi/posts/ndg/session-12/</link>
      <pubDate>Sun, 08 Feb 2026 12:00:00 -0700</pubDate>
      <guid>https://ndg.zarquan.fyi/posts/ndg/session-12/</guid>
      <description>In a scorching cavern laced with rivers of fire, the party seeks the elusive ember fungus, only for Maledurk’s bold attempt to seize it to end with him blasted upward by reversed gravity, clutching the prize while stranded on the ceiling.</description>
      <content:encoded><![CDATA[<p>The world twisted as it always did when the unseen hand seized them.</p>
<p>There was no wind, no sound—only that nauseating elongation of flesh and thought, as though their souls were pulled thin as spun sugar and reeled through some unseen loom. Then the strain released, and they found themselves standing upon stone that felt older than memory.</p>
<p>Heat struck them first.</p>
<p>Not the gentle warmth of a hearth, nor even the humid breath of Chult’s jungles, but a dry, unrelenting furnace that pressed against skin and lungs alike. Before them stretched a vast cavern—no, a subterranean wasteland. Rivers of living flame coursed through fissures in the rock, molten light winding in serpentine arcs across a blackened expanse. The glow painted everything in a feverish amber. Yet there was no smoke. No choking haze. The air was clear enough to breathe, if uncomfortably hot.</p>
<p>Maledurk drew in a deep breath and grinned, brass scales catching the firelight. “Feels like home,” he muttered, flexing his clawed hands.</p>
<p>To the others, it felt like standing inside a kiln.</p>
<p>The cavern floor was uneven, pocked with shallow craters of various sizes—some small as cooking bowls, others large enough to swallow a cottage. The stone bore scars like meteor impacts, though how such marks could form in a sealed cavern none could guess. This place was not governed by the rules of Waterdeep, nor even of the Underdark. It obeyed some alien geometry.</p>
<p>Elora narrowed her eyes, wiping sweat from her brow. “We seek the ember fungus,” she said quietly. “If it thrives anywhere, it would be here.”</p>
<p>They moved cautiously among the craters. At first glance they appeared empty, but closer inspection revealed thin films of life—subtle growths clinging to the bottoms of the pits like pale moss. Then, in one of the larger depressions to the north, they saw it.</p>
<p>Mushrooms.</p>
<p>A dense bed of them, layered thickly across the pit’s floor, their caps and stalks woven together in a tangled carpet of strange shapes and muted hues. And among them—like coals buried in ash—glowed several crimson forms. They pulsed faintly, as though a hidden heart beat within each one.</p>
<p>Thorn knelt at the rim of the crater. Eight feet down, perhaps a little more. Enough that climbing inside would mean trampling the fragile growth. He extended a hand and whispered arcane syllables; a translucent mage hand coalesced in the heated air and drifted downward.</p>
<p>The spectral fingers brushed one of the duller mushrooms. A faint puff of spores rose into the air, shimmering briefly in the cavern’s glow.</p>
<p>Elora stiffened. “Careful.”</p>
<p>Thorn adjusted his grip, directing the hand toward one of the glowing caps. It resisted slightly when tugged, as though rooted firmly in the soil beneath, but with a firm pull it came free.</p>
<p>The moment it separated from the bed, flame blossomed around it—an abrupt flare, bright and hungry. The mage hand held it aloft as the fire danced and guttered. Within seconds, the blaze consumed itself, leaving behind a charred lump like a fragment of coal.</p>
<p>Thorn frowned. “That cannot be what we were meant to retrieve.”</p>
<p>If the ember fungus was to be delivered alive, this would not suffice.</p>
<p>They debated in hushed tones. Digging seemed dangerous; the bed was too dense to extract a specimen without disturbing the others. Spores hung in the air already. There was no telling what deeper agitation might summon.</p>
<p>Maledurk cracked his knuckles.</p>
<p>“You worry too much,” he said. “I’ll grab one.”</p>
<p>They tied a rope around his waist, though none truly trusted the arrangement. Thorn and Elora braced themselves at the crater’s edge. Tempest hovered nearby, eyes bright with barely suppressed amusement.</p>
<p>Maledurk leaned forward, lowering himself headfirst into the pit. For a heartbeat, he hung there, suspended over the glowing bed.</p>
<p>Then the rope slipped.</p>
<p>The world lurched. Maledurk dropped like a stone.</p>
<p>He had just enough time to curse before instinct took over. He lunged, massive hand closing around one of the glowing mushrooms. Soil tore free with it as he fell.</p>
<p>His head struck the fungal carpet with a muffled thud.</p>
<p>Spores erupted around him in a pale cloud, engulfing his snout and eyes. He inhaled sharply—then snarled as his body convulsed, not in pain but in sudden reversal.</p>
<p>The world flipped.</p>
<p>Gravity released him from the pit and flung him upward.</p>
<p>He shot from the crater like a bolt loosed from a siege engine, still clutching the ember fungus, soil and all. The cavern ceiling rushed toward him, jagged stone looming in terrifying clarity.</p>
<p>For a fleeting, panicked instant, he considered whether dragons bounced.</p>
<p>Then the fall slowed.</p>
<p>Five feet from the ceiling, his ascent softened into a drift. Featherlight, he floated upward until he came to rest upon the cavern roof, sprawled against the stone like some absurd mural of dragonkind.</p>
<p>He blinked.</p>
<p>Below him—far below—his companions stared upward.</p>
<p>Elora’s face was tight with concentration, magic still shimmering faintly around her. Thorn wore an infuriatingly satisfied expression. Tempest’s laughter echoed off the cavern walls, bright as chimes in a storm.</p>
<p>Maledurk looked down at them, then at the glowing fungus still smoldering in his grasp.</p>
<p>“I’ve got it,” he called.</p>
<p>And there he remained—sixty feet above the cavern floor, lying upon the ceiling in a world where gravity itself had turned traitor—while rivers of fire flowed on in indifferent silence.</p>
<hr>


<p><details >
  <summary markdown="span">Session Notes</summary>
  <ul>
<li>
<p>Session opens with the party regrouped after the prior expedition and preparing to continue their multi-plane scavenger hunt for key components.</p>
<ul>
<li>
<p>The DM recaps the previous session’s events:</p>
<ul>
<li>
<p>The party arrived on an unfamiliar plane and encountered odd plants bearing a valuable gourd-like growth.</p>
</li>
<li>
<p>When the party attempted to harvest the gourd, the plants fought back and attacked.</p>
</li>
<li>
<p>Through careful pruning and clever magic, the party successfully extracted a <strong>blood gourd</strong>.</p>
</li>
<li>
<p>The party escaped before being overwhelmed by the increasing number of hostile plants.</p>
</li>
<li>
<p>During the encounter, <strong>Thorn</strong> began to manifest <strong>roots</strong> (a curse or hostile effect).</p>
<ul>
<li>The party forcibly uprooted Thorn.</li>
<li><strong>Elora</strong> removed the curse/effect and restored Thorn to normal.</li>
</ul>
</li>
<li>
<p>The party’s stated plan going into this session is to rest up and then pursue the remaining required item: <strong>ember fungus</strong>.</p>
</li>
</ul>
</li>
<li>
<p>The party notes that lingering visual effects from the prior map (a protective “force field” graphic) are still visible, and the DM clarifies it is leftover from a previous spell and not currently relevant because the party has already teleported away from that location.</p>
</li>
</ul>
</li>
<li>
<p>The party confirms their next target item and destination context.</p>
<ul>
<li>The DM states there is <strong>one more item</strong> to gather: <strong>ember fungus</strong>.</li>
<li>The party understands (from prior information) that ember fungus is associated with an “underworld/underground” type environment, though they do not know precisely where they will be sent.</li>
<li>The party leaves the blood gourd behind as they have done with other collected items rather than carrying it with them.</li>
</ul>
</li>
<li>
<p>The party is teleported again and arrives in a new environment.</p>
<ul>
<li>
<p>After the familiar sensation of being stretched through time and space, the party appears in a bleak, barren underground region:</p>
<ul>
<li>
<p>They are <strong>inside a cavern system</strong> with a rocky, volcanic-field-like landscape.</p>
</li>
<li>
<p>The cavern is <strong>very hot</strong>.</p>
<ul>
<li><strong>Maledurk</strong> is comfortable due to being a fire-breathing dragonborn.</li>
<li>The others find the heat uncomfortable but not immediately dangerous.</li>
</ul>
</li>
<li>
<p>The cavern is lit by what appear to be <strong>rivers of flame</strong> winding through the cavern.</p>
</li>
<li>
<p>The party observes an important environmental oddity:</p>
<ul>
<li>Despite being an enclosed space with open fire, the air is <strong>not smoky</strong>.</li>
<li>The party can breathe normally, and there is no apparent oxygen depletion.</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li>
<p>The party surveys the terrain and identifies unusual features.</p>
<ul>
<li>
<p>The area is pocked with many <strong>round pits/craters</strong> of varying sizes:</p>
<ul>
<li>Some are only a couple feet across.</li>
<li>Some appear larger (in the range of roughly 15–20 feet across).</li>
</ul>
</li>
<li>
<p>The party examines one crater closely:</p>
<ul>
<li>Initially it seems empty, but on closer inspection they see a thin coating of plant-like growth (described as moss/algae-like).</li>
<li>This growth is subtle and similar in color to the surrounding rock, but it appears localized to the crater rather than growing on the general floor.</li>
</ul>
</li>
</ul>
</li>
<li>
<p>The party begins searching specifically for ember fungus.</p>
<ul>
<li>
<p>The party considers whether the crater growth could be the fungus they need and decides to compare multiple pits.</p>
</li>
<li>
<p>The party asks whether any fungus is growing near the rivers of flame.</p>
<ul>
<li>The DM states they do <strong>not</strong> see fungus growing near the fire streams.</li>
</ul>
</li>
</ul>
</li>
<li>
<p>The party makes perception checks to locate promising signs.</p>
<ul>
<li>
<p>After rolling, the party identifies a crater (and notes at least one other farther off to the right) showing a <strong>subtle, pulsating reddish glow</strong> coming from within.</p>
<ul>
<li>The glow resembles firelight, but there are <strong>no visible flames</strong> coming out of the pit.</li>
<li>This glow is distinct from the other pits the party has been examining.</li>
</ul>
</li>
</ul>
</li>
<li>
<p>The party decides how to investigate and briefly considers splitting up.</p>
<ul>
<li>
<p>The DM notes multiple relevant pits:</p>
<ul>
<li>One to the north (deeper on the map).</li>
<li>One off to the right side.</li>
</ul>
</li>
<li>
<p>The party initially suggests splitting:</p>
<ul>
<li><strong>Elora</strong> and <strong>Thorn</strong> go toward the northern glowing pit.</li>
<li><strong>Maledurk</strong> and <strong>Tempest</strong> are initially suggested to go toward the other one.</li>
</ul>
</li>
<li>
<p>The party then consolidates around the main find as they continue to focus on the northern pit, and Tempest remains available to assist.</p>
</li>
</ul>
</li>
<li>
<p>Elora and Thorn investigate the glowing pit and discover a dense fungal bed.</p>
<ul>
<li>
<p>The crater is deeper than the earlier ones:</p>
<ul>
<li>About <strong>8 feet down</strong>, deep enough that someone standing inside might not be visible over the rim.</li>
</ul>
</li>
<li>
<p>The bottom is covered with many mushrooms:</p>
<ul>
<li>The floor is almost completely carpeted in fungi.</li>
<li>There are multiple shapes and colors present.</li>
<li>Scattered among them are a few mushrooms that <strong>glow red</strong> like <strong>coals/embers</strong>.</li>
</ul>
</li>
</ul>
</li>
<li>
<p>The party clarifies how to identify ember fungus.</p>
<ul>
<li>The party asks what identifying features they were given.</li>
<li>The DM reminds them the ember fungus was described as resembling <strong>embers from a fire</strong>.</li>
<li>The glowing red “coal-like” mushrooms appear to match that description.</li>
</ul>
</li>
<li>
<p>Thorn attempts a careful harvest using Mage Hand.</p>
<ul>
<li>
<p>Thorn uses <strong>Mage Hand</strong> to avoid physically stepping into the dense mushrooms.</p>
</li>
<li>
<p>The DM requests an <strong>Intelligence check</strong> from Thorn during the attempt.</p>
<ul>
<li>Thorn rolls <strong>16</strong>.</li>
</ul>
</li>
<li>
<p>Thorn’s Mage Hand reaches down and grasps a glowing mushroom.</p>
<ul>
<li>While maneuvering, the Mage Hand brushes another mushroom and <strong>a few spores puff off</strong>.</li>
<li>The DM indicates that walking through the mushroom bed directly would likely disturb spores and could be hazardous.</li>
</ul>
</li>
<li>
<p>Thorn pulls the glowing mushroom free:</p>
<ul>
<li>There is slight resistance but nothing significant.</li>
<li>As the mushroom separates from the ground, it <strong>ignites</strong>, producing <strong>flames</strong> around it while suspended in the Mage Hand.</li>
<li>The flames burn quickly and then go out.</li>
<li>What remains is a <strong>burnt, coal-like lump</strong> rather than a clearly living specimen.</li>
</ul>
</li>
</ul>
</li>
<li>
<p>The party questions whether the harvested result is acceptable.</p>
<ul>
<li>
<p>Thorn asks if this “ash/coal” is what they need.</p>
</li>
<li>
<p>The DM clarifies:</p>
<ul>
<li>The directive was to bring back <strong>ember fungus</strong>.</li>
<li>The party can see that what Thorn has now is <strong>not a living sample</strong> anymore.</li>
</ul>
</li>
</ul>
</li>
<li>
<p>The party discusses strategies to retrieve an intact (living) sample.</p>
<ul>
<li>
<p>The party suggests transplanting it by digging out a larger chunk of substrate around the target fungus (like lifting a plant with soil intact).</p>
</li>
<li>
<p>Practical constraints are identified:</p>
<ul>
<li>The mushroom bed is dense; digging without disturbing surrounding mushrooms is difficult.</li>
<li>The pit is deep enough that climbing down would mean stepping through and on mushrooms.</li>
</ul>
</li>
<li>
<p>The party considers using tools and remote manipulation:</p>
<ul>
<li>Using multiple <strong>Mage Hands</strong> with daggers/knives to cut a wide circle.</li>
<li>Scooping out a mass of soil and fungus quickly and placing it into a container (a “pot” is suggested, including using <strong>Tempest’s frying pan</strong> as a makeshift container).</li>
</ul>
</li>
<li>
<p>The party agrees they are willing to be ruthless and disturb the mushroom bed if needed, as they have already forcefully harvested other strange plant life in previous sessions.</p>
</li>
</ul>
</li>
<li>
<p>The party decides on a physical retrieval plan using Maledurk as the harvester.</p>
<ul>
<li>
<p>The party explores how Maledurk might reach the fungus:</p>
<ul>
<li>Holding Maledurk by tail/rope while he leans into the pit.</li>
<li>Alternatively, simply having Maledurk jump in.</li>
</ul>
</li>
<li>
<p>The group settles on a plan:</p>
<ul>
<li>Put a rope around Maledurk and hold him while he leans over the edge to grab a glowing mushroom.</li>
</ul>
</li>
<li>
<p>The DM calls for <strong>Athletics checks</strong> from everyone <strong>except Maledurk</strong> to see if they can hold him securely.</p>
<ul>
<li>The group’s Athletics results are described as poor overall.</li>
</ul>
</li>
</ul>
</li>
<li>
<p>The plan fails and Maledurk falls into the mushroom bed.</p>
<ul>
<li>
<p>Maledurk leans over and initially believes the group has his weight.</p>
</li>
<li>
<p>The helpers lose their grip, and Maledurk begins to <strong>fall belly-first</strong> toward the dense mushroom bed below.</p>
</li>
<li>
<p>The DM gives Maledurk a split-second moment to react before impact.</p>
<ul>
<li>Maledurk mentions an ability called <strong>Instinctive Pounce</strong> and considers using it, but the timing is extremely tight.</li>
</ul>
</li>
<li>
<p>The DM notes that <strong>Feather Fall</strong> is an available reaction from the party, but it would only slow the fall—Maledurk would still hit the mushroom bed if nothing else changes.</p>
</li>
<li>
<p>Elora proposes using <strong>Reverse Gravity</strong> as an immediate reaction.</p>
<ul>
<li>The DM allows this as an instinctive cast but warns the timing will require rolls and may still be risky.</li>
<li>Elora calls out for Maledurk to grab the target quickly.</li>
</ul>
</li>
</ul>
</li>
<li>
<p>Maledurk successfully grabs an ember mushroom but still impacts the mushrooms before Reverse Gravity takes hold.</p>
<ul>
<li>
<p>Maledurk spots a glowing ember-like mushroom in the bed as he falls toward it.</p>
</li>
<li>
<p>Maledurk reaches down and gets his hands around the target mushroom.</p>
<ul>
<li>He feels there is a <strong>layer of dirt</strong> at the bottom of the pit where the mushrooms are rooted.</li>
<li>Maledurk rolls an <strong>Athletics 26</strong>, allowing him to cleanly snag the glowing mushroom and soil.</li>
</ul>
</li>
<li>
<p>Elora attempts to time Reverse Gravity precisely.</p>
<ul>
<li>The DM states Elora’s timing is <strong>a moment late</strong>, so Maledurk hits the mushroom bed first before the spell affects him.</li>
</ul>
</li>
<li>
<p>Maledurk’s head strikes mushrooms adjacent to the target area during the fall.</p>
<ul>
<li>He takes <strong>2 points of damage</strong> from the impact.</li>
</ul>
</li>
</ul>
</li>
<li>
<p>Maledurk is exposed to spores and must resist their effects.</p>
<ul>
<li>
<p>Upon impact, a <strong>cloud of spores</strong> sprays up around Maledurk’s head.</p>
</li>
<li>
<p>The DM calls for a <strong>Constitution saving throw</strong> from Maledurk.</p>
<ul>
<li>Maledurk succeeds and suffers <strong>no ill effects</strong> from breathing the spores.</li>
</ul>
</li>
</ul>
</li>
<li>
<p>Reverse Gravity takes effect and launches Maledurk upward toward the ceiling.</p>
<ul>
<li>After the impact (and immediately thereafter), Maledurk is suddenly “falling” upward due to Reverse Gravity.</li>
<li>The DM describes the cavern’s ceiling height as <strong>about 50 feet</strong> high.</li>
<li>The DM offers the party a moment to react as Maledurk shoots upward out of the pit.</li>
<li>Thorn responds by casting <strong>Feather Fall</strong> to reduce the severity of Maledurk’s eventual collision with the ceiling.</li>
</ul>
</li>
<li>
<p>Maledurk attempts to orient himself mid-flight.</p>
<ul>
<li>
<p>Maledurk tries to “turn like a cat” in the air to face the ceiling and prepare for landing.</p>
</li>
<li>
<p>The DM calls for a <strong>Dexterity saving throw</strong>.</p>
<ul>
<li>Maledurk turns enough to see the ceiling rapidly approaching, but not enough to get limbs positioned for a controlled landing before contact.</li>
</ul>
</li>
</ul>
</li>
<li>
<p>Feather Fall prevents a hard impact, and Maledurk lands safely on the ceiling.</p>
<ul>
<li>As Maledurk nears the ceiling (within about 5 feet), Feather Fall drastically slows his upward movement.</li>
<li>Maledurk gently settles onto the ceiling, now oriented upside-down relative to the rest of the party.</li>
<li>He is holding the retrieved ember fungus (still described as <strong>glowing</strong> and taken with <strong>soil/dirt</strong>).</li>
</ul>
</li>
<li>
<p>Session ends on a cliffhanger with Maledurk stuck on the ceiling.</p>
<ul>
<li>The party looks up at Maledurk, now resting on the ceiling roughly <strong>60 feet</strong> above them (as described at the end).</li>
<li>The DM summarizes the moment and sets up the next session as the party’s attempt to get Maledurk back down.</li>
<li>The scene closes with Maledurk on the ceiling, holding the ember fungus sample and looking down at his companions.</li>
</ul>
</li>
</ul>

</details></p>

]]></content:encoded>
    </item>
    <item>
      <title>Session 11: Gardening, the Hard Way</title>
      <link>https://ndg.zarquan.fyi/posts/ndg/session-11/</link>
      <pubDate>Sun, 18 Jan 2026 12:00:00 -0700</pubDate>
      <guid>https://ndg.zarquan.fyi/posts/ndg/session-11/</guid>
      <description>The party ventures onto a bleak, bone-strewn plain, outwits a living thicket of thorns and buried dead, and narrowly escapes with the blood gourd as the land itself turns against them.</description>
      <content:encoded><![CDATA[<p>The plains stretched outward in every direction, a wide and unsettling openness beneath a washed-out sky. After the violence and fire of the previous days, the stillness here felt wrong—too quiet, too patient, as though the land itself were waiting. Somewhere within this emptiness lay the next piece of their grim errand: the blood gourd, fruit of the bone thicket. None of them liked the name, and less still the way the ground ahead seemed to darken and twist as they drew nearer.</p>
<p>At first the thickets appeared as little more than low, tangled hedges scattered across the grass. But as the party closed the distance, the truth revealed itself in sharp, cruel detail. These were not gentle shrubs. They were snarled masses of thorn and spine, rising from churned earth like grasping hands. Bones jutted through them—rib fragments, splintered limbs, pale curves half-swallowed by the growth. This place was no mere field. It was a graveyard, and the plants had claimed it as their own.</p>
<p>At the heart of several thickets glimmered something red and vivid, a startling splash of color amid bone-white and dull green. Elora studied the nearest of these growths with a druid’s eye, her instincts whispering warnings even as curiosity pulled her closer. The plant lived—of that she was certain—but it lived in a way that felt twisted, sustained by death rather than sun. Thorn noticed something else as well: faint paths in the dirt, subtle trails worn between thickets, as if something had moved again and again from one to the next. Whatever tended this place did not walk in straight lines, nor did it leave footprints.</p>
<p>Caution prevailed. Rather than plunge into the largest thicket, they approached one of the medium growths, circling it warily. Thorn tested it first, probing with a fallen branch guided by unseen force. The thorns resisted but did not strike. When the branch finally tapped the crimson fruit nestled deep within, the entire plant shuddered, scattering loose spines to the ground. More troubling still, nearby thickets quivered in sympathy, as though sharing the same pulse.</p>
<p>Steel answered doubt. Thorn began carefully cutting his way toward the gourd, severing branches with deliberate precision. The first true strike against the plant drew blood not from it, but from Elora. One of the neighboring thickets tore itself free from the earth and slammed into her with shocking speed, driving thorns into flesh and hurling her to the ground. The attack ended as abruptly as it began, the plant falling still once more, but the message was clear: the thickets were awake, and they defended one another.</p>
<p>Undeterred, Thorn pressed on, slicing through one of the thick, sinewy connections binding the gourd to its host. The reaction was violent. A storm of thorns burst outward, rattling the air like shrapnel. Maledurk and Elora threw themselves clear, but Thorn was not fast enough. Barbs tore into him, and a creeping numbness seized his legs, rooting him in place as if the land itself had claimed him.</p>
<p>Realizing brute force alone would cost them dearly, Thorn turned to guile and magic. An invisible barrier sprang into being—a wall without substance, yet stronger than stone—curving protectively around them while leaving just enough space for Maledurk to reach through with his blade. Again and again the dragonborn struck, cutting through the remaining bonds while smaller thickets hurled themselves uselessly against the unseen wall, their fury spent against unyielding force.</p>
<p>At last, only a single connection remained. Tempest, grinning despite the danger, slid her frying pan beneath the gourd with careful aim, ready to catch it. Maledurk’s final swing severed the last living tether. The blood gourd dropped free, landing with a dull, wet thump against iron.</p>
<p>The change was immediate. The thicket they had wounded collapsed inward, branches falling limp, bones clattering to the ground like discarded relics. Nearby growths followed suit, their unnatural animation snuffed out as though a heart had stopped beating. Only the largest thicket remained active, hammering itself against the invisible wall in a last, impotent rage.</p>
<p>They did not linger. With the gourd secured, Thorn prepared their escape—but his triumph turned sour when Maledurk tried to lift him and found resistance where there should have been none. Roots had wormed their way from Thorn’s feet into the soil, anchoring him fast. The earth itself refused to let him go.</p>
<p>Time pressed close. With the barrier fading and the great thicket still thrashing, Elora acted. Ice shattered the ground around Thorn’s legs, and Maledurk’s strength did the rest, tearing him free in a spray of dirt and severed roots. Pain followed, sharp and lingering, but there was no space for complaint. Thorn’s magic carried them away in a blink, the plains vanishing beneath them as the world folded and released.</p>
<p>They reappeared at the edge of the glade, safe at last. Thorn sagged with exhaustion, roots still protruding from his feet until Elora’s healing magic restored sensation and freedom of movement. The blood gourd lay secured, its crimson surface gleaming dully—a prize won at real cost.</p>
<p>They had survived the bone thicket, but the encounter left its mark. The plains had tested not just their strength, but their trust in one another and their willingness to adapt. One task remained, one final ingredient still beyond their grasp. For now, though, they breathed, bloodied but unbroken, knowing that the land itself had tried—and failed—to claim them.</p>
<hr>


<p><details >
  <summary markdown="span">Session Notes</summary>
  <ul>
<li><strong>Session opens with the party already oriented to their current quest objective:</strong> the group is seeking a <strong>Blood Gourd</strong>, described as <strong>“the fruit of the Bone Thicket.”</strong></li>
<li><strong>Quick recap of prior events (referenced in-session):</strong>
<ul>
<li>The party previously fought <strong>giant bees</strong>, with extensive use of <strong>fire</strong> during the encounter.</li>
<li><strong>Elora</strong> was <strong>stung and poisoned</strong>, but the party ultimately succeeded in obtaining <strong>honey/honeycomb</strong> and escaping.</li>
<li>The party <strong>teleported away</strong> to avoid further stings and later used a <strong>restoration spell</strong> (the group briefly debates whether it was <em>Lesser</em> or <em>Greater Restoration</em>) to cure the poison.</li>
<li>The party <strong>rested overnight</strong> after the bee fight.</li>
</ul>
</li>
<li><strong>Transition to the current objective and location:</strong>
<ul>
<li>The next day, the party set out in pursuit of the <strong>Blood Gourd</strong>.</li>
<li>They arrive on a wide expanse described as <strong>plains</strong> (the group jokes about “plane/planes,” but the in-world result is that they are now out on broad <strong>plains</strong> and are not fully sure exactly where they are).</li>
</ul>
</li>
<li><strong>First sight of the Bone Thicket region (seen from a distance, then approached):</strong>
<ul>
<li>In the distance, the party spots what looks like <strong>hedges</strong>.</li>
<li>As they get closer, these hedges appear <strong>ugly, spiky, and thorny</strong>, and many have <strong>bones stuck in them</strong>.</li>
<li>The hedges are <strong>not one continuous wall</strong>—from far away the density makes them look like a single mass, but up close they are <strong>separate clusters</strong>.</li>
<li>Sizes vary:
<ul>
<li><strong>Small</strong> thickets: about a <strong>5-foot area</strong>, <strong>2–3 feet tall</strong>.</li>
<li><strong>Medium</strong> thickets: about a <strong>10-foot base</strong>, around <strong>party height</strong>.</li>
<li><strong>Large</strong> thicket: roughly <strong>20 feet on a side</strong>, taller than the party.</li>
</ul>
</li>
<li>Many <strong>medium and large</strong> thickets have a <strong>red object</strong> visible within them; the <strong>smallest</strong> do not appear to have the red object.</li>
</ul>
</li>
<li><strong>Initial discussion and approach plan:</strong>
<ul>
<li>The party confirms they are looking for the <strong>Blood Gourd</strong> and that these thorn hedges match the “bone thicket” theme.</li>
<li>They decide to approach a <strong>medium-sized thicket</strong> rather than the large central one, reasoning it is more isolated and safer to test before approaching the largest thicket.</li>
</ul>
</li>
<li><strong>Close inspection begins (Perception/Investigation):</strong>
<ul>
<li>Party members spread out slightly to observe rather than clustering in one spot.</li>
<li><strong>Perception checks</strong> are made:
<ul>
<li>Thorn rolls extremely well (notably including a <strong>natural 20</strong> during these observations).</li>
<li>Other party members also roll well (including a <strong>26</strong> and <strong>27</strong> mentioned in the flow of results).</li>
</ul>
</li>
<li>Observations at close range:
<ul>
<li>The ground at the base is <strong>churned</strong>, supporting the idea that the thickets have <strong>grown up from the soil</strong>.</li>
<li><strong>Bones are embedded/stuck</strong> in the thorn branches; the plant is <strong>not made of bone</strong>, but the thorns/branches have grown <strong>through rib cages and other bones</strong>.</li>
<li>The bones do not appear to be a single intact body hanging in place; instead, they are <strong>varied bones</strong> caught in the plant in <strong>no coherent skeleton arrangement</strong>.</li>
<li>The area reads like a <strong>cemetery</strong>: the party sees <strong>small grave markers</strong> scattered around.</li>
<li>The party concludes it looks like the plants are <strong>pulling bones upward</strong> as they grow, drawing them from the ground and catching them in the thorns.</li>
<li>Terrain details: the ground is <strong>dirt with grass</strong>, though the grass looks <strong>less healthy/sparser</strong> near the thickets than farther away. There are still <strong>bugs and signs of life</strong>.</li>
</ul>
</li>
<li>The red object:
<ul>
<li>The party confirms a <strong>vivid red gourd-like fruit</strong> sits <strong>within</strong> the thicket rather than hanging cleanly outside.</li>
<li>It is located <strong>fairly high</strong> and is <strong>protected by dense thorny branches</strong>.</li>
<li>It looks <strong>fresh and alive</strong> (not shriveled, rotted, or dried), which strongly suggests it is a living fruit and likely the <strong>Blood Gourd</strong>.</li>
<li>Because it is inside the thicket, retrieving it would require <strong>reaching through sharp thorns</strong> to access it.</li>
</ul>
</li>
</ul>
</li>
<li><strong>Checking whether the thickets are “alive” or reactive:</strong>
<ul>
<li>The party wonders if the hedge might defend itself (they explicitly reference the fear of a “Whomping Willow”-style reaction).</li>
<li>They also note that the plant has <strong>no visible leaves</strong>, which feels odd given the conditions, though the fruit looks vigorous.</li>
<li>Wind moves the branches naturally; the party notes there are <strong>broken thorny branch pieces</strong> on the ground near the base.</li>
</ul>
</li>
<li><strong>Discovery of “paths” between thickets (driven by Thorn’s strong roll):</strong>
<ul>
<li>Thorn notices <strong>worn tracks/paths</strong> in the ground where grass is rubbed away to <strong>raw dirt</strong>.</li>
<li>These paths do <strong>not</strong> look like clean, maintained trails; instead, the grass appears <strong>pulled out and disturbed</strong>, as if something has been <strong>dragged back and forth</strong>.</li>
<li>The party looks for footprints/hoof marks or signs of struggle (teeth, broken items, evidence of combat) but finds <strong>none</strong>—only the dragged-path effect.</li>
<li>More structured pattern emerges after further investigation checks:
<ul>
<li>The paths do not primarily connect small-to-small or medium-to-medium.</li>
<li>Instead, they appear to <strong>radiate</strong> outward in a <strong>network</strong>: <strong>large → medium → small</strong>, suggesting movement or influence spreading from the largest thicket to others.</li>
</ul>
</li>
</ul>
</li>
<li><strong>Testing the thicket’s reaction with Mage Hand and a stick:</strong>
<ul>
<li>Thorn uses <strong>Mage Hand</strong> to avoid direct contact, lifting a <strong>fallen thorny branch</strong> and probing toward the red fruit.</li>
<li>The stick meets normal resistance from the dense branches; nothing moves independently like arms.</li>
<li>Thorn eventually taps the <strong>red fruit</strong> itself:
<ul>
<li>The <strong>target thicket shudders</strong>, and <strong>some thorns fall off</strong>.</li>
<li>Elora observes that <strong>two nearby thickets</strong> also <strong>shudder</strong> in response, implying some <strong>connection</strong> among them.</li>
</ul>
</li>
<li>No monster immediately attacks during this test, so the party decides to attempt extraction.</li>
</ul>
</li>
<li><strong>Attempting to cut into the thicket to free the fruit:</strong>
<ul>
<li>Thorn initially considers using a powerful magical sword (referred to as “Mordenkainen’s sword” in discussion), but the DM notes it is not suitable for precise pruning.</li>
<li>Thorn switches to a <strong>regular sword</strong> for better control.</li>
<li>Thorn makes a <strong>Dexterity check</strong> to perform careful cutting:
<ul>
<li>He successfully clears branches to better expose the fruit.</li>
</ul>
</li>
<li>Thorn discovers the fruit is not attached by a single stem:
<ul>
<li>It is connected at <strong>multiple points</strong>—described as <strong>five distinct connection points</strong> holding it to the plant.</li>
</ul>
</li>
</ul>
</li>
<li><strong>First severed connection point triggers a counterattack (not from the target thicket, but another):</strong>
<ul>
<li>Thorn cuts <strong>one connection point</strong>.</li>
<li>Thorn does <strong>not</strong> observe shuddering from the target thicket at that moment.</li>
<li>Immediately after, <strong>a different thicket</strong> suddenly <strong>rushes</strong> into <strong>Elora</strong> at surprising speed.</li>
<li>Elora makes a <strong>Dexterity saving throw</strong> to avoid being hit and fails to get clear.</li>
<li>The thicket <strong>slams</strong> her:
<ul>
<li>Elora takes <strong>16 piercing damage</strong> from thorns and impact.</li>
<li>She is <strong>knocked off her feet</strong> and ends up on the ground.</li>
</ul>
</li>
<li>As soon as Elora hits the ground, the attacking thicket <strong>stops moving</strong>, remaining in place like the others—suggesting it can surge forward briefly but does not stay mobile afterward.</li>
<li>The party observes the ground is disturbed where it moved, but it did <strong>not</strong> seem to follow the pre-existing worn paths when it charged.</li>
<li>The group concludes the worn “drag paths” may be made by <strong>these thickets moving</strong> (or something similar), not necessarily by an external creature.</li>
</ul>
</li>
<li><strong>Second severed connection point triggers a thorn burst:</strong>
<ul>
<li>With two more connection points visible (and five total confirmed), the party proceeds.</li>
<li><strong>Maledurk</strong> steps in to sever another connection, with the party taking defensive positions and expecting another charge.</li>
<li>Maledurk cuts the <strong>second connection point</strong>:
<ul>
<li>The target thicket <strong>shudders violently</strong>, more than before.</li>
<li>A connected thicket (the one that previously rushed) also <strong>shudders</strong>.</li>
<li>A <strong>hail of thorns</strong> blasts outward in all directions.</li>
</ul>
</li>
<li><strong>Dexterity saving throws</strong> are made to avoid the thorn spray:
<ul>
<li>Maledurk and Elora avoid serious harm.</li>
<li><strong>Thorn</strong> is hit and takes <strong>7 piercing damage</strong>.</li>
</ul>
</li>
<li>Thorn is then required to make a <strong>Constitution saving throw</strong>:
<ul>
<li>He fails and becomes <strong>paralyzed/rooted</strong>—he can’t feel his feet or move them properly, and he appears stuck in place.</li>
</ul>
</li>
</ul>
</li>
<li><strong>Tactical pivot: using Wall of Force to safely finish the cut:</strong>
<ul>
<li>The party identifies the main problem: cutting works, but each severing triggers dangerous reactions (charges and thorn blasts).</li>
<li>Thorn proposes using <strong>Wall of Force</strong> defensively:
<ul>
<li>The party discusses panel size (10-foot panels) and that the wall blocks anything passing through it.</li>
<li>Thorn designs a contiguous barrier that shields the group but deliberately leaves a <strong>gap</strong> so Maledurk can reach an arm and weapon through to cut.</li>
<li>The DM confirms the wall lasts <strong>1 minute</strong> and that the “gap via stacked panels” concept works.</li>
</ul>
</li>
<li>Thorn casts <strong>Wall of Force</strong>:
<ul>
<li>The wall is <strong>transparent/invisible</strong>, but the party can perceive it as a shimmering barrier.</li>
<li>Some of the thorny growth presses/bends against it, but it holds.</li>
</ul>
</li>
</ul>
</li>
<li><strong>Maledurk completes the final cuts under protection:</strong>
<ul>
<li>Maledurk uses the <strong>Sunsword</strong> and makes attack rolls to represent the awkward cutting angle while reaching around the barrier:
<ul>
<li><strong>Third connection</strong> is severed:
<ul>
<li>Multiple <strong>small thickets</strong> rush Maledurk but collide with the wall and stop.</li>
</ul>
</li>
<li><strong>Fourth connection</strong> is severed:
<ul>
<li>Two <strong>medium thickets</strong> rush and slam into the wall.</li>
<li>They also attempt a thorn-shooting reaction, but thorns are <strong>blocked by the wall</strong>.</li>
</ul>
</li>
</ul>
</li>
<li>Preparing to catch the fruit:
<ul>
<li><strong>Tempest</strong> uses <strong>Mage Hand</strong> to maneuver her <strong>frying pan</strong> under the fruit inside the thicket.</li>
<li>She positions it so the fruit will fall into the pan when freed.</li>
</ul>
</li>
<li><strong>Fifth (final) connection</strong> is severed:
<ul>
<li>The <strong>Blood Gourd</strong> falls free and lands in <strong>Tempest’s frying pan</strong>.</li>
</ul>
</li>
</ul>
</li>
<li><strong>Immediate environmental/creature collapse after the Blood Gourd is removed:</strong>
<ul>
<li>The target bone thicket <strong>collapses completely</strong>:
<ul>
<li>Branch structure falls apart as if the plant is no longer held together.</li>
<li><strong>Bones scatter</strong> onto the ground.</li>
</ul>
</li>
<li>The connected thickets that previously shuddered in sympathy also <strong>collapse</strong>:
<ul>
<li>The thicket to the top collapses flat.</li>
<li>The thicket that had rushed and struck Elora collapses as well.</li>
</ul>
</li>
<li>Other thickets in the area do <strong>not</strong> collapse; many remain intact.</li>
</ul>
</li>
<li><strong>A larger threat escalates against the Wall of Force:</strong>
<ul>
<li>The <strong>largest thicket</strong> rushes toward the party and collides with the Wall of Force.</li>
<li>Unlike the smaller/medium ones, it does not stop after impact:
<ul>
<li>It repeatedly <strong>slams</strong> against the wall, continuing pressure and creating urgency to leave immediately.</li>
</ul>
</li>
</ul>
</li>
<li><strong>Attempting to evacuate: Thorn’s rooted condition becomes a major obstacle:</strong>
<ul>
<li>Tempest secures the Blood Gourd (she moves it from the frying pan into her pack).</li>
<li>The party plans to teleport away using their <strong>teleportation wand</strong>, but Thorn cannot move because his feet are rooted.</li>
<li>Maledurk tries to lift Thorn to see if he can be carried:
<ul>
<li>Thorn is surprisingly hard to lift free; there is <strong>enormous resistance</strong>.</li>
<li>The ground beneath Thorn’s feet <strong>churns</strong>, and the party sees <strong>roots extending from Thorn’s feet into the soil</strong>.</li>
</ul>
</li>
<li>The party immediately decides they must <strong>sever the roots</strong>.</li>
<li>Elora (or the group collectively) provides a <strong>dagger/sword</strong> for cutting at the roots while Maledurk lifts Thorn to create space.</li>
</ul>
</li>
<li><strong>Cutting the roots proves difficult; time pressure returns:</strong>
<ul>
<li>Maledurk makes another <strong>Strength check</strong> while lifting Thorn.</li>
<li>Elora makes a <strong>Dexterity check</strong> to cut effectively:
<ul>
<li>The roots are not one thick root; they are <strong>many tiny roots</strong> clustered together.</li>
<li>Elora manages to cut some away, but Thorn remains stuck.</li>
</ul>
</li>
<li>Thorn assesses the timing:
<ul>
<li>They have time for <strong>one more attempt</strong> before they must teleport; if they try twice more, they risk the Wall of Force dropping before escape.</li>
</ul>
</li>
</ul>
</li>
<li><strong>Final extraction attempt: Ice Knife to destroy roots + brute force pull:</strong>
<ul>
<li>The party considers other options (including Disintegrate), but chooses a quicker, safer approach under the time constraint.</li>
<li>Elora casts <strong>Ice Knife</strong> at the roots:
<ul>
<li>The spell hits at the base near Thorn’s feet and explodes.</li>
<li>Thorn takes <strong>4 damage</strong> from ice shards (he cannot feel his feet, but still suffers damage).</li>
</ul>
</li>
<li>Maledurk simultaneously pulls with a strong <strong>Strength check</strong> (noted as an <strong>18</strong> during this sequence):
<ul>
<li>The Ice Knife destroys most roots.</li>
<li>Maledurk yanks Thorn hard enough to tear through the remaining roots and pull him fully free.</li>
</ul>
</li>
</ul>
</li>
<li><strong>Teleport escape:</strong>
<ul>
<li>The moment Thorn’s feet come free, the party uses the <strong>teleportation wand</strong>.</li>
<li>The group teleports back to a familiar safe location referred to as <strong>the edge of the glade</strong>, a place they have returned to multiple times previously.</li>
<li>Maledurk is still holding Thorn during the teleport, indicating Thorn triggered the teleport immediately upon being freed.</li>
</ul>
</li>
<li><strong>Aftermath at the glade: rooted condition persists briefly:</strong>
<ul>
<li>Thorn still has <strong>roots protruding from his feet</strong> and reports numbness.</li>
<li>When Thorn tries to step, his feet <strong>stick to the ground again</strong>, indicating the condition persists even after teleport.</li>
<li>With no immediate combat time pressure, Maledurk is able to lift Thorn and free his feet again without needing to rush.</li>
</ul>
</li>
<li><strong>Condition removal via restoration magic:</strong>
<ul>
<li>The party notes Elora has a <strong>restoration spell</strong> available.</li>
<li>Elora casts the appropriate restoration (they again briefly discuss whether it’s <strong>Lesser</strong> or <strong>Greater Restoration</strong>, but they proceed and it works).</li>
<li>Result:
<ul>
<li>Thorn <strong>regains feeling</strong> in his feet.</li>
<li>The “rooted” effect is removed so he can stand and move normally.</li>
</ul>
</li>
</ul>
</li>
<li><strong>Session wrap-up state:</strong>
<ul>
<li>The party successfully recovers the <strong>Blood Gourd</strong> and returns safely to the <strong>glade</strong>.</li>
<li>They identify that <strong>one ingredient remains</strong> in their broader collection task: <strong>Ember Fungus</strong> (named explicitly at the end).</li>
<li>The group acknowledges the Wall of Force plan as a major tactical success that prevented them from being overwhelmed or trapped by repeated charges and thorn bursts.</li>
</ul>
</li>
</ul>

</details></p>

]]></content:encoded>
    </item>
    <item>
      <title>Session 10: Honey in the Fire</title>
      <link>https://ndg.zarquan.fyi/posts/ndg/session-10/</link>
      <pubDate>Sun, 11 Jan 2026 12:00:00 -0700</pubDate>
      <guid>https://ndg.zarquan.fyi/posts/ndg/session-10/</guid>
      <description>The party braves a burning hive of monstrous bees to seize cursed bone-marrow honey, then emerges into a lifeless plain where skeletal thorn-shrubs cradle blood-red gourds, heralding an even darker trial ahead.</description>
      <content:encoded><![CDATA[<p>The forest greeted them with a sound before it revealed itself with sight: a low, persistent buzzing that seemed to vibrate in the bones as much as in the air. It was not the gentle hum of meadow bees or the idle drone of summer insects, but something heavier, thicker—an omen that set every nerve on edge. When the trees finally parted into a clearing, the source became clear: a massive carcass lay sprawled in the open, its shape half-lost beneath decay, and around it drifted shapes far too large to be dismissed as mere insects. The bees were monstrous, each the size of a hunting cat, their wings beating slow and deliberate as they ferried themselves to and from the corpse.</p>
<p>Elora felt the wrongness of it immediately. Nature spoke to her in absences as much as presences, and here it whispered unease. Still, she moved forward without hesitation, her form flowing into that of a great bear, fur rippling where elven skin had been. Smoke curled into the air as the party lit a small fire nearby, hoping the haze might calm the creatures. At first, it worked. The bees paid the bear little mind, continuing their grim labor. But when the others emerged from hiding, the air shifted. Wings beat harder. Heads turned. The clearing seemed to inhale.</p>
<p>The swarm came alive.</p>
<p>Maledurk did not wait to see if hesitation would spare them. He stepped forward, chest swelling as he drew in breath that burned even before it left his lungs. Fire poured from him in a roaring cone, washing over the advancing bees. The flames blackened wings and scorched chitin, yet still the creatures flew, stubborn and furious. Their resilience drew a sharp laugh from Tempest, who answered fire with fire, hurling an explosive blaze that blossomed around them. The world flashed white-hot for an instant. When the smoke thinned, the bees still hovered, wounded but unbroken—and worse, the carcass itself had begun to smolder.</p>
<p>Elora charged, massive jaws snapping shut on one of the beasts. Her teeth crushed into its body, and it sagged in the air, wings beating unevenly. But the victory was fleeting. Another bee struck back, its stinger piercing deep. Pain flared, sharp and immediate, followed by something colder, spreading through her veins. Poison. She felt it in the sluggish heaviness creeping into her limbs, the way the world tilted slightly off its axis.</p>
<p>Lightning split the air before the swarm could regroup. Thorn raised a hand, calm and precise even as chaos raged around him, and the spell leapt from bee to bee in a crackling chain. One by one they fell, smoking husks hitting the ground in rapid succession. For a heartbeat, the clearing was quiet again—until the buzzing swelled, louder than before.</p>
<p>More bees were crawling from within the carcass.</p>
<p>Elora, fighting through nausea and the creeping weakness of the venom, understood before anyone else what they were truly facing. This was no feeding ground. It was a hive. Worse, it was vast—burrowing into the earth beneath the corpse, alive with movement. They were not fighting guards so much as disturbing a city.</p>
<p>Maledurk pushed forward again, forcing fire deep into the opening, his flames illuminating a nightmarish interior of honeycomb slick with a dark, brown honey. Bees writhed and burned within, but even as they died, others fled outward, abandoning the doomed nest. Tempest answered with something more corrosive: a sphere of acid that burst across the hive’s mouth, dissolving bodies and eating into the structure itself. The forest filled with the stench of burning flesh and bitter chemicals, and still there was movement inside—slower now, but not gone.</p>
<p>Elora knew they did not have time. The poison gnawed at her strength, each breath heavier than the last. She felt, rather than saw, the shift in the hive’s behavior: the warning tremor of a colony on the brink of evacuation, the imminent flight of a queen. If that happened, the danger would multiply tenfold.</p>
<p>She did the only thing that mattered.</p>
<p>Ignoring the heat and the smoke, she reached into the burning carcass with a massive paw, claws scraping against bone and comb alike. Pain licked at her fur, but she found what she sought—a thick mass of honeycomb, heavy and dripping with dark, viscous honey. She wrenched it free and staggered back, the poison finally demanding its due. The world swayed. Each step felt like wading through deep water.</p>
<p>Thorn was there in an instant, steady hands transferring the prize into waiting containers. The others closed in around Elora, urgency sharp in every movement. The buzzing was rising again, swelling toward a furious crescendo. There would be no victory here—only escape.</p>
<p>Magic folded space like cloth, and in a blink they were gone.</p>
<p>The glen welcomed them with familiar calm, the air cool and green, a stark contrast to the inferno they had fled. Elora collapsed to one knee, the bear’s shape melting away as she returned to herself, skin pale and slick with sweat. The poison still coursed through her, relentless, until she summoned the last of her focus and drew on restorative magic, purging the venom from her blood. The relief was immediate, though exhaustion lingered like a shadow.</p>
<p>They laid the honey beside their other gathered relics, the dark sweetness glistening in the light. Another piece of the puzzle secured, bought at the cost of fire, pain, and near disaster. Weariness settled over the group, heavy but earned, and they allowed themselves the mercy of rest, letting wounds knit and strength return.</p>
<p>When they set out again, the world changed once more.</p>
<p>The teleportation left them beneath a wide, open sky, the land rolling gently in all directions beneath low grass that whispered in the wind. At first, it seemed peaceful—almost empty. But emptiness, Elora knew, could be a warning. As they walked, the signs became clearer. Fewer birds. No burrows. The subtle, creeping sense that life was withdrawing ahead of them.</p>
<p>In the distance, what they had taken for shrubs resolved into something far more unsettling. Thorny growths jutted from the earth, their branches interwoven with pale bones that gleamed dully in the sun. They stood in loose clusters, like grotesque gardens grown from death itself. And at the heart of some of them, half-hidden behind thorns and skeletal branches, pulsed a vivid red—gourd-shaped, visceral, almost like a heart still beating within a ribcage.</p>
<p>The land here felt dead, not barren but spent, as though it had given everything it could and been repaid only with decay. Elora felt the weight of it settle into her chest, a warning carried on the wind. Whatever awaited them among those bone-thickets would not be claimed easily.</p>
<p>And yet, with the honey secured and the path ahead laid bare, there was no turning back. They moved forward, toward the thorned shapes and their blood-red fruit, into a place where even the land itself seemed to recoil from what had taken root there.</p>
<hr>


<p><details >
  <summary markdown="span">Session Notes</summary>
  <ul>
<li><strong>Recap / scene setup</strong>
<ul>
<li>The party previously collected <strong>Black Salt</strong> after Maledurk walked into a storm to gather it, then returned to the grove, rested overnight, and set out again.</li>
<li>The current objective is to find <strong>Bone Marrow Honey</strong>.</li>
<li>The party entered a forest and, after hearing buzzing, reached a clearing containing a <strong>very large animal carcass</strong> (the exact creature was unclear).</li>
<li><strong>Enormous bees</strong> (described as roughly <strong>cat-sized</strong>) were flying to and from the carcass.</li>
<li>Elora had <strong>lit a fire</strong> near the carcass to create smoke and calm the bees; it seemed to help somewhat.</li>
<li>Elora (in <strong>bear form</strong>) approached the carcass while the others initially stayed hidden. The bees did not react strongly to Elora alone, but when the others revealed themselves, the bees became aggressive and began swarming toward the group.</li>
</ul>
</li>
</ul>
<ul>
<li>
<p><strong>Rules / character discussion before combat</strong></p>
<ul>
<li>
<p>Tempest asked about the difference between a <strong>wizard</strong> and a <strong>sorcerer</strong>.</p>
</li>
<li>
<p>The DM explained:</p>
<ul>
<li>Sorcerers have <strong>innate</strong> magic (not learned through schooling).</li>
<li>Wizards learn magic through <strong>study and education</strong>, and typically have access to <strong>more spells</strong> overall.</li>
<li>Sorcerers are <strong>more limited</strong> in spell options compared to wizards.</li>
<li>The DM said a character change to sorcerer <em>could</em> be possible if desired, but it would be a significant mechanical shift.</li>
</ul>
</li>
<li>
<p>Tempest decided to <strong>remain as a wizard for now</strong>, and the group returned focus to the immediate danger.</p>
</li>
</ul>
</li>
<li>
<p><strong>Combat begins: initiative</strong></p>
<ul>
<li>The DM called for initiative rolls.</li>
<li>The bees rolled poorly for initiative.</li>
<li><strong>Maledurk acted first.</strong></li>
</ul>
</li>
<li>
<p><strong>Round 1</strong></p>
<ul>
<li>
<p><strong>Maledurk</strong></p>
<ul>
<li>With multiple bees closing in, Maledurk used his <strong>fire breath weapon</strong>.</li>
<li>The DM advised a position adjustment so Maledurk could hit <strong>three bees</strong> without catching Elora in the area.</li>
<li>Damage results were applied unevenly (the DM noted the farthest bee took less than the two closer ones), but <strong>all three bees remained flying</strong> after the blast.</li>
</ul>
</li>
<li>
<p><strong>Tempest</strong></p>
<ul>
<li>Tempest cast <strong>Fireball</strong> and spent resources to avoid harming allies (the group specifically noted she was preventing friendly fire).</li>
<li>Fireball dealt <strong>23 damage</strong> to the bees in the area.</li>
<li>The DM described the blast engulfing the area without harming party members.</li>
<li>The bees were visibly injured but <strong>still flying</strong>.</li>
<li>The DM noted the <strong>carcass caught fire</strong>, apparently from the Fireball’s explosion.</li>
</ul>
</li>
<li>
<p><strong>Bee attacks</strong></p>
<ul>
<li>A bee attacked Elora (still in bear form) and <strong>missed</strong>, failing to land properly on her.</li>
</ul>
</li>
<li>
<p><strong>Elora (bear form)</strong></p>
<ul>
<li>
<p>Elora located the bear-form sheet (“Bear Elora”) and used the bear’s multiattack options.</p>
</li>
<li>
<p>She attempted <strong>bite</strong> and <strong>claw</strong>:</p>
<ul>
<li>The <strong>bite hit</strong>.</li>
<li>The <strong>claw missed</strong>.</li>
</ul>
</li>
<li>
<p>Elora rolled bite damage (the transcript indicates a successful damage roll, but the exact number is not clearly stated in the audio).</p>
</li>
<li>
<p>The DM described the bitten bee as still alive but flying poorly afterward (“flying funny”).</p>
</li>
</ul>
</li>
<li>
<p><strong>Bee sting: Elora</strong></p>
<ul>
<li>
<p>Another bee attacked Elora and <strong>hit</strong>, landing and stinging her.</p>
</li>
<li>
<p>Elora took <strong>8 damage</strong> from the sting.</p>
</li>
<li>
<p>The DM required a <strong>Constitution saving throw</strong> (bear form) against poison.</p>
</li>
<li>
<p>Elora <strong>failed</strong> the save.</p>
</li>
<li>
<p>The bee’s poison effect:</p>
<ul>
<li>Elora took <strong>19 additional damage</strong>.</li>
<li>Elora gained the <strong>Poisoned</strong> condition.</li>
</ul>
</li>
</ul>
</li>
<li>
<p><strong>Bee sting: Tempest</strong></p>
<ul>
<li>A bee attacked Tempest and <strong>hit</strong>.</li>
<li>Tempest took <strong>9 damage</strong>.</li>
<li>Tempest made a Constitution saving throw and <strong>resisted the poison</strong> (the DM described her as resisting the poison despite the sting).</li>
</ul>
</li>
<li>
<p><strong>Thorn</strong></p>
<ul>
<li>Thorn cast <strong>Chain Lightning</strong>, initially planning to strike three targets, then clarified with the DM that Chain Lightning could strike a primary target and jump to <strong>three additional targets</strong> (total of <strong>four</strong>).</li>
<li>Thorn targeted the bees nearest immediate danger (the three to the west) and one to the east.</li>
<li>The DM described lightning jumping from bee to bee, leaving them smoking.</li>
<li>Result: the <strong>four targeted bees were taken out</strong>, collapsing to the ground in a “smoking heap.”</li>
<li>The DM noted they had already been damaged from prior fire effects, which contributed to the takedown.</li>
</ul>
</li>
</ul>
</li>
<li>
<p><strong>New development: the hive is revealed</strong></p>
<ul>
<li>
<p>After Thorn’s Chain Lightning, Elora heard <strong>more buzzing</strong>.</p>
</li>
<li>
<p>Elora saw <strong>more bees crawling out of the carcass</strong>.</p>
</li>
<li>
<p>The DM indicated there were more bees inside, implying the threat was larger than the current attackers.</p>
</li>
<li>
<p><strong>Elora’s check to assess the situation</strong></p>
<ul>
<li>
<p>The DM asked Elora for a <strong>Nature or Perception check</strong> (using Elora’s normal character sheet, not the bear sheet).</p>
</li>
<li>
<p>Elora rolled successfully (the DM’s narration confirmed the result was enough to understand the scene).</p>
</li>
<li>
<p>The DM described:</p>
<ul>
<li>A mass of bees inside the carcass—too many to count.</li>
<li>The carcass was effectively a <strong>hive</strong>.</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li>
<p><strong>Round 2</strong></p>
<ul>
<li>
<p><strong>Maledurk</strong></p>
<ul>
<li>
<p>Maledurk decided the carcass/hive was the priority and moved up to it.</p>
</li>
<li>
<p>He wanted to use fire breath directly into the hive opening, choosing a <strong>line</strong> rather than a cone.</p>
</li>
<li>
<p>Maledurk used his <strong>breath weapon again</strong> and rolled damage: <strong>1, 1, 4</strong>.</p>
</li>
<li>
<p>The DM described the fire entering the carcass and burning the interior; many bees inside were visibly on fire.</p>
</li>
<li>
<p>The DM asked Maledurk for a <strong>Perception check</strong>.</p>
</li>
<li>
<p>Maledurk rolled <strong>17</strong>.</p>
</li>
<li>
<p>With that result, Maledurk observed:</p>
<ul>
<li>The hive extended beyond the carcass, appearing to continue <strong>into the ground</strong>.</li>
<li>Visible <strong>honeycomb</strong> in parts of the hive.</li>
<li>A <strong>dark brown honey</strong> inside.</li>
</ul>
</li>
</ul>
</li>
<li>
<p><strong>Tempest</strong></p>
<ul>
<li>
<p>The group discussed options to avoid starting a forest fire while still destroying the hive.</p>
</li>
<li>
<p>Tempest considered <strong>Firestorm</strong> (massive fire, could protect allies from the initial blast), but the group preferred something less likely to ignite the forest.</p>
</li>
<li>
<p>Tempest used <strong>Vitriolic Sphere</strong> (acid explosion), with the group noting she could protect allies from its impact.</p>
</li>
<li>
<p>The spell dealt <strong>maximum damage (40)</strong> this turn.</p>
</li>
<li>
<p>Effects described by the DM:</p>
<ul>
<li>Acid exploded in and around the carcass.</li>
<li>The bees outside the hive dropped immediately.</li>
<li>Inside, bees were clearly dying; the interior remained chaotic with <strong>acid and fire</strong> both present.</li>
<li>Some movement inside suggested <strong>some bees were still alive</strong> deeper in the hive.</li>
<li>Some bees were seen <strong>flying out and away</strong>, not attacking—apparently fleeing the burning/acid conditions.</li>
</ul>
</li>
</ul>
</li>
<li>
<p><strong>Elora (still poisoned, bear form)</strong></p>
<ul>
<li>
<p>At the start of Elora’s turn, the DM called for another <strong>Constitution saving throw</strong> (bear form) due to ongoing poison.</p>
</li>
<li>
<p>Elora remained affected and took <strong>16 damage</strong>.</p>
</li>
<li>
<p>Elora initially wanted to multiattack again, but the DM clarified there were <strong>no immediate bee attackers</strong> in striking range; the remaining threat was inside the hive.</p>
</li>
<li>
<p>Elora made a <strong>Perception check</strong>:</p>
<ul>
<li>Confirmed the hive was the carcass entrance continuing underground.</li>
<li>Saw honeycomb and <strong>brown honey</strong> inside.</li>
<li>Saw burning patches and dead bees burning inside.</li>
<li>Observed surviving bees moving in confusion and some flying out.</li>
</ul>
</li>
<li>
<p>Elora then made a <strong>Nature check</strong> and rolled <strong>27</strong>.</p>
<ul>
<li>The DM concluded Elora believed the bees would likely <strong>abandon the hive</strong> due to the damage.</li>
<li>Elora expected a <strong>queen</strong> to leave soon, escorted by numerous bees.</li>
<li>The DM noted queens are typically <strong>2–3 times larger</strong> than normal bees, implying a very large queen in this case.</li>
</ul>
</li>
<li>
<p><strong>Collecting the Bone Marrow Honey</strong></p>
<ul>
<li>
<p>Elora attempted to scoop honey from inside the burning hive while still in bear form.</p>
</li>
<li>
<p>The DM called for a <strong>Dexterity check</strong> (bear form).</p>
</li>
<li>
<p>Elora rolled <strong>16</strong>.</p>
</li>
<li>
<p>Elora successfully reached in with her paw, avoiding burning spots, and pulled out:</p>
<ul>
<li>A large scoop of <strong>honeycomb</strong> and <strong>thick brown honey</strong>, dripping off her paw.</li>
</ul>
</li>
<li>
<p>Elora attempted to move away from the hive’s edge, but due to poison-induced wooziness, the DM limited her movement to a short stagger away.</p>
</li>
<li>
<p>Thorn observed Elora (as a bear) staggering with a paw coated in thick brown honey and honeycomb.</p>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li>
<p><strong>Retreat and return</strong></p>
<ul>
<li>
<p><strong>Thorn</strong></p>
<ul>
<li>Thorn transferred the honey from Elora’s bear paw into the party’s prepared <strong>jar/container</strong> for transport.</li>
<li>Thorn led the party to retreat, choosing not to continue fighting once the honey was secured.</li>
<li>Thorn used a <strong>wand</strong> to teleport the party back to <strong>Jareth’s magic glen</strong> (the clearing they had been using as a safe point).</li>
</ul>
</li>
<li>
<p><strong>Elora: poison aftermath</strong></p>
<ul>
<li>Elora was still <strong>poisoned</strong> after teleporting back.</li>
<li>The DM asked whether she remained in bear form; Elora chose to <strong>shift back</strong> into her normal form.</li>
<li>The DM called for another <strong>Constitution saving throw</strong> (now with Elora taking actions on her own turn), and Elora took <strong>13 damage</strong> as the poison continued to harm her.</li>
<li>Elora considered using <strong>healing</strong> (including a high-level “Heal” spell), but the DM explained healing restores hit points without necessarily removing poison.</li>
<li>The DM suggested <strong>Lesser Restoration</strong> to cure poison.</li>
<li>Elora used <strong>Lesser Restoration</strong>, ending the poison condition and stopping the ongoing poison damage (though she remained injured until further healing/rest).</li>
</ul>
</li>
<li>
<p><strong>Depositing collected items</strong></p>
<ul>
<li>
<p>The party placed the honey alongside previously collected items in the glen:</p>
<ul>
<li><strong>Black Salt</strong></li>
<li><strong>Lich Moss</strong></li>
<li><strong>Bone Marrow Honey</strong></li>
</ul>
</li>
<li>
<p>Elora noted her backpack briefly “caught” at the clearing boundary again before popping fully into the glen, attributed to carrying the <strong>Crown of Nogbrooth</strong> (which had caused similar effects before).</p>
</li>
</ul>
</li>
</ul>
</li>
<li>
<p><strong>Rest and next objective</strong></p>
<ul>
<li>
<p>The party discussed their remaining tasks:</p>
<ul>
<li><strong>Ember Fungus</strong></li>
<li><strong>Blood Gourd</strong></li>
</ul>
</li>
<li>
<p>The party chose to take a <strong>long rest</strong> in the glen to fully recover, rather than pushing onward immediately.</p>
</li>
<li>
<p>After resting, the party decided to pursue <strong>Blood Gourd</strong> next.</p>
<ul>
<li>It had been described to them as “the fruit of the <strong>bone thicket</strong>.”</li>
</ul>
</li>
</ul>
</li>
<li>
<p><strong>Teleport to the bone thicket region</strong></p>
<ul>
<li>
<p>The next day, the party asked Jareth to send them to the bone thickets.</p>
</li>
<li>
<p>Jareth teleported them again.</p>
</li>
<li>
<p>The party arrived in a wide, open region described as:</p>
<ul>
<li><strong>Rolling hills / grassland</strong> with low grass.</li>
<li>Very few trees nearby, though a line or cluster of trees was visible in the distance.</li>
<li>Mountains were visible far away in one direction.</li>
</ul>
</li>
<li>
<p>The only notable feature visible on the horizon was a patch of <strong>shrubs</strong> a few hundred yards away.</p>
</li>
<li>
<p>The group joked about whether they were in <strong>Nebraska</strong> or <strong>Kansas</strong>, based on the open plains.</p>
</li>
</ul>
</li>
<li>
<p><strong>Approaching the shrubs</strong></p>
<ul>
<li>
<p>The party decided to head toward the shrubs (they appeared to be to the <strong>northeast</strong>, based on the sun).</p>
</li>
<li>
<p>Before moving too far, the party requested a <strong>perception check</strong> to ensure they weren’t missing something immediately around them.</p>
</li>
<li>
<p>The DM described the surrounding environment:</p>
<ul>
<li>No clear landmarks relative to Waterdeep; the area felt like deep inland plains.</li>
<li>Signs of normal wildlife at first (rabbits, prairie-dog-like creatures, birds, and the expectation of snakes, lizards, insects).</li>
<li>The land initially did not feel “cursed,” but felt naturally alive.</li>
</ul>
</li>
<li>
<p>As the party continued toward the shrubs, Elora noticed a subtle but meaningful shift:</p>
<ul>
<li>Fewer signs of animal life (fewer birds, fewer burrows/holes).</li>
<li>The closer they got, the more it felt like the land was <strong>dead or dying</strong>.</li>
</ul>
</li>
<li>
<p>As they neared within roughly 200 yards, the party began seeing:</p>
<ul>
<li>
<p>Small stones and bits of wood protruding from the ground that resembled <strong>grave markers</strong> from a distance.</p>
</li>
<li>
<p>The shrubs themselves became more distinct:</p>
<ul>
<li>
<p>Thorny, sparse in leaves, and clustered in small groupings.</p>
</li>
<li>
<p><strong>Bones interleaved</strong> within the shrubs, giving them a “skeletal” appearance.</p>
</li>
<li>
<p>Some of the larger shrubs contained a <strong>bright red, gourd-shaped growth</strong> inside.</p>
<ul>
<li>The DM described it as resembling a <strong>heart-like</strong> red form in the center, partially obscured by thorns.</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li>
<p>The shrubs did not appear arranged in a strict pattern, though they tended to appear as a larger shrub with one or more smaller shrubs nearby.</p>
</li>
</ul>
</li>
<li>
<p><strong>Session end</strong></p>
<ul>
<li>The session ended with the party standing near the <strong>bone thicket shrubs</strong>, observing the bone-laced thorn growths and the visible <strong>red gourd/heart-like fruit</strong> within some of them, preparing to figure out how to retrieve the Blood Gourd next time.</li>
</ul>
</li>
</ul>

</details></p>

]]></content:encoded>
    </item>
    <item>
      <title>Session 09: Salts and Stings</title>
      <link>https://ndg.zarquan.fyi/posts/ndg/session-09/</link>
      <pubDate>Sun, 28 Dec 2025 12:00:00 -0700</pubDate>
      <guid>https://ndg.zarquan.fyi/posts/ndg/session-09/</guid>
      <description>The party dares a living black-salt storm and infiltrates a corpse-bee hive, only to trigger a furious swarm just as their plan begins to unravel.</description>
      <content:encoded><![CDATA[<p>The storm waited for them like a living thing.</p>
<p>It rose from the flat badlands in a towering wall of darkness, a churning mass of black grit that scraped the horizon raw. At first glance it resembled a sandstorm, but the longer they watched, the more wrong it felt. It did not flow with the wind. It lurched. It staggered. It advanced in uneven pulses, as though something vast and patient were walking just beneath its surface.</p>
<p>Thorn took to the air to study it, skimming closer while the others held their ground. From above, the truth became clearer—and far more unsettling. The particles within the storm moved in defiance of nature, streaking past one another in conflicting currents, converging and separating without reason. It was not merely weather. It was will. When Thorn passed overhead, part of the storm rippled, subtly, as if it had noticed him.</p>
<p>They needed black salt from within that roiling mass, and there would be no waiting for it to pass. Nothing remained in its wake but scoured earth, stripped clean as bone. If they wanted the salt, they would have to take it from the heart of the thing itself.</p>
<p>Plans formed quickly, then fell apart just as fast. Walls of magic would not hold what could not be trusted to behave like wind. Clever tools and delicate spells seemed laughably insufficient. In the end, the solution was brutally simple.</p>
<p>Maledurk stepped forward.</p>
<p>A rope was tied around him—more for comfort than confidence—and he grinned as though walking into oblivion were merely another test of endurance. The others watched, tense and silent, as he approached the storm’s shifting edge. There was no warning gust, no rising howl. One moment he stood before them, the next the blackness swallowed him whole.</p>
<p>The rope went slack.</p>
<p>When they hauled it back, its end was frayed and burned away, as if gnawed by countless invisible teeth.</p>
<p>Inside the storm, Maledurk found chaos. Darkness crushed in on him, grit and salt blasting his scales from every direction. The pain was immediate and vicious—thousands of tiny cuts searing as the salt worked its way into them, stinging like fire. The storm battered him, trying to tear him from his footing, but he planted himself and refused to fall.</p>
<p>With no clear sense of direction and no way to see, instinct took over. He unleashed his fire, roaring defiance into the dark. Flame carved a pocket of light and heat, and for a brief, precious moment the storm recoiled. The salt thinned, retreating from the fire’s wake, leaving behind a hollow where the air was almost calm.</p>
<p>He realized then that the storm could be pushed back, if only temporarily.</p>
<p>Carefully, deliberately, Maledurk advanced, blasting fire again and again to carve a path through the living darkness. Each breath bought him a little more space, a little more clarity. Salt clung to his armor, his scales, his very skin—black and fine as powdered ash. He tasted it on his tongue, sharp and unmistakable. Salt. Powerful, unnatural salt.</p>
<p>At last, light broke through ahead of him. He surged forward, one final burst of flame tearing open the edge of the storm, and stumbled free into the sun.</p>
<p>The others barely had time to cheer before realizing the problem: the salt would not stay put. Brushing it from Maledurk’s scales sent it billowing into the air, dispersing like smoke. It refused to be gathered easily, as if it resented being taken.</p>
<p>Necessity bred inspiration.</p>
<p>They shrank Maledurk down and sealed him inside a sturdy pot, turning him—briefly and ignominiously—into a living salt shaker. The pot rattled and clanged as he endured the indignity, but when they finally opened it, success glittered at the bottom: a dark measure of black salt, enough to satisfy whatever strange bargain demanded it.</p>
<p>They returned to the grove and laid the salt beside the other offerings. Whatever force guided them seemed content, for the forest welcomed their rest, and they slept deeply, wounds mended and strength restored.</p>
<p>Morning brought a new task.</p>
<p>They were sent into a forest that felt sick at its roots. The trees stood twisted and joyless, their leaves dull, the air heavy with decay. Beneath it all lingered another scent—rich, savory, unsettlingly appetizing. Bone marrow honey, they realized. Whatever produced it was close.</p>
<p>Buzzing guided them to a clearing dominated by the carcass of a colossal beast, long dead and half-consumed. Around it swarmed creatures that looked like bees only in the loosest sense: each the size of a cat, their bodies thick and heavy, their heads skull-like and alien. They crawled in and out of the carcass, vanishing into its hollowed ribs and returning again, tireless and focused.</p>
<p>Smoke seemed the safest approach. They lit a fire near the clearing, coaxing thick, choking plumes into the air. The bees slowed, their movements growing sluggish, dulled by the haze. It worked—at least a little.</p>
<p>Elora, wearing the shape of a bear, lumbered into the clearing with careful, deliberate calm. The bees noticed her but did not attack. They hovered, curious, uncertain. Encouraged, the others followed her lead.</p>
<p>That was the mistake.</p>
<p>The moment the group emerged together, the tone shifted. The bees’ buzzing deepened into an angry roar, and the swarm surged as one, abandoning the carcass in a furious wave. They ignored the bear and descended on Maledurk instead, stingers gleaming, intent unmistakable.</p>
<p>The clearing filled with wings and wrath.</p>
<p>And there, in the sudden chaos, the moment hung—frozen on the brink of violence—leaving the fate of bone marrow honey, and perhaps much more, to be decided in the storm of beating wings.</p>
<hr>


<p><details >
  <summary markdown="span">Session Notes</summary>
  <ul>
<li><strong>Recap and starting situation</strong>
<ul>
<li>The party reviews the previous session’s outcome with the cursed crown:
<ul>
<li><strong>Thorn</strong> put on the crown and experienced visions.</li>
<li>The crown was difficult to remove until <strong>Elora</strong> cast <strong>Remove Curse</strong>, freeing Thorn from it.</li>
</ul>
</li>
<li>After returning to the grove and speaking with the <strong>treant named Jareth</strong>, the party chose their next target ingredient: <strong>black salt</strong>.</li>
<li>Jareth teleported the party again, depositing them in a vast open landscape (described like plains, desert, or badlands).</li>
<li>On the horizon, the party saw a huge dark “cloud” reaching from the sky to the ground—revealed to be a <strong>roiling storm of jet-black particles</strong> (suspected to be the black salt).</li>
</ul>
</li>
</ul>
<ul>
<li>
<p><strong>Assessing the black salt storm</strong></p>
<ul>
<li>
<p>The group discusses what they know:</p>
<ul>
<li>They do <strong>not</strong> know exactly where they are, only that they seem far east of the Sword Coast in a sparsely settled interior region.</li>
<li><strong>Black salt storms are unusual and not well-known</strong>, and the party suspects they may be <strong>unnatural</strong>.</li>
<li>The storm does <strong>not</strong> leave black salt behind on the ground; collecting residue after it passes does not seem possible.</li>
</ul>
</li>
<li>
<p>The group debates ways to safely collect black salt:</p>
<ul>
<li>Ideas include creating a barrier (<strong>Wall of Stone</strong>, <strong>Wall of Force</strong>, or <strong>Wind Wall</strong>) and then using <strong>Mage Hand</strong> or a container to capture the particles.</li>
<li>They confirm <strong>Mage Hand</strong> can only reach its normal range and cannot be extended by having mage hands “hold hands” to increase distance.</li>
<li>The party realizes they need some sort of <strong>container</strong> (they discuss using cookware like a pot).</li>
</ul>
</li>
</ul>
</li>
<li>
<p><strong>Closer observation: the storm behaves strangely</strong></p>
<ul>
<li>
<p><strong>Thorn</strong> flies closer to scout the storm.</p>
</li>
<li>
<p>The party learns several key properties:</p>
<ul>
<li>From the outside, the storm looks like a sandstorm, but the particles move in <strong>multiple impossible directions</strong>—not consistent with normal wind behavior.</li>
<li>When Thorn watches its movement carefully (via a Perception/Investigation check), it begins to look like the storm is <strong>“walking”</strong>—lurching forward in a gait-like rhythm.</li>
<li>There is no predictable, consistent “front,” though there is generally a direction of forward movement and it does not seem to retreat much.</li>
</ul>
</li>
</ul>
</li>
<li>
<p><strong>Decision: Maledurk goes in</strong></p>
<ul>
<li>
<p>The group decides to test the storm directly by sending <strong>Maledurk</strong> into it.</p>
</li>
<li>
<p>Preparations:</p>
<ul>
<li>They tie a <strong>rope</strong> around Maledurk (with over 100 feet available), intending to hold the other end and pull him back if needed.</li>
<li>The terrain is very open (no trees nearby to anchor to), so the others simply hold the rope.</li>
<li>Thorn considers flying down to help.</li>
</ul>
</li>
<li>
<p>As Maledurk approaches the storm’s edge:</p>
<ul>
<li>He notices something counterintuitive: despite the violent motion inside, there is <strong>no wind blowing outward</strong> from the storm.</li>
<li>Before Maledurk can precisely time his entry, the storm <strong>lurches forward and engulfs him</strong>, making him vanish into the darkness.</li>
</ul>
</li>
</ul>
</li>
<li>
<p><strong>The rope fails</strong></p>
<ul>
<li>
<p>The party checks the rope:</p>
<ul>
<li>There is <strong>no tension</strong> when they pull.</li>
<li>When they pull further, they retrieve a <strong>frayed, destroyed end</strong>, indicating the storm has <strong>destroyed the rope</strong>.</li>
</ul>
</li>
</ul>
</li>
<li>
<p><strong>Inside the storm: Maledurk’s experience</strong></p>
<ul>
<li>
<p>Maledurk is immediately overwhelmed by conditions inside:</p>
<ul>
<li>The interior is <strong>dark</strong>, with fierce buffeting and blasting particulate (like sand).</li>
<li>Visibility is near zero, and movement is difficult.</li>
</ul>
</li>
<li>
<p>Maledurk makes a <strong>Strength saving throw</strong>:</p>
<ul>
<li>He succeeds well enough to stay upright; the DM notes most others would likely be knocked down quickly.</li>
</ul>
</li>
<li>
<p>Maledurk takes <strong>20 damage</strong> from the abrasive particles (the storm “sandblasts” him), creating stinging cuts like salt poured into wounds.</p>
</li>
<li>
<p>Maledurk considers his options:</p>
<ul>
<li>
<p>He worries he may not be able to find the way out due to disorientation.</p>
</li>
<li>
<p>He tests whether the material is truly salt:</p>
<ul>
<li>He tastes it and confirms it is <strong>intensely salty</strong>.</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li>
<p><strong>Support from Elora</strong></p>
<ul>
<li><strong>Elora</strong> uses her <strong>Bear Spirit Totem</strong> to help Maledurk recover, granting him <strong>5 hit points</strong>.</li>
</ul>
</li>
<li>
<p><strong>Maledurk’s key tactic: fire breath creates a pocket</strong></p>
<ul>
<li>
<p>Maledurk uses his <strong>fire breath</strong>:</p>
<ul>
<li>The fire briefly illuminates the storm’s interior.</li>
<li>The blast <strong>dissipates the particles</strong> in the area it strikes, creating a relatively clearer “pocket.”</li>
<li>The pocket is not a permanent tunnel, but it is an area with <strong>much less particulate</strong> where Maledurk is no longer being pelted and taking damage.</li>
</ul>
</li>
<li>
<p>Maledurk learns:</p>
<ul>
<li>He can use his breath weapon <strong>up to five times per day</strong>.</li>
<li>The storm’s chaotic internal motion makes navigation difficult, but the cleared area lets him better perceive the storm’s broader movement and infer a likely direction toward the outside.</li>
</ul>
</li>
</ul>
</li>
<li>
<p><strong>Attempting to escape</strong></p>
<ul>
<li>
<p>Maledurk decides to get out quickly while he can.</p>
</li>
<li>
<p>He notes black salt clinging to him:</p>
<ul>
<li>It sticks in folds and surfaces (clothes/pack areas), though it is not obviously piling up in large drifts.</li>
<li>As he moves, some of it falls off.</li>
</ul>
</li>
<li>
<p>Maledurk uses repeated fire breaths to push toward the edge:</p>
<ul>
<li>After multiple attempts (described as several bursts), he finally sees sunlight and an opening ahead.</li>
<li>He exits the storm, emerging behind a visible burst of fire.</li>
</ul>
</li>
</ul>
</li>
<li>
<p><strong>Regrouping outside</strong></p>
<ul>
<li>The rest of the party, still near the storm front, sees Maledurk return after about a minute.</li>
<li>Maledurk observes that the “hole” he created inside the storm is <strong>not permanent</strong>—the storm begins to <strong>close back in</strong> and reclaim the cleared space.</li>
<li>The party repositions slightly away from the storm’s edge (described as roughly <strong>75 feet</strong> away).</li>
</ul>
</li>
<li>
<p><strong>Collecting the black salt: initial failure</strong></p>
<ul>
<li>
<p>The party tries to collect black salt off Maledurk into a container (a pot is discussed/used).</p>
</li>
<li>
<p>They discover a major problem:</p>
<ul>
<li>The material is <strong>extremely fine</strong>, like powdered sugar or flour.</li>
<li>Brushing it off causes it to <strong>puff into the air and dissipate</strong>, making collection inefficient (only a small fraction falls into the container).</li>
</ul>
</li>
</ul>
</li>
<li>
<p><strong>Collection strategy brainstorming</strong></p>
<ul>
<li>
<p>The party proposes multiple ways to prevent the powder from dispersing:</p>
<ul>
<li>Wrapping Maledurk in fabric (like a sheet, tarp, or tent canvas) and shaking him inside it.</li>
<li>Making a smoke/air-capture idea like trapping the cloud and funneling it down.</li>
<li>Using water to dissolve it (noting that normal salt would dissolve), then drying it later to re-crystallize.</li>
<li>A comedic and practical idea emerges: <strong>shrink Maledurk and shake him like a salt shaker</strong> into the pot.</li>
</ul>
</li>
</ul>
</li>
<li>
<p><strong>Executing the “salt shaker” plan</strong></p>
<ul>
<li>
<p>The party uses <strong>Reduce</strong> on Maledurk (the DM allows it to make him small enough to fit into the pot for the gag and practicality of the method).</p>
</li>
<li>
<p>They put reduced Maledurk into the pot and <strong>shake him around</strong> so the black salt dislodges and settles inside.</p>
</li>
<li>
<p>Consequences:</p>
<ul>
<li>Maledurk takes <strong>4 damage</strong> from being battered inside the pot.</li>
<li>Accounting for Elora’s earlier healing, his hit point total is adjusted accordingly (the table talk indicates he ends up <strong>1 higher than before the pot damage was applied</strong>, due to the +5 healing).</li>
</ul>
</li>
<li>
<p>Result:</p>
<ul>
<li>The black salt settles, and the party obtains a visible amount—approximately <strong>a quarter cup</strong>—in the bottom of the pot.</li>
<li>The party agrees this should be more than enough for magical purposes (they expect only a pinch is needed).</li>
</ul>
</li>
</ul>
</li>
<li>
<p><strong>Return to Jareth’s grove</strong></p>
<ul>
<li>
<p>The party teleports back to the grove to report success.</p>
</li>
<li>
<p>As they enter the glade:</p>
<ul>
<li><strong>Elora</strong> again feels her backpack <strong>resist</strong> crossing into the area (a tugging sensation), consistent with what happened previously.</li>
<li>The discussion suggests the resistance is likely related to transporting collected/cursed items (the crown is explicitly mentioned; lich moss is also discussed as possibly being in the pack).</li>
</ul>
</li>
<li>
<p>Jareth clarifies:</p>
<ul>
<li>The party can <strong>leave retrieved items</strong> at the grove for safekeeping as they continue gathering ingredients.</li>
<li>The party leaves the <strong>pot of black salt</strong> there.</li>
</ul>
</li>
</ul>
</li>
<li>
<p><strong>Resting</strong></p>
<ul>
<li>The party decides it has been a long day and chooses to <strong>long rest</strong> in the grove, with Jareth indicating it is safe.</li>
<li>Everyone restores resources (hit points and spell slots) via the long rest.</li>
</ul>
</li>
<li>
<p><strong>Choosing the next ingredient</strong></p>
<ul>
<li>The next morning, Jareth asks what they will collect next.</li>
<li>Remaining targets are listed (among them): <strong>bone marrow honey</strong>, <strong>ember fungus</strong>, and <strong>blood gourd</strong>.</li>
<li>The party chooses <strong>bone marrow honey</strong>.</li>
</ul>
</li>
<li>
<p><strong>Teleport to the sickly forest</strong></p>
<ul>
<li>
<p>Jareth teleports them to a forest where the bees reside but cannot provide an exact location; the party must search.</p>
</li>
<li>
<p>The forest is described as:</p>
<ul>
<li>Dense enough to limit visibility, though still passable.</li>
<li>Dark and <strong>sickly</strong>, not lush or welcoming like the earlier grove.</li>
<li>Not dead, but unhealthy—yet still full of life sounds (birds and animals).</li>
</ul>
</li>
</ul>
</li>
<li>
<p><strong>Initial search for the hive</strong></p>
<ul>
<li>
<p>The party discusses locating bee activity by sound (buzzing) and scent.</p>
</li>
<li>
<p><strong>Elora turns into a bear</strong> to enhance scent tracking.</p>
</li>
<li>
<p>Perception checks identify an unusual “buzzing”:</p>
<ul>
<li><strong>Thorn</strong> (and also <strong>Maledurk</strong>) hear a <strong>low rumbling</strong>, not a normal bee buzz.</li>
</ul>
</li>
<li>
<p>Bear-Elora’s scent findings:</p>
<ul>
<li>A strong odor of <strong>decay</strong>.</li>
<li>Alongside it, a savory smell described like <strong>meaty gravy</strong>, consistent with the “bone marrow” theme.</li>
</ul>
</li>
<li>
<p>The party determines the scent and rumble seem to be coming from the <strong>north</strong> and begins moving that way.</p>
</li>
</ul>
</li>
<li>
<p><strong>Approaching the source</strong></p>
<ul>
<li>
<p>As they travel north through the dense forest, the rumble grows louder.</p>
</li>
<li>
<p>Another round of Perception checks reveals:</p>
<ul>
<li>Something <strong>flying</strong> through the trees—seen only briefly at the edge of sight.</li>
<li>It seems <strong>much larger than a normal bee</strong>, suggesting either a swarm of large creatures or individually large insects.</li>
</ul>
</li>
</ul>
</li>
<li>
<p><strong>Stealthy approach to a clearing</strong></p>
<ul>
<li>The party decides to sneak closer to look.</li>
<li>Those who sneak (notably <strong>Elora</strong> and <strong>Maledurk</strong>) make Stealth checks and succeed in getting a view into a clearing.</li>
</ul>
</li>
<li>
<p><strong>Discovery: a massive carcass and “bees” the size of cats</strong></p>
<ul>
<li>
<p>In the clearing, they find:</p>
<ul>
<li>The carcass of an <strong>enormous beast</strong> (described as dinosaur-sized), dead for a long time and difficult to identify due to decay.</li>
<li>This carcass is the source of the intense decay smell and the savory “gravy” scent.</li>
</ul>
</li>
<li>
<p>Swarming around and within the carcass are bee-like creatures:</p>
<ul>
<li>Each individual is <strong>about the size of a cat</strong>.</li>
<li>They behave like bees—flying in and out, landing on the carcass, climbing inside, then leaving again.</li>
<li>They have unsettling features: <strong>skull-like heads</strong> and visible <strong>stingers</strong> (and also teeth).</li>
</ul>
</li>
<li>
<p>The party discusses implications:</p>
<ul>
<li>Bone marrow suggests bones must be accessed; the group wonders how these creatures crack into such large bones.</li>
<li>Elora notes that in real bee colonies, different roles exist, and they may be seeing only certain types (drones/workers), not necessarily the ones adapted for heavy work.</li>
</ul>
</li>
</ul>
</li>
<li>
<p><strong>Where is the “hive”?</strong></p>
<ul>
<li>
<p>The party initially considers following the bees to a separate nest.</p>
</li>
<li>
<p>Elora makes a <strong>Nature check</strong> while observing behavior and concludes:</p>
<ul>
<li>The nest might actually be <strong>inside the carcass itself</strong>.</li>
</ul>
</li>
<li>
<p>The party looks for evidence of “honey” being carried (dripping, coating, etc.) but does not see obvious residue on the bees.</p>
</li>
</ul>
</li>
<li>
<p><strong>Planning an approach</strong></p>
<ul>
<li>
<p>The party brainstorms multiple tactics:</p>
<ul>
<li><strong>Smoke</strong> to calm them (based on normal beekeeping behavior).</li>
<li><strong>Fireball</strong> to destroy them outright (debated; not chosen immediately).</li>
<li><strong>Telekinesis</strong> to move bees or tear into the carcass (but the full carcass is too massive, and unseen objects inside can’t be targeted).</li>
<li><strong>Insect Plague</strong> as a possible counter-swarm.</li>
<li><strong>Leomund’s Tiny Hut</strong> as a potential safe zone (also debated, since it could trap them inside with angry bees outside).</li>
</ul>
</li>
<li>
<p>They decide to try smoke first and prepare a backup plan if the bees react aggressively.</p>
</li>
</ul>
</li>
<li>
<p><strong>Starting the smoke plan</strong></p>
<ul>
<li>
<p>The party lights a fire near the carcass using wet fuel to produce heavy smoke, while staying in cover near the treeline.</p>
</li>
<li>
<p>Elora observes with another Nature check:</p>
<ul>
<li>Smoke appears to affect the bees in the open area; they become somewhat less active near the smoke.</li>
<li>However, the smoke may not be penetrating <strong>deep inside the carcass</strong>, limiting its effectiveness where the hive/honey might be.</li>
</ul>
</li>
</ul>
</li>
<li>
<p><strong>Elora (bear form) tests the bees’ reaction</strong></p>
<ul>
<li>
<p>Elora, as a bear, steps into the clearing in a calm, steady manner.</p>
</li>
<li>
<p>The bees notice her:</p>
<ul>
<li>At least one approaches and buzzes around her, but <strong>does not attack</strong> at first.</li>
</ul>
</li>
<li>
<p>Elora continues walking quietly, noting the bees remain near her but are not immediately aggressive, likely influenced by the smoke.</p>
</li>
</ul>
</li>
<li>
<p><strong>The party joins—and triggers a behavioral shift</strong></p>
<ul>
<li>
<p>Elora calls back for the others to come support her as she approaches the carcass.</p>
</li>
<li>
<p>When additional party members step out of cover into the clearing:</p>
<ul>
<li>Elora immediately notices the bees’ behavior changes.</li>
<li>The bees <strong>swarm en masse</strong> toward the newcomers.</li>
<li>Maledurk becomes a primary target as the bees begin to <strong>sting him</strong>.</li>
</ul>
</li>
<li>
<p>The session ends at the moment the swarm turns hostile, with the party in the clearing near the carcass and Maledurk under attack.</p>
</li>
</ul>
</li>
</ul>

</details></p>

]]></content:encoded>
    </item>
    <item>
      <title>Session 08: Occupational Hazards of Wizardry</title>
      <link>https://ndg.zarquan.fyi/posts/ndg/session-08/</link>
      <pubDate>Sun, 07 Dec 2025 12:00:00 -0700</pubDate>
      <guid>https://ndg.zarquan.fyi/posts/ndg/session-08/</guid>
      <description>The party destroys an ancient lich but uncovers a far more dangerous legacy in its cursed crown, then follows their quest onward into a desolate land where a terrifying black salt storm bears down on them, demanding both courage and ingenuity to survive.</description>
      <content:encoded><![CDATA[<p>The crypt lay silent once more, its ancient stones still warm with the echo of violence. Dust drifted slowly through the air where the lich had stood moments before, its body reduced to nothing but fragments and ash. The crown lay upon the floor, innocuous at first glance—dull metal, unadorned save for its cruel symmetry—yet it radiated a gravity that none of them could ignore.</p>
<p>Thorn was the first to step toward it.</p>
<p>The moment the crown touched his brow, the world broke open.</p>
<p>He fell, not as a body collapsing but as a mind plunging into depths it had never known. Darkness swallowed him, then fractured into visions that came without mercy or warning. He stood upon a vast battlefield, the ground choked with bodies, the air ringing with the clash of steel and the hollow groans of the dead. An army of undead moved at his command, and with that command came a terrible, intoxicating certainty: life was an enemy to be extinguished. The feeling was not alien—it was intimate, as though it had always waited for him, dormant.</p>
<p>The vision shattered and reformed. Now he was in a stone laboratory thick with smoke and acrid scents, surrounded by vials, cauldrons, and half-decayed tomes. His hands—no, the lich’s hands—moved with obsessive precision. Something was missing. One final component, one essential truth, hovered just out of reach. The ritual for immortality lay incomplete, its failure both infuriating and confusing, for he could not even remember what success was meant to look like.</p>
<p>Then the throne room: vaulted stone, banners hanging in solemn ranks, courtiers frozen in fear. He sat upon a throne, crowned, regal—and monstrous. When he rose and crossed the chamber to a mirror, the truth revealed itself in stark relief. His reflection was no longer alive. His skin had faded to ash-gray, his eyes sunken, his features stripped of warmth and color, as though life itself had been leeched away, leaving only will behind. The crown rested easily upon his head, inseparable, sovereign.</p>
<p>Around Thorn’s fallen body, the others reacted with alarm. Elora knelt beside him, her instincts screaming that this was no simple faint. Magic clung to him like a second skin, cold and invasive. Lesser efforts to restore him slid off harmlessly, accomplishing nothing. Only when Elora drew upon deeper, purer power did the spell take hold. With a sharp clatter, the crown fell free, and Thorn gasped as consciousness rushed back into him.</p>
<p>He woke on the stone floor, heart hammering, the visions still burning behind his eyes. He remembered everything.</p>
<p>When he spoke, he told them of the battlefield in the valley beyond the glacier—how the ice had once lain farther back, how centuries must have passed. He told them of the ritual for immortality, written in deep, alien runes he had somehow understood in the vision but could no longer read. He told them of the crown’s promise, the way it had magnified his power and whispered that next time would be different—that next time he could master it instead of being mastered.</p>
<p>Even as he spoke, his gaze betrayed him. Again and again, his eyes drifted to the crown on the floor, his attention pulled like iron filings toward a lodestone. The others noticed. Concern passed silently between them.</p>
<p>Maledurk was the first to voice it. There was something wrong with the crown—something hungry. It was not merely dangerous; it was persuasive. Elora tested it carefully, lifting it without placing it upon her head. In her hands it felt like nothing more than cold metal. Magic lingered within it, yes, but it slept, revealing nothing of its true nature unless worn. That made it more troubling, not less.</p>
<p>In the end, they chose caution over fear. The crown was wrapped and stowed away, watched carefully, its presence acknowledged but not indulged. Thorn agreed—at least aloud—to be observed, to be questioned if his behavior changed. Whether the agreement eased the crown’s pull on him was another matter entirely.</p>
<p>With the lich destroyed and its moss harvested, there was nothing more to be found in the crypt. They climbed back into the cold air and turned their thoughts to the wider task still before them. One ingredient down. Four yet to be claimed.</p>
<p>They returned to the glade, where the ancient tree awaited them. As Elora stepped beneath its boughs, she felt a momentary resistance, as though the forest itself hesitated before allowing her passage. It passed as quickly as it came, leaving behind only unease. Neither the lich moss nor the hidden crown revealed themselves, and the tree accepted their report without suspicion, offering guidance toward the next trial: black salt, born of a devastating storm that scoured the land clean, leaving nothing behind unless seized from the tempest itself.</p>
<p>The world shifted again.</p>
<p>They emerged into a barren desert, scrub and stone stretching to every horizon. Far to the east, a dark wall stained the sky—a storm unlike any other, low and massive, devouring the landscape as it advanced. Even at a distance, it radiated menace.</p>
<p>They watched it for a long while, gauging its speed, its path. Time enough to plan, perhaps—but not to delay. Tempest took to the air, flying out to meet it, her figure shrinking against the enormity of the approaching wall. As she drew nearer, sound struck her first: a deafening roar like a thousand storms layered atop one another, the ground itself trembling beneath the assault. The storm was not rain, not sand, but something worse—fine black grains hurled in every direction at once, chaotic and violent, obscuring everything within.</p>
<p>The wind battered her mercilessly, tugging and twisting, threatening to pull her into the heart of it. From her vantage, she could see no pattern, no eye, no safe passage—only raw, destructive force rolling inexorably onward.</p>
<p>When she turned back, the message was clear. This storm would not be reasoned with. It would have to be endured, outwitted, or defied.</p>
<p>As the dark wall crept closer, the party gathered once more, minds racing with half-formed plans and dangerous possibilities. Stone walls, magic hands, daring approaches—all lay on the table. The storm was coming, and with it, the next test of their resolve.</p>
<p>The desert wind carried the first bitter taste of black salt as the horizon darkened, and the moment of choice drew near.</p>
<hr>


<p><details >
  <summary markdown="span">Session Notes</summary>
  <ul>
<li>
<p><strong>Recap / immediate aftermath of the previous session</strong></p>
<ul>
<li>
<p>The party had previously opened a sarcophagus and found what they assumed was a <strong>lich</strong> inside.</p>
</li>
<li>
<p>The party attempted to remove a <strong>crown</strong> from the lich.</p>
</li>
<li>
<p>The lich stood up and a major fight ensued.</p>
</li>
<li>
<p>The party ultimately defeated the lich by <strong>disintegrating</strong> him.</p>
</li>
<li>
<p>After the lich was destroyed, the party retrieved <strong>lich moss</strong> from the lich’s skull.</p>
</li>
<li>
<p>The crown was found on the floor after the fight.</p>
</li>
<li>
<p><strong>Thorn</strong> picked up the crown and placed it on his head.</p>
<ul>
<li>When Thorn put the crown on, it <strong>resized itself</strong> to perfectly fit his head.</li>
<li>The DM described a <strong>shadow falling over Thorn’s face</strong> as he wore it.</li>
</ul>
</li>
</ul>
</li>
<li>
<p><strong>Thorn’s crown visions and collapse</strong></p>
<ul>
<li>
<p>Immediately after putting on the crown, the DM asked <strong>Thorn</strong> to make a <strong>Wisdom saving throw</strong>.</p>
</li>
<li>
<p>Thorn began experiencing involuntary visions (described as memories running through his mind that he could not control and had never experienced):</p>
<ul>
<li>
<p><strong>Vision 1: A vast battlefield</strong></p>
<ul>
<li>Thorn saw a battlefield in a valley with <strong>thousands of combatants</strong>.</li>
<li>The living forces fought against an <strong>army of undead creatures</strong>.</li>
<li>Thorn felt a <strong>kinship with the undead</strong> and the desire to <strong>destroy the living</strong>.</li>
</ul>
</li>
<li>
<p><strong>Vision 2: A stone “laboratory” room</strong></p>
<ul>
<li>Thorn saw a stone room with equipment such as <strong>beakers, vials, bubbling pots</strong>, and <strong>smoke</strong>.</li>
<li>Thorn had the feeling that he was trying to complete something and needed <strong>one more component</strong> to finish a ritual, but he didn’t know what it was in that moment.</li>
</ul>
</li>
<li>
<p><strong>Vision 3: A castle throne room</strong></p>
<ul>
<li>Thorn saw himself in a royal chamber, seated on a <strong>throne</strong>, looking out at people.</li>
<li>The people looked <strong>shocked and terrified</strong>, but Thorn did not know why.</li>
</ul>
</li>
<li>
<p>After these flashes, the vision went <strong>black</strong>.</p>
</li>
</ul>
</li>
<li>
<p>In the physical crypt, the rest of the party saw <strong>Thorn fall to the ground and pass out</strong>.</p>
<ul>
<li>Thorn did not lose hit points due to the visions themselves (though he was still down some HP from the prior fight).</li>
</ul>
</li>
</ul>
</li>
<li>
<p><strong>Clarifying Thorn’s state inside the visions</strong></p>
<ul>
<li>
<p>Thorn clarified that while in the visions:</p>
<ul>
<li>He knew it was <strong>himself</strong> observing, but he was seeing memories from <strong>another being’s perspective</strong>.</li>
</ul>
</li>
<li>
<p>The DM confirmed:</p>
<ul>
<li>Thorn recognized himself as “him,” but was <strong>observing another’s memories</strong> from that being’s perspective.</li>
<li>While Thorn was in this state, he was <strong>completely unaware</strong> of what was happening in the crypt room around his body.</li>
</ul>
</li>
</ul>
</li>
<li>
<p><strong>Thorn attempts to interact with the visions</strong></p>
<ul>
<li>
<p>Thorn proposed attempting to interact with the visions—specifically, returning to the throne room and looking into a mirror to see why everyone was shocked.</p>
</li>
<li>
<p>The DM asked Thorn to make <strong>another Wisdom saving throw</strong>.</p>
</li>
<li>
<p>Thorn’s control increased:</p>
<ul>
<li>
<p>Thorn returned to the throne room vision.</p>
</li>
<li>
<p>The DM described Thorn standing up, and the crowd <strong>recoiling</strong> and stepping back as if startled by his movement.</p>
</li>
<li>
<p>Thorn moved down from the dais as people backed away, staring.</p>
</li>
<li>
<p>Thorn found a mirror and approached it.</p>
<ul>
<li>
<p>In the mirror, Thorn saw himself wearing regal robes and the same <strong>crown</strong>.</p>
</li>
<li>
<p>His reflection appeared disturbing and altered:</p>
<ul>
<li>His eyes looked <strong>sunken</strong>.</li>
<li>He had a <strong>scowl</strong> he hadn’t realized he was making.</li>
<li>His complexion had darkened to an <strong>extremely gray</strong> tone.</li>
<li>His reflected appearance was almost entirely <strong>grayscale</strong>, while everything else remained in normal color.</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li>
<p>Thorn concluded (in the party’s discussion) that this seemed like he was <strong>becoming the lich</strong> or merging with it (“both of us at one”).</p>
</li>
</ul>
</li>
<li>
<p><strong>Party attempts to remove the crown from Thorn</strong></p>
<ul>
<li>
<p><strong>Elora</strong> attempted to remove the crown from Thorn while he was unconscious, using <strong>Mage Hand</strong>.</p>
<ul>
<li>The DM stated the crown <strong>did not move</strong>.</li>
<li>The DM joked that Thorn’s head bounced around as she tried.</li>
</ul>
</li>
<li>
<p>During this time, Thorn confirmed:</p>
<ul>
<li>What he “saw” was the vision, while the party “saw” his body on the floor in the crypt.</li>
</ul>
</li>
<li>
<p>Elora considered that <strong>Greater Restoration</strong> might be required to remove the crown.</p>
</li>
</ul>
</li>
<li>
<p><strong>Thorn explores additional visions in more detail</strong></p>
<ul>
<li>
<p>Thorn stated he believed this was not simply a dream and that he was receiving glimpses of the past (though he did not know how far in the past).</p>
</li>
<li>
<p>The DM confirmed Thorn now had enough control to <strong>choose</strong> which visions to revisit.</p>
</li>
<li>
<p><strong>Revisiting the laboratory vision</strong></p>
<ul>
<li>
<p>Thorn returned to the laboratory-like scene.</p>
</li>
<li>
<p>The DM described:</p>
<ul>
<li>Numerous vials, cauldrons, bubbling substances, and smoke in the air.</li>
<li>Thorn strongly sensed he was conducting a <strong>ritual</strong>.</li>
<li>Thorn felt the process was <strong>incomplete</strong> and “not quite right,” but also felt confused because he knew it wasn’t working while not knowing the outcome he sought.</li>
</ul>
</li>
<li>
<p>Thorn searched for clues (such as a journal or symbols).</p>
<ul>
<li>
<p>Thorn found what appeared to be an <strong>ancient book</strong>:</p>
<ul>
<li>Its pages were partially rotted and the binding was nearly gone.</li>
<li>The writing was in the same style of <strong>Deep Speech runes</strong> as the runes inscribed around the crypt chamber.</li>
<li>Thorn realized he could <strong>read it in that moment</strong>, even though he could not read the chamber’s runes normally.</li>
<li>The book described a process for <strong>immortality</strong>.</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li>
<p><strong>Revisiting the battlefield vision</strong></p>
<ul>
<li>
<p>Thorn returned to the battlefield.</p>
</li>
<li>
<p>Thorn attempted to identify the location.</p>
<ul>
<li>
<p>The DM requested an <strong>Investigation check</strong>.</p>
</li>
<li>
<p>Thorn rolled <strong>27</strong>.</p>
</li>
<li>
<p>Thorn recognized the battlefield valley as the same <strong>valley the party had walked through</strong> before reaching the glacier where they found the crypt.</p>
<ul>
<li>Thorn realized that, in the vision’s time, the glacier was <strong>farther into the valley</strong> than it is now.</li>
<li>This implied <strong>significant time had passed</strong>, with the glacier having moved since the time of the battle.</li>
</ul>
</li>
</ul>
</li>
<li>
<p>Thorn asked about personal vulnerability in the vision.</p>
<ul>
<li>The DM indicated Thorn was <strong>behind the lines</strong> and not immediately vulnerable to being attacked.</li>
<li>Thorn felt some fear and realized the undead side was being <strong>pushed back</strong>, suggesting losses and the possibility of defeat.</li>
</ul>
</li>
<li>
<p>Thorn asked who he was in the vision (leader vs. pawn).</p>
<ul>
<li>
<p>The DM described Thorn as being in a <strong>leadership position</strong>:</p>
<ul>
<li>Thorn was elevated in the back, watching the battle.</li>
<li><strong>Undead lieutenants</strong> stood behind him, discussing and watching events.</li>
<li>A table with battlefield planning pieces (“little army men”) was present, suggesting command decisions.</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li>
<p><strong>Thorn attempts to remove the crown inside the vision</strong></p>
<ul>
<li>
<p>Thorn attempted to return to his companions by removing the crown while in the battlefield vision.</p>
</li>
<li>
<p>The DM stated:</p>
<ul>
<li>Thorn was <strong>unable</strong> to lift the crown off his head in the vision.</li>
<li>The attempt caused the vision to collapse back into <strong>blackness</strong>.</li>
</ul>
</li>
</ul>
</li>
<li>
<p><strong>Elora’s restorative magic removes the crown</strong></p>
<ul>
<li>
<p>Back in the crypt, Elora decided to try <strong>Lesser Restoration</strong> on Thorn.</p>
<ul>
<li>The DM ruled that <strong>Lesser Restoration</strong> produced <strong>no discernible change</strong> and was not strong enough to counter the crown’s effect.</li>
</ul>
</li>
<li>
<p>Elora then cast <strong>Greater Restoration</strong>.</p>
<ul>
<li>This time, the magic took hold.</li>
<li>A moment later, the crown <strong>fell off Thorn’s head</strong> onto the floor.</li>
<li>Thorn <strong>woke up</strong> on the crypt floor with his friends around him.</li>
<li>The crown lay next to him, no longer on his head.</li>
</ul>
</li>
<li>
<p>The DM confirmed Thorn <strong>remembered everything</strong> he had seen.</p>
</li>
</ul>
</li>
<li>
<p><strong>Thorn recounts the crown experience and what he learned</strong></p>
<ul>
<li>
<p>Thorn shared details of what occurred:</p>
<ul>
<li>
<p>Wearing the crown caused him to experience and interact with the lich’s memories.</p>
</li>
<li>
<p>He observed scenes including:</p>
<ul>
<li>A major undead battle in the same valley outside the crypt.</li>
<li>A laboratory ritual process tied to <strong>immortality</strong>, recorded in Deep Speech.</li>
<li>A throne room moment where the crowned figure appeared frightening and altered (grayscale, sunken eyes, darkened complexion).</li>
</ul>
</li>
</ul>
</li>
<li>
<p>The group discussed whether the information was merely historical or potentially useful.</p>
</li>
<li>
<p>Thorn wondered whether wearing the crown again might allow him to learn more or interact further (including the possibility of influencing outcomes), but no definitive conclusion was reached.</p>
</li>
</ul>
</li>
<li>
<p><strong>Party debate: keep or discard the crown</strong></p>
<ul>
<li>
<p>The party discussed carrying the crown “just in case” it mattered later.</p>
</li>
<li>
<p><strong>Maledurk</strong> expressed concern that the crown seemed <strong>evil</strong>:</p>
<ul>
<li>He was unsure it was worth carrying.</li>
<li>He worried it could influence any or all of the party members.</li>
<li>He noted that dark magic could corrupt a user over time.</li>
</ul>
</li>
<li>
<p>The DM described an immediate ongoing effect on Thorn:</p>
<ul>
<li>Thorn could <strong>barely take his eyes off the crown</strong>.</li>
<li>Even while talking, his gaze kept drifting back to it.</li>
<li>The DM stated Thorn <strong>missed the power</strong> he felt while wearing it.</li>
</ul>
</li>
<li>
<p>The DM requested <strong>Insight checks</strong> from the others to see whether they noticed Thorn’s fixation.</p>
<ul>
<li>The party members making the checks noticed Thorn’s attention was split and repeatedly drawn to the crown.</li>
<li>This was taken as a sign that the crown’s influence was not good for the party’s safety or cohesion.</li>
</ul>
</li>
</ul>
</li>
<li>
<p><strong>Elora tests holding the crown without wearing it</strong></p>
<ul>
<li>
<p>Elora chose to <strong>pick up and hold the crown</strong> without putting it on.</p>
</li>
<li>
<p>The DM had Elora make an <strong>Arcana check</strong> while holding it.</p>
<ul>
<li>Elora could feel the crown contained <strong>magic</strong>, but holding it did <strong>not</strong> affect her.</li>
<li>The DM stated Elora could not determine the crown’s specific magical effect merely by holding it.</li>
<li>The DM added that if Elora had found it casually (e.g., on the side of a mountain), it would seem like a <strong>normal</strong> crown and would not obviously read as magical.</li>
</ul>
</li>
<li>
<p>Based on this, Elora’s position was to keep it stored (implying it might only trigger effects when worn).</p>
</li>
</ul>
</li>
<li>
<p><strong>The crown’s temptation and Thorn’s internal thoughts</strong></p>
<ul>
<li>
<p>The DM stated Thorn could feel that wearing the crown enhanced his magical power:</p>
<ul>
<li>Everything Thorn was capable of would be <strong>stronger</strong> with it on.</li>
</ul>
</li>
<li>
<p>Thorn noted a concern:</p>
<ul>
<li>When he wore it, he was forced into visions and therefore couldn’t use it practically in combat.</li>
</ul>
</li>
<li>
<p>The DM suggested Thorn’s earlier collapse happened because he wasn’t prepared for the “battle of wills” against the crown.</p>
</li>
<li>
<p>The DM stated Thorn now believed he could <strong>outwit</strong> the crown, overpower it, and use it for himself.</p>
</li>
<li>
<p>The DM clarified:</p>
<ul>
<li>Thorn was not compelled to seize it; rather, these were thoughts in Thorn’s mind.</li>
<li>Thorn could choose whether or not to share those thoughts with the group.</li>
</ul>
</li>
</ul>
</li>
<li>
<p><strong>Final decision: the party keeps the crown</strong></p>
<ul>
<li>
<p>The party voted and decided to <strong>keep</strong> the crown.</p>
<ul>
<li>Elora planned to store it in her backpack.</li>
<li>Maledurk yielded his objection but stated he would <strong>avoid touching</strong> the crown so that at least one party member would remain clear-headed.</li>
</ul>
</li>
<li>
<p>The party agreed to watch Thorn for unusual behavior; Thorn asked the others to keep an eye on him while he carried it (or while it was with them).</p>
</li>
<li>
<p>The DM added a practical note:</p>
<ul>
<li>Back in the crypt, the party could see runes in the chamber but <strong>could not read</strong> them now.</li>
<li>Thorn only understood Deep Speech writing while inside the crown visions, not in the crypt itself.</li>
</ul>
</li>
</ul>
</li>
<li>
<p><strong>Leaving the crypt</strong></p>
<ul>
<li>The party confirmed they had fully explored the area and found no further passages, holes, or exits.</li>
<li>The party prepared to climb back out and leave.</li>
<li>They confirmed they had already collected the <strong>lich moss</strong> from the lich’s remains.</li>
</ul>
</li>
<li>
<p><strong>Teleporting back to the glade and speaking to the magical tree</strong></p>
<ul>
<li>
<p>The party reviewed their remaining objectives:</p>
<ul>
<li>They had acquired the lich moss, and there were <strong>four more items/ingredients</strong> to find.</li>
</ul>
</li>
<li>
<p>The party used their <strong>Wand of Teleportation</strong> to return to the glade where the magical tree had previously spoken to them.</p>
<ul>
<li>They could not teleport directly into the glade itself because it was <strong>warded</strong> against direct teleportation.</li>
<li>They teleported to a nearby location they knew and <strong>walked in</strong>.</li>
<li>The tree was recalled as being named <strong>Jareth</strong>.</li>
</ul>
</li>
<li>
<p>Jareth asked how things went and what the party found.</p>
</li>
<li>
<p>The party decided:</p>
<ul>
<li>They would tell Jareth they found the <strong>lich moss</strong> but had <strong>no lead</strong> on the other four items.</li>
<li>They would <strong>not</strong> mention the crown or Thorn’s crown experience, as they were unsure whether they could fully trust Jareth.</li>
</ul>
</li>
</ul>
</li>
<li>
<p><strong>Elora feels resistance entering the glade</strong></p>
<ul>
<li>
<p>As they entered the glade, the DM asked Elora to make a <strong>Wisdom saving throw</strong>.</p>
<ul>
<li>Elora rolled <strong>20</strong>.</li>
</ul>
</li>
<li>
<p>The DM described that Elora briefly felt as if her <strong>backpack</strong> “wouldn’t enter” the glade:</p>
<ul>
<li>There was a slight resistance for a moment.</li>
<li>Then the backpack entered normally and everything seemed fine.</li>
</ul>
</li>
<li>
<p>The party discussed what might have triggered the resistance:</p>
<ul>
<li>Elora’s backpack contained both the <strong>lich moss</strong> and the <strong>crown</strong>.</li>
<li>Maledurk suspected the crown might not want to enter (given what it did to Thorn).</li>
<li>The party noted that when the lich moss was acquired, it did not cause any similar reaction.</li>
</ul>
</li>
<li>
<p>Elora checked her backpack and confirmed:</p>
<ul>
<li>The crown was <strong>still there</strong>.</li>
<li>Neither the moss nor the crown was currently reacting.</li>
</ul>
</li>
</ul>
</li>
<li>
<p><strong>Choosing the next ingredient: black salt</strong></p>
<ul>
<li>
<p>The party asked Jareth what to do next.</p>
</li>
<li>
<p>The party selected <strong>black salt</strong> as the next ingredient to pursue.</p>
</li>
<li>
<p>Jareth reminded them what they had previously been told:</p>
<ul>
<li>Black salt is associated with a <strong>storm</strong> characterized by high winds and destructive force.</li>
<li>The unusual aspect is that <strong>none of the salt remains</strong> after the storm passes.</li>
<li>The only way to collect it is to gather it <strong>from within the storm while it is happening</strong> (or at least close enough to collect it as it moves through).</li>
</ul>
</li>
</ul>
</li>
<li>
<p><strong>Teleportation to a desert-like region</strong></p>
<ul>
<li>
<p>Jareth prepared to send the party onward again.</p>
<ul>
<li>The tree bowed/shook slightly.</li>
<li>The party felt teleportation and was transported.</li>
</ul>
</li>
<li>
<p>The party arrived in an area described as:</p>
<ul>
<li>A desert-like environment (compared to something like the <strong>California desert</strong> rather than a massive dune desert).</li>
<li>Flat scrubland with sparse brush, no trees in sight.</li>
<li>Mountains far off to the north and south (miles away and not extremely tall).</li>
<li>Open space to the west with no visible mountains.</li>
</ul>
</li>
<li>
<p>To the east, the party saw a low, dark cloud or wall on the horizon that appeared to be a storm.</p>
<ul>
<li>After watching briefly, the party believed it was <strong>getting closer</strong>.</li>
<li>The DM estimated that if it moved like a rainstorm, it might take <strong>an hour or more</strong> to reach their position.</li>
</ul>
</li>
</ul>
</li>
<li>
<p><strong>Planning how to survive and collect black salt</strong></p>
<ul>
<li>
<p>The party discussed whether to stay in the storm’s current path or shift position:</p>
<ul>
<li>The DM indicated that if the storm stayed on its current path, the party would likely be <strong>engulfed</strong>.</li>
<li>The party considered moving somewhat to the side to be safer, while still close enough to harvest black salt.</li>
</ul>
</li>
<li>
<p>The party brainstormed collection methods:</p>
<ul>
<li>
<p><strong>Mage Hand</strong> was suggested as a way to reach into the storm, but it was noted to have a <strong>30-foot range</strong>, requiring close approach.</p>
</li>
<li>
<p>Using a <strong>backpack</strong> or container to catch salt was discussed (e.g., opening a bag to let the salt blow in).</p>
</li>
<li>
<p>One member mentioned possibly creating <strong>vines</strong> or something sticky for the salt to cling to, then collecting it afterward.</p>
</li>
<li>
<p>A <strong>Wall of Stone</strong> idea was raised:</p>
<ul>
<li>The idea was that salt might strike the stone and fall nearby for collection.</li>
</ul>
</li>
<li>
<p>A <strong>Ring of Protection</strong> was mentioned as a protective measure, but it was clarified that it increases <strong>armor class</strong> rather than directly shielding from environmental hazards.</p>
</li>
</ul>
</li>
<li>
<p>The party considered recon tactics:</p>
<ul>
<li>Because the storm was still distant and hard to judge at their current vantage point, a party member proposed flying out to evaluate the storm’s edge, speed, and danger.</li>
</ul>
</li>
</ul>
</li>
<li>
<p><strong>A party member flies to scout the storm</strong></p>
<ul>
<li>
<p>One party member flew out toward the storm for reconnaissance.</p>
<ul>
<li>The DM noted the storm was still far away; the flight took about <strong>20 minutes</strong> to reach it.</li>
</ul>
</li>
<li>
<p>As the scout approached:</p>
<ul>
<li>
<p>The first noticeable change was the <strong>sound</strong>:</p>
<ul>
<li>It sounded like the most intense rainstorm imaginable.</li>
<li>The ground seemed to thunder with force.</li>
</ul>
</li>
<li>
<p>Visually, it appeared as a <strong>wall</strong> of darkness and dense particles.</p>
<ul>
<li>Unlike rain (where you can still see terrain through the rainfall), the storm was so dense the scout could not see the ground through it.</li>
<li>The storm looked like fine grains of <strong>black material</strong>, like sand, flying through the air.</li>
</ul>
</li>
</ul>
</li>
<li>
<p>The DM asked the scout for a <strong>Perception check</strong>.</p>
<ul>
<li>The scout rolled <strong>18</strong>.</li>
</ul>
</li>
<li>
<p>Results of the perception:</p>
<ul>
<li>
<p>The black particles did not simply fall downward like rain; they seemed to fly in <strong>all directions</strong> in inconsistent, random ways.</p>
</li>
<li>
<p>It resembled a tornado in chaotic motion, but without a clear cyclone pattern.</p>
</li>
<li>
<p>There were <strong>high winds</strong> coming off the storm.</p>
</li>
<li>
<p>The winds were <strong>unpredictable</strong>:</p>
<ul>
<li>The scout felt blown side-to-side.</li>
<li>Sometimes the winds pushed him toward the storm, sometimes away.</li>
</ul>
</li>
<li>
<p>The scout became concerned that getting too close might:</p>
<ul>
<li>Risk being <strong>sucked into</strong> the storm, or</li>
<li>Risk being driven into the ground or <strong>knocked down</strong> when the storm overtook the area.</li>
</ul>
</li>
<li>
<p>The scout could not determine an obvious pattern to the storm’s movement or internal flow.</p>
</li>
</ul>
</li>
</ul>
</li>
<li>
<p><strong>Session stopping point and immediate next steps</strong></p>
<ul>
<li>
<p>The scout expressed interest in flying <strong>behind</strong> the storm next, to evaluate:</p>
<ul>
<li>Whether there were winds behind it,</li>
<li>What kind of damage or terrain effect it caused,</li>
<li>Whether the party could safely approach and travel along behind it to harvest salt with less risk.</li>
</ul>
</li>
<li>
<p>The DM indicated they would explore these options <strong>next session</strong>, including what the terrain looked like behind the storm and whether tactics like <strong>Wall of Stone</strong> might help.</p>
</li>
</ul>
</li>
</ul>

</details></p>

]]></content:encoded>
    </item>
    <item>
      <title>Session 07: One Down, Four to Go</title>
      <link>https://ndg.zarquan.fyi/posts/ndg/session-07/</link>
      <pubDate>Sun, 23 Nov 2025 12:00:00 -0700</pubDate>
      <guid>https://ndg.zarquan.fyi/posts/ndg/session-07/</guid>
      <description>The party enters Knogbrüth’s crypt, awakens the lich’s undead shell, annihilates it in a desperate clash of magic and fire, claims the precious moss they seek, and unwittingly bound Thorn to a shadowed, crown-borne power.</description>
      <content:encoded><![CDATA[<p>The corridors of the lich’s tomb seemed to inhale and exhale around them, the stone breathing an ancient chill that clung to the travelers’ skin. The air held a taut quiet, stretched thin after the trials already endured, as if the tomb itself were listening. When at last the sealed library door yielded to their keys, the group stepped through with a shared and wordless understanding: whatever lingered beyond this next threshold would not welcome them.</p>
<p>They entered the crypt.</p>
<p>Two steps lifted the platform at the chamber’s center, where a sarcophagus lay carved in cold stone. Thorn’s sharp gaze skimmed the walls first, tracing the neat, deliberate lines of inscriptions that bore none of the frenzied scrawl of a tormented soul. Instead, the words flowed with the unsettling precision of something ancient and alien, marked in the curling, angular script of Deep Speech. The language itself felt like a presence in the room, coiled and waiting. Elora could not read it, but she felt its purpose like a pressure against her temples. These were no mere memorial etchings. They were wards. Prayers. Anchors.</p>
<p>Maledurk, simple in desire and steadfast in courage, moved toward the sarcophagus before hesitation could claim him. The elvish script along its lid proclaimed the tomb of Knogbrüth the Lich—felled long ago by Svensson the Bold. Even so, Maledurk eyed it with suspicion. A lich’s death was rarely the end.</p>
<p>Stone grated. His powerful arms strained. The lid lurched, slipped, and crashed to the floor in a thunderous boom that rang like a war-gong through the crypt. The stone shattered; the silence shattered with it.</p>
<p>Within the sarcophagus lay the skeletal remains of the lich—a rotted crown upon its skull, a strange moss blooming pale across bare bone. The sight tugged at something instinctive and fearful in each of them, though none spoke it aloud.</p>
<p>Thorn reached with mageborn delicacy to lift the crown from the skull, meaning to clear the way for the moss they sought. The moment metal separated from bone, the tomb erupted with a scream.</p>
<p>It tore the air. It tore into them. Three of them staggered, stunned by the sound that felt carved from the abyss itself.</p>
<p>The corpse sat upright.</p>
<p>Eyesockets glowed with a hateful, residual spark of life. Its limbs cracked as it moved, sinew long dead and yet somehow compelled to motion. The scream died—but the malice behind it did not.</p>
<p>Tempest, ever unpredictable, struck first. Her fist cracked against ancient bone—not elegant, perhaps, but effective enough to break the scream’s hold upon her companions. The lich’s head snapped toward her in silent fury. Its dead fingers brushed her arm, sending icy numbness crawling along her veins. She resisted the creeping paralysis by sheer force of will.</p>
<p>That defiance earned its wrath.</p>
<p>It raised a single finger—a gesture almost gentle—and from it burst a beam of death. Malladurk felt the world tear around him, heat and cold and oblivion fused into one blinding instant. The spell sought to unmake him, to turn his body to dust. It failed by the narrowest margin only because the dragonborn refused to let his own existence be unstitched.</p>
<p>But he understood then: this was no weakened remnant. This was a thing that had once ruled death itself.</p>
<p>Elora moved before fear could root her. She drew the primal might of draconic transformation into her limbs, her skin shimmering with draconic power as she ascended into the air. With a roar all her own, she unleashed a torrent of flame that bathed the lich in burning light. Bone charred. Fleshless ribs glowed red.</p>
<p>Thorn summoned a blade of pure arcane force, sending it singing through the smoky air. Its edge carved into ancient bone with magical precision.</p>
<p>Then Malladurk, battered but unbroken, did the only thing his battered instincts could conjure: he leapt bodily upon the lich, tackling it to the ground in a collision that cracked stone and bone alike. With one massive hand, he reached for the moss on its skull, fighting to scrape free even a single handful.</p>
<p>Though he could not grasp it yet, his assault held the lich down long enough for Tempest’s next wave of chaos.</p>
<p>Wild magic churned within her like a storm begging to be released. She shaped it this time—not into a beam or burst, but into an inferno. Firestorm blossomed around the lich in twisting spirals of white-gold flame. The chamber roared. Vines ignited. The heat shook dust from the ceiling as the conflagration swallowed the undead creature whole.</p>
<p>When the flames died, nothing remained of the lich’s body but a scorched skull resting amid soot and ash—and the stubborn, unburned moss still clinging to it.</p>
<p>Tempest vanished in the spell’s wake—hurtled for a heartbeat into the silent astral void—before reappearing breathless among her companions. Only a moment had passed, but something in her eyes suggested she’d glimpsed the vast, indifferent tapestry of realms far beyond their own.</p>
<p>A faint rattling drew their attention. The crown—the one Thorn had removed—shook violently upon the stone floor, as though something within were clawing to be released. The group shared a look weighted with dread. A phylactery? A trap? A relic of power? Any answer seemed plausible—and all dangerous.</p>
<p>Elora gathered the moss with careful hands. The mission could not falter here.</p>
<p>They debated the crown’s fate, weighing caution against the promise of arcane knowledge. Ultimately, Thorn stepped forward. The pull of curiosity—and perhaps something deeper—drew him to the artifact. He lifted it, feeling the hum of ancient magic thrum through his palms.</p>
<p>He placed the crown upon his head.</p>
<p>It shrank, adjusting to him with an almost affectionate precision. Shadows crept along his features, dimming the light in his eyes. It was still Thorn who stood before them—yet something unseen now stood with him, coiled like a thought not his own.</p>
<p>The crypt seemed to exhale again.</p>
<p>And the others wondered, with an unease none dared voice, whether they had emerged from this tomb with what they came for—or whether the tomb had claimed something from them in turn.</p>
<hr>


<p><details >
  <summary markdown="span">Session Notes</summary>
  <ul>
<li><strong>DM recap / where the party started</strong>
<ul>
<li>The party was exploring what they believed to be the tomb of <strong>Knogbrüth the Lich</strong>.</li>
<li>Previously, the party encountered <strong>illusory traps</strong> and found <strong>keys hidden in stew/soup pots</strong>.</li>
<li>In the prior area, <strong>Elora</strong> triggered a trap by <strong>putting her finger into a wall</strong> and was struck by a <strong>poison dart</strong>.</li>
<li>After that, <strong>Maledurk</strong> triggered the same dart trap, and <strong>Thorn</strong> was also hit by the darts once the trap went off.</li>
<li>The party moved onward into a <strong>library-like room</strong>, found another door, and used the keys successfully.</li>
<li>The party reached what appeared to be a <strong>crypt</strong>: a room with a <strong>raised platform</strong> and a <strong>sarcophagus</strong>. The group stood in the doorway, seeing <strong>writing on the sarcophagus</strong>, but could not read it from across the room.</li>
</ul>
</li>
</ul>
<ul>
<li>
<p><strong>Entering the crypt and initial caution</strong></p>
<ul>
<li>The party discussed having <strong>two keys</strong>, plus they confirmed they still had the <strong>original key</strong> as well.</li>
<li>They considered that a <strong>lock</strong> might be present somewhere in the room or on/near the sarcophagus.</li>
<li><strong>Maledurk</strong> moved in first to look around and approach the sarcophagus.</li>
<li>The party advised caution while walking, watching for floor hazards.</li>
<li><strong>Perception check</strong> was made while entering and moving through the room; the room appeared <strong>“perfectly safe”</strong> based on that scan.</li>
</ul>
</li>
<li>
<p><strong>Closer inspection of the room (writing on walls)</strong></p>
<ul>
<li>
<p>A second <strong>Perception check</strong> was made near the sarcophagus (rolled <strong>27</strong>).</p>
</li>
<li>
<p>The room was described as <strong>sparse</strong>, with <strong>not much</strong> besides the sarcophagus and platform.</p>
</li>
<li>
<p>The party noticed <strong>writing carved into the walls</strong>, described as:</p>
<ul>
<li><strong>Neat</strong>, aligned, and <strong>deliberately carved</strong> (not frantic scratching or graffiti).</li>
<li>Likely created <strong>intentionally</strong> for a purpose.</li>
</ul>
</li>
<li>
<p>The character examining it noted they knew <strong>five languages</strong>, but <strong>none matched</strong> this wall script.</p>
</li>
<li>
<p>The floor was the same stone seen elsewhere, and the sarcophagus sat atop a platform accessed by <strong>two steps</strong>.</p>
</li>
</ul>
</li>
<li>
<p><strong>Investigation of the wall inscriptions and language identification</strong></p>
<ul>
<li>
<p>Another character attempted an <strong>Investigation check</strong> on the wall writing.</p>
</li>
<li>
<p>The party still could not read the inscriptions, but the investigator <strong>recognized the script as Deep Speech</strong>.</p>
</li>
<li>
<p>The DM described <strong>Deep Speech</strong> (in common terms) as a language associated with <strong>ancient, powerful, abyssal/alien-like entities</strong>: not demons or devils, but <strong>strange, godlike, and not good</strong>.</p>
</li>
<li>
<p>The party asked whether the inscriptions implied such a being might be in the sarcophagus.</p>
</li>
<li>
<p>Based on what the characters could infer, the DM suggested the more likely implication was that <strong>Knogbrüth</strong>:</p>
<ul>
<li>Was <strong>working with</strong> such an entity, <strong>worshipping</strong> one, or possibly being <strong>influenced</strong> by one.</li>
<li>The inscriptions could function as <strong>spells, wards, protections, or empowerment</strong> tied to the lich.</li>
</ul>
</li>
</ul>
</li>
<li>
<p><strong>Lich moss, lich death, and phylactery discussion (in-character knowledge-sharing)</strong></p>
<ul>
<li>
<p>The party reviewed what they believed they were here for: <strong>“lich moss”</strong> (or “lich moss” as the corrected term), said to grow on the <strong>skull of a dead lich</strong>.</p>
</li>
<li>
<p>They questioned how an <strong>undead</strong> creature could be “dead,” and the DM clarified:</p>
<ul>
<li>A lich is an <strong>undead wizard</strong>, but <strong>can still be killed/defeated</strong>.</li>
<li>The party recalled that in past adventures, they had fought a <strong>lich</strong> (the DM referenced a prior lich encounter).</li>
</ul>
</li>
<li>
<p>The DM explained liches often use a <strong>phylactery</strong>:</p>
<ul>
<li>If the lich’s body is destroyed, the lich can <strong>reconstitute</strong> from the phylactery.</li>
<li>The phylactery contains an extracted portion of the lich’s <strong>soul essence</strong>.</li>
<li>The phylactery is typically <strong>hidden</strong> and protected.</li>
<li>If the phylactery remains intact, the lich may return, though it might take <strong>years</strong> to fully rebuild.</li>
</ul>
</li>
<li>
<p>The party compared the phylactery to a <strong>Horcrux</strong>.</p>
</li>
<li>
<p>They asked whether phylacteries must be near the body; the DM clarified:</p>
<ul>
<li>Phylacteries do <strong>not</strong> need proximity and could be <strong>anywhere</strong>, even on another <strong>plane of existence</strong>.</li>
</ul>
</li>
<li>
<p>The DM noted that even if the lich reconstituted elsewhere, the <strong>old body</strong> could still remain in the sarcophagus.</p>
</li>
<li>
<p>The party asked what liches “pay” to become liches; the DM characterized liches as:</p>
<ul>
<li>Wizards who do this <strong>intentionally</strong>, often twisted.</li>
<li>Generally <strong>more powerful</strong> and fearless of death.</li>
<li>The DM stated they had never heard of a <strong>benevolent/friendly lich</strong>.</li>
</ul>
</li>
<li>
<p>The party asked whether the <strong>spellbook</strong> they had found could explain how to destroy liches:</p>
<ul>
<li>The DM said a lich would not be likely to record how to undo their work.</li>
<li>Spellbooks are typically in a wizard’s personal <strong>coded notation</strong>, effectively illegible to others without time and study.</li>
<li>The party asked about the spell <strong>Identify</strong>; the DM said it could help understand magical items and accelerate understanding, but the party did not have it available.</li>
</ul>
</li>
</ul>
</li>
<li>
<p><strong>Approaching and reading the sarcophagus inscription</strong></p>
<ul>
<li>The party advanced to the sarcophagus and found the writing on it was <strong>different</strong> from the wall inscriptions.</li>
<li>The sarcophagus inscription was in <strong>Elvish</strong>, and the party could read it.</li>
<li>The inscription stated: <strong>“Here lies Knogbrüth the Lich, felled by Svensson the Bold.”</strong></li>
<li>The lid appeared to be a heavy stone slab with <strong>no hinges</strong> or obvious mechanism: it looked like it needed to be <strong>lifted or slid off</strong>.</li>
</ul>
</li>
<li>
<p><strong>Opening the sarcophagus (lid mishap)</strong></p>
<ul>
<li><strong>Maledurk</strong> attempted to slide the lid off and out of the way.</li>
<li>The DM described the lid as <strong>very heavy</strong> (likely a couple hundred pounds) and awkward to maneuver.</li>
<li><strong>Athletics check</strong> was requested; Maledurk rolled <strong>14</strong>, and the DM stated it was <strong>1 short</strong> of what was needed.</li>
<li>Maledurk began to lose control of the lid, and it <strong>slammed</strong> to the floor with a loud echo through the tomb.</li>
<li>The lid <strong>cracked in half</strong>, leaving it unusable for resealing the sarcophagus.</li>
</ul>
</li>
<li>
<p><strong>Discovery inside: lich corpse, crown, and lich moss</strong></p>
<ul>
<li>
<p>Inside the sarcophagus was the lich’s body (visually shown to the players).</p>
</li>
<li>
<p>The party saw a <strong>crown/circlet</strong> on the skull and noticed <strong>lich moss</strong> growing on the <strong>top/back of the skull</strong>, under/near where the crown rested.</p>
</li>
<li>
<p>The party’s immediate objective became collecting the <strong>lich moss</strong>.</p>
</li>
<li>
<p>They debated how to harvest it safely:</p>
<ul>
<li>Using a knife (as one might harvest moss from a tree).</li>
<li>Using <strong>Mage Hand</strong> to avoid direct contact in case of magical contamination or danger.</li>
</ul>
</li>
<li>
<p>Thorn proposed using Mage Hand to <strong>remove the crown first</strong>, setting it aside because it might be useful and/or dangerous.</p>
</li>
<li>
<p>The party discussed concern that the crown could be a <strong>phylactery</strong> and noted removing it might be the first thing any intruder would do.</p>
</li>
</ul>
</li>
<li>
<p><strong>Crown removal triggers a trap: scream, stun, and initiative</strong></p>
<ul>
<li><strong>Thorn used Mage Hand</strong> to lift the crown off the skull.</li>
<li>The moment the crown was removed, there was an <strong>ear-piercing scream</strong>.</li>
<li>Everyone made <strong>Constitution saving throws</strong>.</li>
<li><strong>Thorn, Elora, and Maledurk</strong> were affected: the scream left them <strong>stunned</strong> and unable to act immediately.</li>
<li>As the scream occurred, the lich’s body <strong>sat up</strong> in the sarcophagus.</li>
<li>Initiative was rolled.</li>
<li>Thorn’s control was disrupted by the scream, and the crown was <strong>dropped</strong>, clanking to the floor.</li>
</ul>
</li>
<li>
<p><strong>Combat: initial exchanges</strong></p>
<ul>
<li>
<p>Because several characters were stunned, <strong>Tempest</strong> acted first.</p>
</li>
<li>
<p><strong>Tempest</strong> ran up and made an <strong>unarmed strike</strong> against the lich:</p>
<ul>
<li>The attack <strong>hit</strong>.</li>
<li>Tempest dealt <strong>4 damage</strong>.</li>
<li>The screaming <strong>stopped</strong> (the intense disabling effect ended).</li>
</ul>
</li>
<li>
<p>The lich acted:</p>
<ul>
<li>It reached out and <strong>touched Tempest</strong>.</li>
<li>The attack <strong>hit</strong> and dealt <strong>16 damage</strong>.</li>
<li>Tempest made a <strong>Constitution saving throw</strong> to resist paralysis; she <strong>succeeded</strong>, resisting the numbing paralysis effect.</li>
<li>The lich <strong>hissed</strong> in Tempest’s face and then <strong>jumped out</strong> of the sarcophagus onto the floor.</li>
</ul>
</li>
</ul>
</li>
<li>
<p><strong>Combat: Elora, Thorn, and Maledurk respond</strong></p>
<ul>
<li>
<p><strong>Elora’s turn</strong></p>
<ul>
<li>Elora considered grabbing the crown and simultaneously healing Tempest with <strong>Cure Wounds</strong>, but was told she could not do both in one turn.</li>
<li>Elora noted Tempest was still healthy enough (Tempest reported being at <strong>58 out of 74</strong> HP after the 16 damage).</li>
<li>Elora considered larger spells but worried about hitting allies in the enclosed space.</li>
<li>Elora cast <strong>Entangle</strong>, causing grasping vines to seize at the lich’s legs.</li>
<li>The lich was hindered, but the DM stated it was <strong>not fully restrained</strong> (legs impeded; arms free).</li>
</ul>
</li>
<li>
<p><strong>Thorn’s turn</strong></p>
<ul>
<li>Thorn cast <strong>Magic Missile</strong>, directing all darts at the lich.</li>
<li>Magic Missile dealt <strong>12 damage</strong> total.</li>
</ul>
</li>
<li>
<p><strong>Maledurk’s turn</strong></p>
<ul>
<li>Maledurk decided to rush in and try to <strong>grab the moss</strong> directly.</li>
<li>He made an <strong>Athletics check</strong> (rolled <strong>25</strong>).</li>
<li>He tackled the lich hard, knocking it down (described like a dramatic wrestling leap), leaving the lich on the ground near him amid the entangling vines.</li>
<li>Maledurk then attempted to strip the moss off the skull with an <strong>unarmed strike</strong>, but <strong>missed</strong>, failing to get a grip on the moss that turn.</li>
</ul>
</li>
</ul>
</li>
<li>
<p><strong>Combat: Tempest escalates with Sunbeam; Wild Magic Surge</strong></p>
<ul>
<li>
<p>Tempest considered using a shovel to knock the lich’s head off but was discouraged from focusing on decapitation as a solution.</p>
</li>
<li>
<p>Tempest cast <strong>Sunbeam</strong>:</p>
<ul>
<li>The lich made a <strong>Constitution saving throw</strong> with <strong>disadvantage</strong> because it was undead.</li>
<li>The lich <strong>failed</strong> the save.</li>
<li>Sunbeam dealt <strong>19 damage</strong>.</li>
<li>The lich became <strong>blinded</strong>.</li>
<li>The DM described Sunbeam as projecting a large beam of light from Tempest and noted it could be continued with concentration.</li>
</ul>
</li>
<li>
<p>A <strong>Wild Magic Surge</strong> was rolled:</p>
<ul>
<li><strong>Gearbox the monodrone</strong> appeared out of nowhere, confused.</li>
</ul>
</li>
</ul>
</li>
<li>
<p><strong>Combat: the lich casts a deadly beam; Maledurk survives</strong></p>
<ul>
<li>The lich’s movement remained limited by the vines; it managed to stand but did not fully reposition.</li>
<li>The lich pointed at <strong>Maledurk</strong> and fired a beam (identified by the party as consistent with <strong>Disintegrate</strong>).</li>
<li>Maledurk made a <strong>Dexterity saving throw with advantage</strong>, but still took <strong>78 damage</strong>.</li>
<li>Maledurk’s HP dropped from <strong>135</strong> to <strong>57</strong>.</li>
<li>The lich appeared surprised that Maledurk remained standing.</li>
</ul>
</li>
<li>
<p><strong>Combat: Elora commits to higher power (Draconic Transformation)</strong></p>
<ul>
<li>
<p>Elora briefly considered <strong>Ice Knife</strong>, then realized its burst could harm Maledurk.</p>
</li>
<li>
<p>The DM emphasized the danger of the fight and that low-level spells would not be sufficient against such a foe.</p>
</li>
<li>
<p>Elora cast <strong>Draconic Transformation</strong>:</p>
<ul>
<li>The DM clarified it made Elora <strong>dragon-like</strong> rather than enlarging her into a huge dragon.</li>
<li>Elora repositioned to avoid harming Maledurk.</li>
<li>Elora used the transformation’s <strong>fire breath</strong>, striking the lich without hitting allies.</li>
<li>The DM stated the lich took <strong>substantial damage</strong> and was “clearly not fireproof,” but remained standing and raging.</li>
</ul>
</li>
</ul>
</li>
<li>
<p><strong>Combat: Thorn brings out Mordenkainen’s Sword</strong></p>
<ul>
<li>
<p>Thorn cast <strong>Mordenkainen’s Sword</strong>, conjuring a floating magical sword.</p>
</li>
<li>
<p>Thorn directed it to strike the lich:</p>
<ul>
<li>The attack <strong>hit</strong>.</li>
<li>The DM described the damage as significant.</li>
<li>The lich was still standing afterward.</li>
</ul>
</li>
<li>
<p>The DM noted Thorn could continue commanding the sword on subsequent turns.</p>
</li>
</ul>
</li>
<li>
<p><strong>Combat: Maledurk attacks with the Sunsword; Gearbox assists</strong></p>
<ul>
<li>
<p>Maledurk attacked with the <strong>Sunsword</strong>, striking twice:</p>
<ul>
<li>First hit: <strong>18 damage</strong>.</li>
<li>Second hit: <strong>13 damage</strong>.</li>
</ul>
</li>
<li>
<p><strong>Gearbox</strong> (still present from the surge) threw a <strong>javelin</strong>, hitting and lodging it in the lich (damage not stated).</p>
</li>
</ul>
</li>
<li>
<p><strong>Combat: Tempest ends it with Firestorm; additional Wild Magic effect</strong></p>
<ul>
<li>
<p>Tempest looked for her strongest options and discussed <strong>Firestorm</strong> placement rules (10-foot cubes that must connect; overlapping doesn’t stack damage).</p>
</li>
<li>
<p>Tempest cast <strong>Firestorm</strong>, shaping it to avoid harming Maledurk (and referencing her ability to protect allies).</p>
</li>
<li>
<p>Fire erupted through the area; the entangling vines burned away.</p>
</li>
<li>
<p>When the fire cleared:</p>
<ul>
<li>The lich’s body was <strong>destroyed</strong>.</li>
<li>Only the <strong>skull</strong> remained on the floor.</li>
<li>The <strong>lich moss</strong> was still present on the skull and had not burned away.</li>
</ul>
</li>
<li>
<p>Gearbox recognized the party and then <strong>disappeared</strong> (the effect ended).</p>
</li>
<li>
<p>Tempest experienced another magical effect:</p>
<ul>
<li>She briefly vanished to the <strong>Astral Plane</strong>, perceiving darkness, stars, and planets, able to breathe for unknown reasons.</li>
<li>After a few seconds she returned to the room.</li>
</ul>
</li>
</ul>
</li>
<li>
<p><strong>Aftermath: crown activity, harvesting moss, and a final risky decision</strong></p>
<ul>
<li>
<p>The party made <strong>Perception checks</strong> and heard rattling from the floor.</p>
</li>
<li>
<p>The crown was <strong>vibrating and spinning</strong>, banging against the stone floor.</p>
</li>
<li>
<p>The party moved quickly to harvest the <strong>lich moss</strong>:</p>
<ul>
<li>They pulled moss from the skull and placed it into a <strong>small bag</strong>.</li>
</ul>
</li>
<li>
<p>The party debated what the crown was and what to do with it:</p>
<ul>
<li>
<p>They suspected it might be a <strong>phylactery</strong>.</p>
</li>
<li>
<p>They asked if it should be destroyed like a Horcrux, but the DM warned that smashing it could cause a catastrophic magical reaction.</p>
</li>
<li>
<p>An <strong>Arcana check</strong> (rolled <strong>25</strong>) reinforced:</p>
<ul>
<li>If it is a phylactery, the lich would not instantly reappear.</li>
<li>Safely destroying it would require time and careful magical work, like dismantling a bomb.</li>
</ul>
</li>
<li>
<p>The DM noted <strong>Detect Magic</strong> confirmed the crown was a <strong>very powerful magic item</strong>, though they could not tell immediately whether it was a phylactery or something else.</p>
</li>
<li>
<p>The party discussed leaving it behind to avoid risk versus taking it for later investigation.</p>
</li>
</ul>
</li>
<li>
<p><strong>Thorn chose to pick up the crown and put it on</strong>:</p>
<ul>
<li>It vibrated in his hands but was manageable.</li>
<li>As Thorn placed it on his head, the crown <strong>shrunk and tightened</strong> to fit perfectly (not painfully).</li>
<li>The party saw a <strong>shadow fall over Thorn’s facial features</strong> as it settled into place.</li>
</ul>
</li>
<li>
<p>The session ended immediately after the crown’s fit-adjustment and the visible shadowing change on Thorn.</p>
</li>
</ul>
</li>
</ul>

</details></p>

]]></content:encoded>
    </item>
    <item>
      <title>Session 06: Darts!</title>
      <link>https://ndg.zarquan.fyi/posts/ndg/session-06/</link>
      <pubDate>Sun, 09 Nov 2025 12:00:00 -0700</pubDate>
      <guid>https://ndg.zarquan.fyi/posts/ndg/session-06/</guid>
      <description>A cautious exploration of trapped, star-marked chambers leads the party from poisoned walls and a deadly dart ambush into an ancient library, where they uncover a mysterious spellbook and finally open a locked door to a chamber housing a rune-carved sarcophagus.</description>
      <content:encoded><![CDATA[<p>The hidden passages beneath the keep were beginning to feel less like corridors and more like the throat of some ancient beast—narrow, dark, and thick with the sense of being watched. The party pressed onward, their boots whispering over cold stone, the scent of stew and long-burned fires fading behind them as they re-entered the chamber where their descent had first begun. One path remained unexplored: the right-hand passage, yawning wide and unwelcoming, yet undeniably the only way forward.</p>
<p>They stepped through.</p>
<p>The room beyond was vast yet stark, its emptiness unsettling. Smooth walls encircled them, each surface speckled with pale points—dots of paint mimicking constellations, though none among them matched any sky the companions knew. The illusions of familiarity dissolved beneath closer scrutiny. To Thorn’s sharp mind the patterns refused to resolve into meaning, and Tempest—still half-giggling from the aftershocks of her own wild magic—found only randomness. But Elora’s gaze, ever piercing, noted what the others had missed: among the false stars, some shone darker. Hollow.</p>
<p>She stepped closer. Not stars—holes.</p>
<p>As she shared the discovery, Maledurk lumbered forward with the earnest curiosity of someone who had never once questioned the wisdom of sticking body parts into unknown objects. Before anyone could stop him, he pushed a clawed finger into one of the dark pinpricks.</p>
<p>A flash of pain. A sting. A hiss of breath.</p>
<p>Then the poison hit.</p>
<p>His vision wavered, a cold sickness washing through him. But Elora was quick—her magic flowed like warm sunlight over him, dispelling the toxin before it could take root. Maledurk groaned, more embarrassed than harmed, and growled out a warning no one needed anymore: “Don’t stick your fingers in the walls.”</p>
<p>The party edged forward, but caution dissolved the moment they reached the far door. Maledurk, driven more by duty than good sense, tested the threshold with one heavy step—and the stone slab beneath his foot sank with a grinding click.</p>
<p>The walls answered.</p>
<p>A hail of darts screamed from every darkened hole. The air filled with the whisper of death. Elora ducked; Tempest shrieked and flung herself sideways; Maledurk hit the floor with the reflexes of someone who’d spent too long dodging much larger things. But Thorn, caught mid-turn and too slow, staggered as two darts sank into his arm.</p>
<p>The poison worked fast. His breath hitched, skin paling as the toxin threaded its way through his blood. Yet again Elora was there, steady and sure. She drew the darts free, placing her hand on his shoulder, and warmth spread through him like dawn returning after a long night. The fog lifted from his mind; clarity returned. He nodded his thanks, shaken but resolute.</p>
<p>Beyond the trap-ridden corridor, a new chamber awaited—a library, this one preserved by time rather than ravaged by it. Shelves sagged beneath ancient tomes. Dust motes floated like drifting embers in the still air. The scent of old parchment hung thick, evocative and eerie all at once.</p>
<p>Thorn and Elora broke off at once to investigate, their shared reverence for knowledge guiding their steps. Most of the books were too fragile to touch, their bindings brittle, their pages ghost-thin. Yet Thorn’s searching hand found one volume whose leather cover remained strong beneath his fingers. He opened it, breath catching.</p>
<p>A spellbook.</p>
<p>Even without reading deeply he could feel its weight—the power etched into its pages. Secrets waited here. New strength, new understanding. He closed it gently, as though afraid it might crumble after all, and tucked it close against his heart.</p>
<p>But curiosity had to yield to purpose. A single locked door remained, carved cleanly into the wall at the library’s far end. Maledurk strode forward again, though this time everyone watched the floor as much as the door, wary of treacherous stone plates.</p>
<p>The key slid into place smoothly—too smoothly, as though it had always been meant for this lock. With a turn, the tumblers clicked open, and the door swung inward.</p>
<p>The room beyond felt older than the rest. The air held a chill undisturbed by centuries. Shelves lingered here as well, though fewer, their contents sparse. But all eyes were drawn to the raised dais at the center, where a sarcophagus of pale stone rested like the heart of a forgotten ritual.</p>
<p>Its surface was covered in tiny carved runes—lines of text etched by deliberate, careful hands. Secrets slept in that stone box. Warnings. Histories. Perhaps the next piece in the strange puzzle of who or what had stolen the party’s lives out from under them and hurled them across planes and places.</p>
<p>The companions exchanged glances—some wary, some excited, some exhausted by the endless mysteries unfolding in these underground halls.</p>
<p>But whatever answers lay sealed within that sarcophagus would have to wait.</p>
<p>For now, the chill in the chamber deepened, and the silence pressed heavier against their chests, as though the tomb itself held its breath.</p>
<p>The story paused on the edge of revelation.</p>
<hr>


<p><details >
  <summary markdown="span">Session Notes</summary>
  <ul>
<li>
<p>Recap of previous events (as summarized at the start of the session)</p>
<ul>
<li>
<p>The party had previously descended a staircase into an underground area and explored a room where they encountered prisoners chained up against the walls.</p>
<ul>
<li>Those apparent prisoners turned out to be zombies concealed by illusions.</li>
<li>When the party approached, the illusions dropped and the zombies attacked.</li>
<li>The group fought and successfully destroyed the zombies.</li>
</ul>
</li>
<li>
<p>Continuing deeper, they discovered a kitchen-like room with two large boiling cauldrons.</p>
<ul>
<li>
<p>One cauldron contained a soup or stew that appeared very hot.</p>
<ul>
<li>Despite its appearance, Maledurk was able to reach in and retrieve a key from the cauldron without burning himself.</li>
</ul>
</li>
<li>
<p>The second cauldron behaved strangely when they attempted to dump it out; nothing spilled when tipped.</p>
<ul>
<li>
<p>Using a large ladle hanging on the wall, they were able to scoop some of the stew/soup from this cauldron.</p>
</li>
<li>
<p>Maledurk chose to taste the liquid.</p>
<ul>
<li>Drinking it restored some of his hit points, confirming it had healing properties.</li>
</ul>
</li>
</ul>
</li>
<li>
<p>Each cauldron contained a key, and the party ended up with two distinct keys in total.</p>
</li>
</ul>
</li>
<li>
<p>Aside from the cauldrons, no other significant items or exits were found in that kitchen room.</p>
</li>
</ul>
</li>
<li>
<p>Leaving the cauldron room and choosing their next destination</p>
<ul>
<li>
<p>The current room has no doors or hidden keyholes that the group can find.</p>
<ul>
<li>They confirm there is nowhere else to go from this space.</li>
</ul>
</li>
<li>
<p>The party decides to backtrack into the larger chamber at the bottom of the stairs where they first arrived in this area.</p>
<ul>
<li>From there, they identify another unexplored opening on the right-hand side.</li>
</ul>
</li>
<li>
<p>The group agrees to investigate this right-hand opening next.</p>
</li>
</ul>
</li>
<li>
<p>Entering the “star-walls” room</p>
<ul>
<li>
<p>The party moves through the open doorway (no physical door, just an open passage) into a new room.</p>
</li>
<li>
<p>The room is described as large and mostly empty.</p>
<ul>
<li>At the far end of the room, on the south side, there is a door.</li>
</ul>
</li>
<li>
<p>Elora’s Concentration icon is still up from a previously cast spell (Detect Magic).</p>
<ul>
<li>The DM confirms that Detect Magic is still active on Elora.</li>
<li>The DM checks for magical auras in the room and finds none to report.</li>
</ul>
</li>
<li>
<p>Visual details of the room:</p>
<ul>
<li>All around the walls, there are numerous small dots arranged to resemble constellations of stars.</li>
<li>These dots do not emit light; they are simply markings—painted or drawn—on the walls.</li>
<li>It is not immediately clear if they represent any real constellations or are simply random star patterns.</li>
</ul>
</li>
</ul>
</li>
<li>
<p>Perception checks and discovery of the wall holes</p>
<ul>
<li>
<p>The party members make Perception checks to study the walls and the star patterns.</p>
<ul>
<li>Elora rolls extremely well (30).</li>
<li>Thorn also rolls well (23).</li>
<li>The others roll lower but still participate.</li>
</ul>
</li>
<li>
<p>Thorn’s observations:</p>
<ul>
<li>He tries to identify constellations but does not recognize any from his previous knowledge.</li>
<li>He cannot tell if they are accurate depictions of the night sky or simply random arrangements.</li>
</ul>
</li>
<li>
<p>Elora’s observations (with her very high Perception roll):</p>
<ul>
<li>She notices that some of the “star” dots are actually small holes in the walls.</li>
<li>She realizes that many of the other dots are likely decoys meant to distract observers from noticing the real holes.</li>
<li>The holes appear deliberately placed, suggesting a mechanism or purpose (e.g., something could pass through them).</li>
</ul>
</li>
</ul>
</li>
<li>
<p>Elora tests a wall hole and is poisoned</p>
<ul>
<li>
<p>Elora decides to physically test one of the holes.</p>
<ul>
<li>She goes to one of the identified holes and deliberately sticks her finger into it to see what happens.</li>
</ul>
</li>
<li>
<p>Immediate result:</p>
<ul>
<li>
<p>She feels an instant prick on her finger, as if from a needle inside the hole.</p>
</li>
<li>
<p>The DM calls for a Constitution saving throw.</p>
<ul>
<li>Elora fails the saving throw.</li>
</ul>
</li>
</ul>
</li>
<li>
<p>Poison effect:</p>
<ul>
<li>Elora begins to feel very sick.</li>
<li>The DM confirms that she has been poisoned.</li>
<li>She does not lose hit points from this effect at this time.</li>
<li>While poisoned, all of her actions are taken with disadvantage.</li>
</ul>
</li>
</ul>
</li>
<li>
<p>Elora cures herself with Lesser Restoration</p>
<ul>
<li>
<p>Elora and the group consider whether anyone can help with the poisoned condition.</p>
<ul>
<li>Various healing abilities are checked; many of them restore hit points only.</li>
</ul>
</li>
<li>
<p>Elora identifies that she has the spell <em>Lesser Restoration</em>.</p>
<ul>
<li>The DM confirms that <em>Lesser Restoration</em> is the appropriate spell to remove the poisoned condition.</li>
</ul>
</li>
<li>
<p>Elora casts <em>Lesser Restoration</em> on herself.</p>
<ul>
<li>As the spell takes effect, the sick, poisoned feeling fades.</li>
<li>Elora is no longer poisoned and no longer suffers disadvantage on her actions.</li>
</ul>
</li>
<li>
<p>Elora warns the others not to repeat her experiment.</p>
<ul>
<li>She clearly states that she does not recommend anyone else sticking fingers into these holes.</li>
</ul>
</li>
</ul>
</li>
<li>
<p>Thorn examines one of the holes more cautiously</p>
<ul>
<li>
<p>After seeing what happened to Elora, Thorn takes a more careful approach.</p>
</li>
<li>
<p>He considers using his ability to see in darkness and looks into one of the holes rather than touching it.</p>
<ul>
<li>He positions himself to look into a hole, keeping his eye a bit back rather than pressing directly up to it.</li>
</ul>
</li>
<li>
<p>Observations:</p>
<ul>
<li>Inside, he sees a small amount of liquid pooled—a few drops collected at the base of the hole.</li>
<li>It is described as looking like water.</li>
<li>No further mechanism or internal structure is clearly identified from his vantage point.</li>
</ul>
</li>
</ul>
</li>
<li>
<p>Moving toward the door at the far end of the room</p>
<ul>
<li>
<p>The party confirms there is nothing else obvious to discover in the star-walls room.</p>
<ul>
<li>There is still a door in the far wall.</li>
</ul>
</li>
<li>
<p>They decide to cross the room and head toward this door.</p>
</li>
<li>
<p>Maledurk volunteers to go first and approaches the door.</p>
</li>
</ul>
</li>
<li>
<p>Maledurk steps on a pressure plate and triggers the dart trap</p>
<ul>
<li>
<p>As Maledurk moves up to the door:</p>
<ul>
<li>He does not see a keyhole; the door appears similar to a previously encountered door that was simply closed but not locked.</li>
</ul>
</li>
<li>
<p>Just before reaching the door, Maledurk steps on a section of stone floor that depresses under his foot.</p>
<ul>
<li>He and the others hear a mechanical “kachunk” sound as the pressure plate is triggered.</li>
</ul>
</li>
<li>
<p>Trap effect:</p>
<ul>
<li>Darts shoot out from the holes in the walls across the room.</li>
<li>The DM calls for Dexterity saving throws for everyone.</li>
</ul>
</li>
<li>
<p>Results of the Dexterity saving throws:</p>
<ul>
<li>Maledurk instinctively drops down and avoids being hit.</li>
<li>Other party members succeed on their saves and avoid being struck.</li>
<li>Thorn fails his Dexterity saving throw and is struck by two darts in his arm.</li>
</ul>
</li>
<li>
<p>Thorn’s damage and condition:</p>
<ul>
<li>
<p>Thorn takes 4 hit points of damage from the darts.</p>
</li>
<li>
<p>The DM calls for a Constitution saving throw for Thorn.</p>
<ul>
<li>Thorn fails the Constitution save.</li>
</ul>
</li>
<li>
<p>Thorn is now poisoned, similar to Elora earlier.</p>
<ul>
<li>He feels unwell, reflecting the poisoned condition, though the exact mechanical disadvantage is not re-stated; it matches the prior poisoned effect.</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li>
<p>Elora removes the poison from Thorn</p>
<ul>
<li>
<p>Thorn is visibly affected by the poison; Elora recognizes the condition from her own recent experience.</p>
</li>
<li>
<p>Elora again uses <em>Lesser Restoration</em>, this time on Thorn.</p>
<ul>
<li>She removes the darts from his arm.</li>
<li>She places a hand on him and casts the spell.</li>
</ul>
</li>
<li>
<p>Result:</p>
<ul>
<li>The poisoned feeling leaves Thorn.</li>
<li>He recovers from the condition and is no longer poisoned.</li>
</ul>
</li>
<li>
<p>After the trap triggers once, the darts lie on the floor around the edges of the room.</p>
<ul>
<li>The volley appears to have been a single event; no ongoing or repeating fire is described.</li>
</ul>
</li>
</ul>
</li>
<li>
<p>Assessing the now-safe door and proceeding</p>
<ul>
<li>With the trap sprung and no additional darts firing, the area near the door is now safe.</li>
<li>The group confirms that the door itself is not locked (no keyhole visible).</li>
<li>Maledurk regains his footing and opens the door.</li>
</ul>
</li>
<li>
<p>Entering the library room</p>
<ul>
<li>
<p>Beyond the door is another room, described as a library.</p>
<ul>
<li>Although the map does not show it explicitly, the DM describes the room as having bookshelves lining all the walls.</li>
<li>The shelves are filled with books.</li>
</ul>
</li>
<li>
<p>There are also a few chairs and tables in the room, arranged as places for someone to sit and read.</p>
</li>
<li>
<p>On one side of the room (to the party’s left when they enter, which is drawn as the right side of the map), there is another closed door.</p>
<ul>
<li>This door is clearly visible once the party steps inside the library.</li>
<li>This door has a large, obvious keyhole.</li>
</ul>
</li>
</ul>
</li>
<li>
<p>Searching the bookshelves</p>
<ul>
<li>
<p>Before going to the keyhole door, the party decides to examine the books.</p>
<ul>
<li>Elora and Thorn, in particular, investigate the shelves.</li>
<li>The DM asks for Perception or Investigation checks.</li>
</ul>
</li>
<li>
<p>Condition and types of books:</p>
<ul>
<li>
<p>Many of the books are very old.</p>
<ul>
<li>Some look so fragile that the players are concerned they might disintegrate if handled carelessly.</li>
</ul>
</li>
<li>
<p>Topics visible from the spines and covers include:</p>
<ul>
<li>Various magical subjects.</li>
<li>Historical topics.</li>
<li>Aspects of the natural world.</li>
</ul>
</li>
<li>
<p>The DM clarifies that there are no apparent comic books; everything appears to be academic or arcane in nature.</p>
</li>
</ul>
</li>
<li>
<p>Discovery of a spellbook:</p>
<ul>
<li>
<p>Between Elora and Thorn’s searching, Thorn finds a particular book that stands out.</p>
<ul>
<li>It appears to be a spellbook.</li>
<li>Skimming its contents, Thorn can tell it contains powerful magic.</li>
</ul>
</li>
<li>
<p>The DM indicates that, if Thorn keeps this book and takes time outside of this immediate scene to study it, he will be able to learn new spells from it.</p>
</li>
<li>
<p>The specific spells are not detailed during this session; they will be provided later.</p>
</li>
<li>
<p>Thorn chooses to take and keep this spellbook.</p>
</li>
</ul>
</li>
</ul>
</li>
<li>
<p>Examining the keyhole door in the library</p>
<ul>
<li>
<p>With the book search complete for now, attention returns to the door with the large keyhole.</p>
</li>
<li>
<p>The party recalls the two keys found earlier in the cauldrons.</p>
<ul>
<li>The DM clarifies that Maledurk is currently holding both keys.</li>
</ul>
</li>
<li>
<p>Maledurk approaches the door carefully.</p>
<ul>
<li>This time he checks the floor near the door, remembering the earlier pressure plate.</li>
<li>The stone in front of the door does not depress under his foot; no new trap is triggered.</li>
</ul>
</li>
<li>
<p>Comparison of keys:</p>
<ul>
<li>The DM notes that the two keys are similar in size and shape but have different teeth.</li>
<li>It is clear they are meant for different locks.</li>
</ul>
</li>
<li>
<p>Maledurk selects one key and tries it in the lock.</p>
<ul>
<li>The key fits and turns successfully.</li>
<li>The lock disengages with a click, and the door is now unlocked.</li>
<li>The other key remains unused at this point.</li>
</ul>
</li>
</ul>
</li>
<li>
<p>Entering the inner room with the sarcophagus</p>
<ul>
<li>
<p>Maledurk opens the newly unlocked door.</p>
</li>
<li>
<p>Inside, the party sees another room.</p>
<ul>
<li>There are more bookshelves along the walls, but fewer books than in the larger library.</li>
</ul>
</li>
<li>
<p>At the front of this room is a raised platform:</p>
<ul>
<li>There are two steps leading up to a dais.</li>
<li>On top of the dais rests a stone sarcophagus.</li>
</ul>
</li>
<li>
<p>Description of the sarcophagus:</p>
<ul>
<li>
<p>It is clearly a stone sarcophagus placed centrally on the raised platform.</p>
</li>
<li>
<p>It is relatively plain and not highly ornate.</p>
</li>
<li>
<p>The DM notes that there is writing etched into the surface.</p>
<ul>
<li>There appears to be a lot of text carved into the sarcophagus.</li>
<li>From the doorway, the party cannot clearly read what the writing says.</li>
</ul>
</li>
</ul>
</li>
<li>
<p>The group has not yet entered the room further, read the inscriptions, or attempted to open the sarcophagus.</p>
<ul>
<li>The DM stops the in-game action here due to time, ending the session with the party looking into the sarcophagus room from the doorway.</li>
</ul>
</li>
</ul>
</li>
</ul>

</details></p>

]]></content:encoded>
    </item>
    <item>
      <title>Session 05: Broccoli Soup</title>
      <link>https://ndg.zarquan.fyi/posts/ndg/session-05/</link>
      <pubDate>Sun, 19 Oct 2025 12:00:00 -0600</pubDate>
      <guid>https://ndg.zarquan.fyi/posts/ndg/session-05/</guid>
      <description>The party battles illusory zombies in the lich’s tomb, uncovers two mysterious keys hidden within enchanted cauldrons, and discovers that cursed soup—even with broccoli—can be good for you.</description>
      <content:encoded><![CDATA[<p>The cold weight of the glacier faded behind them as the adventurers descended into the heart of the tomb. The air here was unnaturally warm, heavy with the stale scent of stillness—like something long dead yet unwilling to rot. Ahead, the flicker of torchlight glinted off slick stone, revealing a broad chamber whose floor was pocked with shallow puddles that did not ripple. When a droplet of melting ice touched one and did not spread, Elora’s keen eyes caught the illusion—an enchantment masking a pit filled with spikes. The group stepped cautiously around it, wary now of every shadow and reflection.</p>
<p>Beyond the trap lay a dim hall, its northern wall adorned with three figures slumped in chains. At first glance, they might have been prisoners. But when Thorn and Elora drew near, the illusion faltered—their flesh rippled like water, and from each hollow shell crawled the shambling forms of the dead. The air filled with the reek of decay and the hollow groans of the risen.</p>
<p>Thorn’s wards flared to life, but the undead struck first—rotting fists pummeling against enchanted armor and flesh alike. Necrotic energy seeped into their wounds, blackening the skin in spreading blooms of pain. Thorn staggered back, barely holding his ground, while Maledurk roared his battle-fury into being, his scaled form half-shadowed by the monstrous spirit that lent him strength. His tail lashed out like a living whip, cracking bone and flinging fragments of the undead aside.</p>
<p>Tempest raised her hand, fourfold in an instant—her chaotic magic splitting her image into identical selves, all laughing and radiant with fire. A wave of flame swept the room, casting dancing reflections in the still puddles. When the smoke cleared, the zombies still stood, scorched but relentless. Elora whispered a word to the earth, and vines burst through the cracks of the stone floor, coiling around two of the creatures and holding them fast. The third broke free and turned its hate toward Maledurk, who met it with a radiant strike from his sunblade. The weapon’s golden light cut through the necrotic darkness like a sunrise breaking a storm—burning away the last vestiges of unlife.</p>
<p>The remaining undead followed swiftly, carved down by Thorn’s conjured sword of pure will and Elora’s glacial sorcery. When the final corpse fell, it stayed down. The illusions along the wall dissolved like smoke, revealing only bare stone where the false prisoners had hung.</p>
<p>Thorn leaned heavily on his blade, his breath ragged. Elora placed a hand upon his shoulder, summoning nature’s quiet mercy to knit his wounds. The healing light filled the chill air with the scent of wildflowers—a brief, impossible reminder of the living world above.</p>
<p>A door stood to the south. Beyond it lay a chamber wholly unlike the rest: a strange, homely place, as if a kitchen had been hidden in the bones of the tomb. Twin cauldrons bubbled over steady flames, and a wide wooden counter held knives, jars, and herbs. Great wooden spoons hung on the walls—each taller than a man’s arm. Steam curled lazily through the air, carrying the savory scent of meat and broth. For a moment, it almost seemed inviting.</p>
<p>Elora’s sharp eyes caught the gleam of garlic in a jar. Maledurk grinned at the discovery—until Thorn, ever suspicious, murmured, “Everything here could be an illusion.” The words cast a chill even the fires could not warm.</p>
<p>Curiosity, however, was stronger than fear. Maledurk approached one of the cauldrons and peered into its simmering depths. The soup looked ordinary—chunks of meat, carrots, even the dreaded broccoli. But as he watched the broth swirl, something flashed at the bottom—a gleam like sunlight off gold.</p>
<p>Tempted by mystery and emboldened by draconic pride, he reached in. The boiling liquid licked his arm with searing heat, yet he did not flinch. His companions shouted warnings, but the dragonborn’s resolve held firm. When at last he withdrew his hand, he found it dry—untouched by any moisture—and in his palm rested a simple key of cool metal. Not even warm.</p>
<p>The second cauldron was thicker, more like stew than soup, and offered no reflection to chase. Thorn, ever the pragmatist, used his blade to tip it over. It spilled nothing; instead, the stew remained suspended in the air, still bubbling merrily, as though gravity were a suggestion. Thorn prodded it with the tip of his weapon until something clinked. Fishing it out, he revealed a second key, identical but for the pattern of its teeth.</p>
<p>Elora sensed enchantment thick in the air. The cauldrons themselves pulsed faintly with illusion magic, while the great spoons shimmered with conjuration—items bound together in purpose. “They were meant to be used,” she said softly. “Together.”</p>
<p>Tempest, ever impulsive, seized a spoon and stirred the first cauldron. The soup obeyed her movement, sloshing up against the sides. When she lifted the spoon, it came up heavy with broth—real and steaming. She offered it, grinning, to Maledurk. “You first.”</p>
<p>He hesitated only long enough to make sure it wasn’t spinach. Then he took a sip. The taste was unexpectedly rich—savory and deep—but the touch of broccoli nearly undid him. He grimaced, swallowed, and waited. His companions watched, tense.</p>
<p>And then, before their eyes, the blackened rot where the zombies had struck him began to fade. The corruption lifted like mist at dawn, leaving unscarred scales beneath. The soup had healed him.</p>
<p>Maledurk blinked at his arm, then looked at the spoon with new respect. “I’ll be damned,” he said, voice low. “The broccoli was the cure.”</p>
<p>A shared laugh broke the tension, echoing through the tomb’s strange warmth. The two keys gleamed in the flickering firelight, mysteries waiting to be unlocked. Beyond the quiet bubbling of impossible cauldrons, a new silence stretched through the corridor ahead—heavy, patient, and expectant.</p>
<p>Whatever lay deeper in the tomb, it was watching.</p>
<hr>


<p><details >
  <summary markdown="span">Session Notes</summary>
  <ul>
<li>The party re-entered the dungeon context with a recap: they had entered the glacier to reach the tomb of Nogbruth (a dead lich), descended a stone staircase into a warmer underground area, bypassed a closed portcullis after Elora (as a monkey) slipped through to open it, and previously discovered an illusory puddle that concealed a spiked pit trap.</li>
<li>Current room setup and initial observation:
<ul>
<li>Southern wall: a closed wooden door (latch present; pushes inward).</li>
<li>North side: three human bodies appearing to be chained to the wall (arms and legs shackled).</li>
<li>Floor: several small puddles.</li>
<li>The party advanced cautiously toward the “chained bodies,” with Elora and Thorn taking point.</li>
</ul>
</li>
<li>As Elora and Thorn approached, both succeeded on Investigation checks; as they leaned in, the “bodies” rippled like water and three zombies rose up from the illusions. Because of the successful checks, the party avoided being surprised (the DM noted that, otherwise, the zombies would have gained two full turns).</li>
<li>Combat—Opening exchanges:
<ul>
<li>Initiative was rolled for all.</li>
<li>A zombie slammed Thorn with a 25 to hit for 16 damage (later another zombie hit Thorn again for 17 damage; total 33 taken).</li>
</ul>
</li>
<li>Thorn’s turn:
<ul>
<li>Thorn cast <strong>Fireball</strong>, placing the detonation behind the zombies to avoid self-damage; two zombies failed their saves and one saved for half. Damage rolled was <strong>33</strong> (full to two zombies, half to one).</li>
<li>Thorn then withdrew to the rear, moving back near Tempest.</li>
</ul>
</li>
<li>A zombie attacked Elora twice (attack rolls 14 and 15); both missed as Elora dodged.</li>
<li>Maledurk’s turn:
<ul>
<li>Maledurk entered a <strong>Rage</strong> and manifested <strong>Form of the Beast (Tail)</strong>, gaining reach.</li>
<li>He attacked the leftmost zombie (hit; damage recorded as 13 plus Rage bonus, noted as 16 total) and then struck the middle zombie (hit; additional damage applied).</li>
<li>The DM reminded that the tail grants 10-foot reach; Maledurk still chose to stand forward, accepting the front-line role.</li>
</ul>
</li>
<li>Tempest’s turn:
<ul>
<li>Not having a clean line for <strong>Lightning Bolt</strong>, Tempest also cast <strong>Fireball</strong> (good damage; saved targets took half).</li>
<li>Immediately after, <strong>Mirror Image</strong> came into effect, creating <strong>three duplicates</strong> (for four Tempests total), all moving in perfect synchrony.</li>
</ul>
</li>
<li>Elora’s turn:
<ul>
<li>Elora cast <strong>Entangle</strong>, and grasping vines restrained the two <strong>side</strong> zombies; the <strong>middle</strong> zombie succeeded on its save and was not restrained.</li>
<li>Elora withdrew to stand back near Thorn and Tempest.</li>
</ul>
</li>
<li>Zombies’ turns (while Entangle persisted):
<ul>
<li>Middle zombie swung twice at Maledurk and missed both.</li>
<li>Left zombie (restrained; attacks at disadvantage) hit Maledurk once for <strong>14</strong> (reduced due to Rage; the applied damage was noted as 10) and missed the second attack.</li>
<li>On the successful hit, Maledurk and the party observed that, beyond the blunt impact, the blow imparted additional <strong>necrotic-like</strong> harm—skin at the impact site blackened and “died,” producing extra pain.</li>
</ul>
</li>
<li>Thorn’s follow-up:
<ul>
<li>Thorn conjured <strong>Mordenkainen’s Sword</strong> and struck the left zombie, dealing significant damage.</li>
</ul>
</li>
<li>Right zombie (restrained) made two disadvantaged attacks against Maledurk and missed both.</li>
<li>Maledurk’s next turn:
<ul>
<li>Maledurk drew the <strong>Sunsword</strong> and struck the left zombie for <strong>19</strong> radiant damage, destroying it. The DM emphasized that the Sunsword’s radiant damage prevented any chance of the zombie reanimating.</li>
<li>Maledurk then hit the middle zombie for <strong>18</strong> damage with the Sunsword; it was still standing.</li>
</ul>
</li>
<li>Tempest’s next action:
<ul>
<li>Tempest cast <strong>Fire Bolt</strong> at the right (restrained) zombie for <strong>19</strong> damage.</li>
</ul>
</li>
<li>Elora’s next action:
<ul>
<li>Elora cast <strong>Ice Knife</strong> at the middle zombie. The initial hit landed, but when the shard exploded, the zombies showed little to no effect from the <strong>cold</strong> burst; the party observed that <strong>cold</strong> did not meaningfully harm them.</li>
</ul>
</li>
<li>Zombies’ turn:
<ul>
<li>The middle zombie attacked Maledurk twice; one attack hit exactly at <strong>AC 22</strong> and landed. Again, the DM described the painful, blackening, necrotic-like effect at the impact site.</li>
</ul>
</li>
<li>Thorn closed on the middle zombie with <strong>Mordenkainen’s Sword</strong>, cutting it down. Thorn then used a cantrip (<strong>Fire Bolt</strong>) on the remaining right zombie, further injuring it.</li>
<li>Right zombie’s last attempt (still restrained) missed Maledurk twice (disadvantage).</li>
<li>Maledurk finished the fight:
<ul>
<li>With advantage from the restraint, Maledurk struck with the <strong>Sunsword</strong> and destroyed the final zombie. Entangling vines continued to hold the inert corpses.</li>
</ul>
</li>
<li>Post-combat check on the “chained bodies” and puddles:
<ul>
<li>The party confirmed that the three “chained bodies” on the wall were <strong>illusions</strong> (Elora’s Entangle had interacted with real zombies but passed through those false bodies).</li>
<li>The party investigated the room’s puddles; all puddles in this room were normal water. The only illusions identified in this area had been the “chained” bodies.</li>
</ul>
</li>
<li>Healing:
<ul>
<li>Elora observed Thorn’s injuries (33 damage taken) and cast <strong>Cure Wounds</strong> to restore him. At least one casting was done at <strong>3rd level</strong>; Elora cast Cure Wounds twice overall, significantly healing Thorn.</li>
</ul>
</li>
<li>Southern door and new chamber:
<ul>
<li>The wooden door to the south was tested: not locked; latch turned; pushes inward.</li>
<li>Inside, the party saw a <strong>freestanding wooden counter</strong> with shelves beneath and a flat worktop (knives, bowls, utensils).</li>
<li>On <strong>both</strong> the east and west sides of the room were <strong>active fires</strong> with <strong>large cauldrons</strong> over them. Steam rose off the surfaces; contents were not immediately identifiable from the doorway.</li>
<li>On the wall behind each cauldron hung a <strong>giant wooden spoon</strong> (approx. large enough for the deep cauldrons; “about three feet” in size by DM description).</li>
<li>Along the east and west walls: shelves with numerous small jars of ingredients. The party located a jar of <strong>garlic</strong> among them. Bowls and plates (low-quality metal) and wooden spoons were also present; nothing here appeared locked.</li>
</ul>
</li>
<li>Examination of the <strong>left</strong> cauldron:
<ul>
<li>Maledurk approached and peered in: a <strong>broth-like soup</strong> with vegetables and chunks of meat visibly circulating as it boiled.</li>
<li>While watching the moving contents, Maledurk noticed a <strong>brief reflective glint</strong> at the bottom (like light off metal).</li>
<li>Tempest cast <strong>Light</strong> on a fingertip to illuminate the cauldron interior. The party could see a small reflective area at the bottom (roughly 3–4 inches across), though the contents remained too murky to identify the object precisely.</li>
<li>Maledurk decided to reach in by hand. He made a <strong>Constitution saving throw (DC 10)</strong>, succeeded, and kept his arm submerged long enough to feel a <strong>small loose metal object</strong> at the bottom.</li>
<li>Maledurk withdrew his arm holding a <strong>key</strong>. Notably, his arm was <strong>not wet</strong> or burned, and the key was <strong>cool</strong> to the touch (room temperature), despite having been “in boiling liquid.”</li>
</ul>
</li>
<li>Examination of the <strong>right</strong> cauldron:
<ul>
<li>Contents appeared <strong>thick and opaque</strong>, like a <strong>stew</strong>; visibility into the liquid was essentially zero.</li>
<li>Elora tried <strong>Mage Hand</strong> but could not “feel” through it (the cantrip provides manipulation, not tactile feedback).</li>
<li>Thorn considered <strong>Passwall</strong> on the cauldron’s side, but that would spill contents; instead, the party used leverage to <strong>tip the cauldron onto its side</strong>.</li>
<li>When tipped, the stew <strong>did not pour out</strong>; it remained in place, continuing to <strong>boil while suspended</strong> exactly as before, even though the pot lay sideways.</li>
<li>Thorn carefully probed the boiling, suspended stew with his <strong>rapier</strong>, caught on something solid, and drew out a <strong>second key</strong> (similar in size and make to the first; the teeth differed).</li>
</ul>
</li>
<li>Detection and identification of magic:
<ul>
<li><strong>Detect Magic</strong> was cast and maintained while surveying the room.</li>
<li>Both <strong>cauldrons</strong> emitted <strong>Illusion</strong> magic.</li>
<li>The two <strong>large wooden spoons</strong> (hanging behind the cauldrons) emitted <strong>Conjuration</strong> magic.</li>
<li>The counter, knives, bowls, plates, and jars did <strong>not</strong> register as magical.</li>
</ul>
</li>
<li>Interaction test (spoons + cauldrons):
<ul>
<li>The party inferred the cauldrons and their associated spoons were intended to be used together.</li>
<li>Tempest took a large spoon and <strong>stirred</strong> the left cauldron; the soup <strong>responded to the stirring</strong>, and when she lifted the spoon, the <strong>bowl of the spoon held actual soup</strong>.</li>
<li>The same behavior occurred for the <strong>sideways</strong> cauldron: stirring and ladling worked, and a spoonful of <strong>stew</strong> could be extracted even while the pot lay on its side and the stew boiled suspended.</li>
</ul>
</li>
<li>Tasting the soup and observed effect:
<ul>
<li>Maledurk sampled the soup from the left cauldron. A last-second Dexterity save let him notice a piece of broccoli—he still consumed it with the bite.</li>
<li>The soup tasted like a warm, meaty broth (broccoli included). No adverse effects occurred.</li>
<li>The party then observed Maledurk’s injuries mending: he <strong>regained 16 hit points</strong>, and the blackened, necrotic discolorations at prior impact sites <strong>faded</strong>. The soup demonstrated a <strong>healing</strong> effect on consumption.</li>
</ul>
</li>
<li>Session close:
<ul>
<li>With the <strong>three zombies destroyed</strong>, the <strong>illusory bodies</strong> exposed, all <strong>puddles</strong> verified as mundane, and two <strong>keys</strong> recovered from the enchanted cauldrons (plus confirmation that the cauldrons and spoons are magical and can be used to ladle edible, healing soup/stew), the party concluded exploration in this room.</li>
<li>No locks were found in the cauldron room; the keys were retained for future use.</li>
<li>The session ended with the group planning to continue next time from this point.</li>
</ul>
</li>
</ul>

</details></p>

]]></content:encoded>
    </item>
    <item>
      <title>Session 04: Illusions</title>
      <link>https://ndg.zarquan.fyi/posts/ndg/session-04/</link>
      <pubDate>Sun, 12 Oct 2025 12:00:00 -0600</pubDate>
      <guid>https://ndg.zarquan.fyi/posts/ndg/session-04/</guid>
      <description>In a frozen mountain tomb beneath a glacier, the adventurers uncover an eerie illusion concealing a silent pit of death—only to press onward deeper into the darkness.</description>
      <content:encoded><![CDATA[<p>The wind bit cold across the high valley, cutting down from peaks that vanished into cloud and shadow. Ice ruled this place—an ancient glacier lay ahead like a frozen god, pale and immense, its cracked surface glowing faintly blue in the waning light. The air was still, but wrong: too dry, too silent, too lifeless.</p>
<p>Elora was the first to feel it—a deep unease that set the hair on her arms rising beneath her cloak. The few shrubs that clung to the scree were brittle, gray, and yet impossibly still alive, refusing the natural death that should have claimed them. It was wrong in a way that only druids could feel in their bones. “These should be dead,” she murmured, kneeling beside a twisted bush. “But they cling on, unnaturally.”</p>
<p>Thorn crouched beside her, his eyes narrowing. The air around him shimmered faintly as he murmured the old elven words of power. “A lich’s touch, perhaps,” he said softly. “Death without release. A mockery of nature’s cycle.”</p>
<p>Behind them, Maledurk snorted, a puff of steam curling from his nostrils. “Undead trees. Zom-trees.” He grinned, proud of himself. “Sounds like a band name.”</p>
<p>Tempest burst into laughter, sparks of blue energy crackling from her fingertips as she tried—and failed—to stifle the noise. The laughter, too, felt out of place here. Even sound seemed reluctant to linger long in this valley of ice and dust.</p>
<p>Ahead, the glacier loomed closer, and the fissure at its base gaped like the mouth of some buried god. The heroes advanced single file, their boots crunching on frost-hardened soil. The ice swallowed them quickly—light dimmed, color drained, and soon the world was painted only in shades of deep cerulean and shadow.</p>
<p>The tunnel stretched on, unnervingly smooth, as if the two glaciers had pressed together for centuries and then, in some act of divine spite, split apart. Light filtered through the ice above in thin, ghostly beams. No sound but their breath. Then—dripping. A slow, patient drip that echoed impossibly loud against the stone floor beneath the ice.</p>
<p>They followed it, the sound leading them deeper until the fissure turned, revealing an opening that breathed warmth and the faint scent of mold. It was as though the mountain exhaled.</p>
<p>Maledurk went first, his broad shoulders squeezing through. Warm, humid air washed over him, heavy and moist, reeking faintly of rot and the memory of jungles long past. Beneath the glacier’s belly, a stone staircase spiraled downward, its steps slick with patches of ice where water froze mid-drip. Below, the faint glow of torchless light pulsed—a tomb breathing softly in the dark.</p>
<p>The barbarian turned back. “Feels like walking into the lich’s mouth,” he said, baring his teeth in something that wasn’t quite a smile. “Let’s see if he bites.”</p>
<p>Down they went, slow and careful. The stairs ended at a gate of iron bars—ancient, rust-pocked, but sturdy still. Beyond lay a vast stone chamber, the air thick with the scent of age and damp. Water dripped from unseen cracks above, gathering in small, glimmering puddles on the flagstone floor.</p>
<p>Elora’s keen eyes caught something strange—a puddle that did not ripple when struck by falling water. “That one,” she said. “It’s not right.”</p>
<p>The others peered closer. Thorn murmured a spell and felt the faintest hum of magic—a false shimmer cloaking what appeared to be ordinary water. Elora extended her staff and pressed its tip into the puddle. It sank through effortlessly, vanishing as if swallowed by smoke. She drew it back dry.</p>
<p>Her brow furrowed. “It’s not water.”</p>
<p>Maledurk grinned. “Bet it’s treasure.”</p>
<p>Before anyone could stop him, he dropped to his knees and shoved his head through.</p>
<p>At once, all sound died.</p>
<p>He saw darkness first—then, slowly, the faint outlines below: a shaft, fifteen feet deep, lined with spikes like the jaws of a beast. Skeletons lay impaled upon them, silent as the grave. His heart hammered in his chest, though he could not even hear it. He pulled back with a gasp, shaking frost from his beard.</p>
<p>“A pit,” he said. “Spikes. Bodies. No sound down there. I could fall in and scream forever, and you’d never know.”</p>
<p>Thorn’s eyes flashed with understanding. “Silence magic. And illusion. A trap for the curious.”</p>
<p>Tempest leaned over, peering with one eye. “A <em>puddle of death</em>. Lovely.”</p>
<p>Cautious curiosity warred with pragmatism. Elora shifted, her form rippling and shrinking until a small monkey stood where she had been. She darted through the iron bars, rematerializing inside the chamber to raise the lever that lifted the portcullis. The gate groaned open, and the party advanced into the heart of the tomb.</p>
<p>The chamber stretched wide and low, stone walls sweating with age. The false puddle loomed ominous beside the entrance, and beyond it another archway beckoned—an invitation none of them trusted. The floor was cracked, uneven, veins of dark stone snaking toward shadowed corners. The air felt thicker now, as though time itself moved more slowly here.</p>
<p>Maledurk, ever bold, descended into the pit itself, bracing his arms and legs against the walls, lowering himself past the illusion into silence. The spikes were real. The skeletons, human. Scratched into the wall near one skeletal hand were crude words: <em>I wish I hadn’t fallen down here.</em></p>
<p>He felt the weight of centuries pressing in on him. No tools. No ropes. No gear on the corpses. Just bones and despair. The silence down there wasn’t merely magical—it was <em>absolute</em>. Even his thoughts seemed dulled by it.</p>
<p>When he climbed back up, his breath was shaking. “It’s just death,” he said quietly. “A dead end.”</p>
<p>They moved on.</p>
<p>Beyond the illusory pit, a second chamber opened. The air grew warmer, thicker. Water pooled on the floor in dark puddles, and faintly, they heard something new—a slow, ragged sound, like breath.</p>
<p>Three figures hung upon the far wall.</p>
<p>At first they seemed statues, then prisoners, then—alive. Barely. Their chests rose and fell shallowly, skin pale as marble, eyes closed. The party froze, instincts warring between compassion and caution.</p>
<p>Elora felt the pull of life there—faint, unnatural, like the trees in the valley. Thorn sensed enchantment, the residues of binding and preservation spells woven deep. Maledurk’s hand drifted to the hilt of his axe. Tempest whispered, “Well, that’s… not foreboding at all.”</p>
<p>The glacier groaned above them, an ancient sound of weight and age, as though the mountain itself warned them to turn back.</p>
<p>None of them did.</p>
<hr>


<p><details >
  <summary markdown="span">Session Notes</summary>
  <ul>
<li>
<p>The party had previously determined that the guide they were speaking with was a tree; she then spoke to them. This was Jareth, who provided limited answers but a direction: a witch in the High Forest mountains might divine who/what is interfering with the party’s lives, but she requires several magical ingredients.</p>
<ul>
<li>Jareth advised gathering the ingredients first. From her grove she can teleport the party across the planes to the required locations and back, providing a reliable return point.</li>
<li>The group chose to pursue a lead to a lich on the Material Plane that Jareth knew of; she teleported them there.</li>
</ul>
</li>
<li>
<p>The group arrived in a mountainous valley, surrounded by taller peaks, with a glacier filling the valley ahead and a visible fissure at the glacier’s base about 100 yards away.</p>
<ul>
<li>
<p>Environmental observations (Nature/Arcana checks):</p>
<ul>
<li>Vegetation was extremely sparse and sickly; small shrubs appeared on the brink of death yet inexplicably still alive and growing.</li>
<li>There were almost no signs of animal life, including a lack of insects.</li>
<li>The valley looked glacially carved, and the glacier seemed to be receding; unusually, there was no meltwater stream or runoff visible.</li>
<li>Thorn inferred that necromantic influence from a lich or a lich’s tomb might be affecting the land, potentially “undead” flora.</li>
</ul>
</li>
</ul>
</li>
<li>
<p>The party approached the fissure:</p>
<ul>
<li>The passage was narrow—single file—dark but faintly lit by blue light filtering through the ice; the floor remained dirt rather than ice.</li>
<li>Maledurk observed that the fissure might be the seam between two glaciers pressing together at an angle; he could see roughly 60 feet ahead before darkness.</li>
<li>It was cold; there were no apparent hiding places along the visible stretch.</li>
</ul>
</li>
<li>
<p>Survival assessment:</p>
<ul>
<li>Maledurk estimated they were in the far eastern/northern mountains, likely near the north end of the Anauroch Plains (not tundra), looking out over rocky plains far below.</li>
</ul>
</li>
<li>
<p>Proceeding into the fissure:</p>
<ul>
<li>Perception: Thorn and Elora first, then Maledurk, heard slow, intermittent water drips ahead despite the surrounding cold and lack of liquid water nearby.</li>
</ul>
</li>
<li>
<p>Party discussion clarified the goal and context:</p>
<ul>
<li>They were seeking “lich moss,” said to grow on the skull of a dead lich.</li>
<li>Jareth had sent them here because legends suggested a dead lich’s tomb might be in this area.</li>
<li>The witch was a separate contact to consult later; this site was not the witch’s location.</li>
</ul>
</li>
<li>
<p>History/lore (History checks and prior knowledge):</p>
<ul>
<li>Maledurk recalled the legend of a lich named <strong>Knogbrüth</strong> (spelled K-N-O-G-B-R-Ü-T-H): once a wizard who came to these northern mountains seeking eternal life, he stole corpses from local villages for experiments, became a monster, and was ultimately defeated by a village hero. Fearing his return, followers sealed his body in a mountain tomb.</li>
<li>Elora and Thorn recognized that similar legends exist worldwide; the story aligns with known practices of lichdom. They referenced the nation of <strong>Thay</strong>, ruled by a lich, as prior context encountered during events in Chult.</li>
<li>They also knew Knogbrüth had been a respected researcher who withdrew from society when obsessed with escaping death, traveling north; there is no official record of his death, but Maledurk’s legend is consistent with what they know.</li>
</ul>
</li>
<li>
<p>Advancing toward the source of dripping:</p>
<ul>
<li>They saw, about 20 feet ahead on the right, an opening off the fissure large enough to enter.</li>
<li>Warm, humid air flowed from the opening—noticeably different like a “wall” of warmth compared to the freezing fissure—bringing a musty, moldy (not decayed) smell.</li>
<li>The opening proved to be the glacier’s edge above a <strong>carved stone stairway</strong> descending into the ground; glacial ice formed the ceiling above the stair entrance.</li>
<li>Water dripped from the ice onto the stairs; some drips froze in patches, making the steps potentially slippery if rushed.</li>
<li>The stairs descended roughly 20 feet; the party noted they should move carefully.</li>
</ul>
</li>
<li>
<p>At the stair bottom:</p>
<ul>
<li>A closed <strong>portcullis</strong> blocked entry to a large, constructed stone chamber beyond (stone-slab floor, block walls, roughly 15-foot ceiling, ~30 feet across). Puddles were visible on the floor.</li>
<li>A <strong>lever</strong> was mounted on the interior wall of the chamber beyond the portcullis; it was set <strong>down</strong> and out of reach from the party’s side.</li>
</ul>
</li>
<li>
<p>Opening the way:</p>
<ul>
<li>Elora wild shaped into a small monkey (capuchin-sized) to slip through the portcullis bars.</li>
<li>Inside, she reverted to her normal form and made an Athletics attempt to raise the lever; she succeeded, feeling initial resistance before the mechanism engaged.</li>
<li>The portcullis rose into the stone wall with repeated clicks until nearly out of sight; the party entered the chamber.</li>
</ul>
</li>
<li>
<p>Inside the entry chamber:</p>
<ul>
<li>
<p>Layout: open area with archways leading to additional spaces both right and left.</p>
</li>
<li>
<p>Several puddles dotted the floor. Elora noticed a <strong>larger puddle on the left</strong> that did not ripple when a drip hit it and produced no sound, unlike three nearby smaller puddles that clearly rippled and splashed.</p>
</li>
<li>
<p>Examination of the suspicious puddle:</p>
<ul>
<li>Elora probed it with her staff; the surface did not react, there was no resistance, and the submerged end became invisible below the “waterline.” When withdrawn, the staff was <strong>not wet</strong> and <strong>undamaged</strong>.</li>
<li>Elora then slowly lowered her head through the surface. Immediately, <strong>all sound ceased</strong>.</li>
<li>Below, she saw a <strong>vertical shaft</strong> roughly <strong>15–20 feet</strong> deep, with spikes on the floor (first seen as approximately <strong>3 feet</strong> tall) and several <strong>impaled skeletons</strong>; there was <strong>no lich moss</strong> present.</li>
</ul>
</li>
</ul>
</li>
<li>
<p>Identifying the trap’s magic:</p>
<ul>
<li>Arcana results: Thorn identified that the shaft was within a <strong>Silence</strong> spell area (no sound produced or heard inside) and that the puddle on top was an <strong>illusion</strong> designed to mimic the other puddles and conceal the shaft.</li>
</ul>
</li>
<li>
<p>Investigating the shaft bottom:</p>
<ul>
<li>
<p>After discussion of options (e.g., Elora wild shaping into a climbing creature, using rope, or flight), Maledurk climbed down chimney-style with an Athletics check (success).</p>
</li>
<li>
<p>At the bottom, Maledurk confirmed:</p>
<ul>
<li>A <strong>real stone floor</strong> and <strong>real metal spikes</strong>; on closer inspection the spikes were described as about <strong>5 feet</strong> tall and spaced such that one could step carefully between them.</li>
<li>The skeletons were <strong>humanoid</strong>.</li>
<li>There were <strong>no exits</strong>, <strong>no loose stones</strong>, and <strong>no secret doors</strong> detectable.</li>
<li>A message was scratched into the wall: <strong>“I wish I hadn’t fallen down here.”</strong></li>
</ul>
</li>
<li>
<p>Observations from above while he was below:</p>
<ul>
<li>Elora saw a small amount of water pooled at the bottom and occasional drips landing there.</li>
<li>Silence prevented any sound or spoken communication with Maledurk until he climbed back up.</li>
</ul>
</li>
<li>
<p>Additional detail noted in the chamber: the skeletons had <strong>no clothing or gear</strong> present. (In-session possibilities were mentioned: items removed by others or extremely long decay.)</p>
</li>
</ul>
</li>
<li>
<p>Bypassing the trap:</p>
<ul>
<li>The opening beyond the suspicious puddle required care: it was wide enough that an unwary person would likely step through, but the group could deliberately <strong>skirt along the wall</strong> or <strong>hop/fly over</strong> it to avoid the illusory surface.</li>
<li>The party chose to avoid stepping on it and moved past safely.</li>
</ul>
</li>
<li>
<p>The next chamber (to the right through the archway):</p>
<ul>
<li>Stone construction continued.</li>
<li>A <strong>closed wooden door</strong> stood on the <strong>south</strong> wall.</li>
<li>Additional <strong>puddles</strong> and a <strong>structural floor crack</strong> were present.</li>
<li><strong>Three humanoid figures</strong> were seen <strong>tacked to the wall</strong>; from a distance, they <strong>appeared alive</strong> but <strong>unconscious or asleep</strong>.</li>
</ul>
</li>
<li>
<p>The session concluded upon the discovery of the three wall-tacked figures.</p>
</li>
</ul>

</details></p>

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    <item>
      <title>Session 03: You&#39;ll Need This</title>
      <link>https://ndg.zarquan.fyi/posts/ndg/session-03/</link>
      <pubDate>Sun, 05 Oct 2025 12:00:00 -0600</pubDate>
      <guid>https://ndg.zarquan.fyi/posts/ndg/session-03/</guid>
      <description>An elven dance, a talking chipmunk, and a living tree lead the party to a divine revelation in the High Forest—sending them on a perilous quest across planes to gather impossible ingredients and uncover the power manipulating their fates.</description>
      <content:encoded><![CDATA[<p>The High Forest was alive in ways that defied mortal sense—its air thick with memory, its canopy a shifting green labyrinth of will and purpose.  Thorn led the way beneath its ancient boughs, his elven stride sure, though even he felt the forest’s slow, sentient regard upon them.  Behind him came Elora the Majestic, her eyes bright with wonder and wariness; Maledurk, all muscle and restless energy, ill at ease among roots and whispers; and Tempest, giggling at a dragonfly large enough to cast a shadow like a hawk’s.</p>
<p>They had come seeking answers—answers to the unseen hand that had toyed with their fates, pulling them from one world to the next like pawns on a cosmic board.  Now, the trees themselves seemed to conspire in riddles, paths folding back upon themselves until they reached what appeared to be a dead end: a small glade hemmed in by living wood, no exit save the one behind.</p>
<p>Thorn frowned, feeling the weight of countless eyes from above.  “We are being watched,” he murmured.</p>
<p>No one argued.  The forest had already shown signs of intention—branches moving of their own accord, the path changing beneath their steps.  But it was Thorn who broke the silence, looking upward with sudden resolve.  “If they will not show themselves, perhaps they’ll listen.”</p>
<p>He climbed into the trees and, with elven grace and questionable judgment, began a strange ritual of words and movement.  At first, he spoke to the air with solemn reverence.  When the forest remained still, he grew theatrical—arms wide, shirt discarded in some symbolic gesture known only to himself, voice rising to implore the unseen guardians to grant passage.  Maledurk groaned audibly.  Tempest laughed until she hiccuped.  Elora folded her arms, torn between admiration and embarrassment.</p>
<p>Then, faintly, came a voice: “No, no—keep going.”</p>
<p>The others froze, glancing about.  The words came not from an elf, nor from the shadows, but from a chipmunk perched high upon a branch, tail twitching with mild amusement.  Elora spotted it first and realized, to her disbelief, that its tiny mouth moved with each word.</p>
<p>“Okay,” the creature said after a pause, “that’s a bit much.”</p>
<p>Thorn, oblivious to the absurdity, doubled down—dancing now, calling out compliments to the majesty of the trees, the beauty of the forest, the perfection of its form.  The chipmunk folded its paws, unimpressed but entertained.  “All right,” it said finally.  “That proves it—you belong in the forest.  You’ve passed my eye test.”</p>
<p>Branches groaned, bending aside, and a path opened before them.</p>
<p>The company followed, Thorn preening under Maledurk’s incredulous glare.  The new trail led them into a vast, circular glade suffused with sunlight.  A great tree stood at its center, its trunk broader than a cottage, its crown a cathedral of leaves.  Power hummed through the air like a distant song.  Elora’s breath caught; she could feel the ancient magic pulsing through the ground beneath her boots.</p>
<p>When the tree spoke, its voice was the rustle of wind through eternity.
“I am pleased you found your way here,” it said.  “Welcome, travelers.  I am Jareth.”</p>
<p>They knew the name.  They had come seeking her counsel.</p>
<p>Jareth listened as they told their tale—their battles through strange planes, their escape from Barovia, their confrontation with gods and monsters.  The tree’s face, rough-hewn in bark, seemed to shift with emotion as they spoke.</p>
<p>“You have drawn the gaze of powers not of this world,” Jareth said at last.  “I sense magics that are not mortal, perhaps not even divine.  Whoever or whatever toys with your fates does so with purpose.”</p>
<p>Thorn’s voice trembled with both awe and fury.  “We’ve been hunted like quarry.  Why?  What did we awaken?”</p>
<p>Jareth’s branches swayed as if in thought.  “Perhaps nothing you took, but something you did.  You’ve meddled with death itself, with the undead, the divine, the profane.  Such things leave echoes.  And echoes call to the deep.”</p>
<p>Elora’s hand tightened on her staff.  “Then let it come.  We can prepare.  We can trap it.”</p>
<p>A pause—a creaking of wood like the groan of an old door.  “You might,” Jareth allowed.  “But to bait such a force requires knowledge—and power equal to its own.”</p>
<p>When asked where that power might be found, Jareth hesitated.  “There is a witch,” she said.  “Nimue Ashcap, who dwells in the Star Mounts.  She sees between worlds and may divine what stalks you.  Yet her magic demands rare offerings.  You must bring her these: black salt from a storm beyond the planes; bone marrow honey from the carrion bees; lich moss from the skull of a dead archmage; ember fungus that burns in the Nine Hells; and a blood gourd from the bone thicket.”</p>
<p>Even Thorn, so quick to jest, fell silent at the list.</p>
<p>“These are not errands for the faint of heart,” Jareth said softly.  “But if you succeed, Nimue may pierce the veil that blinds us all.”</p>
<p>She gestured, and the chipmunk—Jerry, as it turned out—scurried forward, holding a tuning fork of shining metal.  With a resonant strike, its tone filled the glade, vibrating in their bones, harmonizing with the very pulse of the forest.</p>
<p>“This is your key,” Jareth said.  “It will return you here from other planes.  My realm is shielded from all eyes but yours.”</p>
<p>Elora bowed low.  “Then this shall be our refuge.”</p>
<p>Jareth’s vast form seemed to sigh with something like affection.  “May it serve you well.”</p>
<p>With a whispering of light and a swirl of golden dust, the glade dissolved around them.  The world twisted—stretched—and in the next heartbeat they stood in a frigid valley, before the glittering wall of a glacier split by a dark fissure.  The air stung their lungs.  Snow whispered across stone.</p>
<p>“Lich moss,” Thorn said grimly, pulling his cloak tighter.  “She sends us grave-hunting.”</p>
<p>Elora stared into the crack in the ice, where a cold wind breathed secrets older than men.  “Then let’s find what death has forgotten.”</p>
<p>And together, they stepped toward the darkness.</p>
<hr>


<p><details >
  <summary markdown="span">Session Notes</summary>
  <ul>
<li>
<p>The party traveled deeper into the High Forest after leaving the Long River, following a narrow, single-file path that wound away from the water.</p>
<ul>
<li>Earlier attempts (recapped) to fly or walk gaps in the canopy had looped them back to the boat, but Thorn’s connection to the forest allowed progress this time.</li>
<li>Maledurk, on edge in the forest, spotted an elf-shaped figure leaping between trees above and ahead, briefly observing the group before vanishing from sight.</li>
<li>Tempest was noted (in the recap) for giggling at a dragonfly the size of her hand and later at a stumble; she remained distractible but cheerful.</li>
</ul>
</li>
<li>
<p>Continuing along the unbranching path for roughly 10–15 minutes, the party entered a small, roughly circular clearing (about 10 feet across) that ended at dense trees—a dead end with only their back-trail still open.</p>
<ul>
<li>
<p>Perception checks were called for; nothing new was spotted moving in the canopy this time.</p>
</li>
<li>
<p>Elora flew up into the canopy (about 15–20 feet of vertical room before branches thickened) to scout.</p>
<ul>
<li>From above, she observed an unusually dense, interlocked canopy forming an almost cave-like barrier—no passable route forward aloft without cutting.</li>
<li>She noted the branches were living and flexible but too dense to push through without chopping, which the group wished to avoid given the forest’s apparent sentience.</li>
</ul>
</li>
</ul>
</li>
<li>
<p>Thorn attempted a diplomatic/ritual appeal to the forest and its watchers.</p>
<ul>
<li>He climbed into the branches, removed his shirt, and began an earnest spoken plea for harmony and passage.</li>
<li>After initial silence and growing self-consciousness, a disembodied voice finally said, “No, no, keep going,” prompting Thorn to continue.</li>
<li>At Elora’s prompting and Thorn’s escalation, the “performance” expanded: Thorn danced, flew short aerial loops, and (with cantrip effects like lights consistent with Minor Illusion/Prestidigitation) staged a showy display.</li>
</ul>
</li>
<li>
<p>The source of the voice was identified.</p>
<ul>
<li>
<p>Group Perception checks were rolled; Elora rolled a 27 and pinpointed a chipmunk on a branch roughly 15 feet up and 8–10 feet from Thorn.</p>
<ul>
<li>Elora saw the chipmunk’s mouth move in sync with the voice (“Okay, okay. That’s a little much,” etc.), confirming it was the speaker.</li>
</ul>
</li>
<li>
<p>The chipmunk, amused, wanted to “see how far he’ll take this,” even slow-clapping Thorn’s finale and pronouncing that Thorn had passed its “eye test.”</p>
</li>
</ul>
</li>
<li>
<p>The chipmunk revealed its purpose and opened the way.</p>
<ul>
<li>It stated it had been sent to bring them to Jareth and, satisfied, gestured for trees to part, revealing a new forward path.</li>
<li>The party proceeded, with Thorn (proud) and Maledurk (skeptical) exchanging a brief aside about the usefulness of Thorn’s antics; Tempest continued to be entertained.</li>
</ul>
</li>
<li>
<p>The group entered a larger, sacred-feeling glade (approximately 20–30 feet across) beneath a thinner, dome-like canopy that allowed shafts of sunlight.</p>
<ul>
<li>A single enormous tree (trunk ~15 feet across) dominated one side, orienting the space like a natural temple or forum.</li>
<li>Upon entry, the path behind them sealed as trees closed. No other exits were visible.</li>
<li>Thorn and Elora both strongly sensed great magical power resident in the place.</li>
</ul>
</li>
<li>
<p>Jareth revealed herself and greeted the party by name (Elora, Thorn, Maledurk, Tempest).</p>
<ul>
<li>The face of Jareth appeared upon the great tree’s trunk; her voice was familiar from prior contact.</li>
<li>Jareth joked about wanting to see Thorn’s jig (Thorn declined, feigning fatigue), then turned to business.</li>
</ul>
</li>
<li>
<p>The party briefed Jareth in detail on their recent history and disruptions.</p>
<ul>
<li>Jareth contrasted their early, chosen quests (helping Waterdeep; traveling to the mountains in search of Kwalish; undertaking the Chult mission to end the Death Curse) with later involuntary displacements where they were forcibly drawn into situations across planes.</li>
<li>She noted their victories: destroying the Soulmonger in Chult; wielding the Sun Sword against Strahd and escaping as Barovia appeared to collapse; defeating a dangerous wizard at a school; and overcoming the Demogorgon in the Underdark.</li>
</ul>
</li>
<li>
<p>Jareth’s assessment of the overarching threat:</p>
<ul>
<li>She suspected “creatures from beyond this world” or ancient, undead arcanists with multi-planar reach.</li>
<li>Names raised by the party’s research—Acererak and Vecna—were acknowledged as plausible actors; Strahd’s status remained uncertain (whether the entity destroyed in Barovia was truly him, or an aspect within his “dream”-realm).</li>
<li>Jareth identified a common theme: powerful magic-users who died yet refused to remain dead, exerting influence across realms.</li>
<li>She believed the party’s actions had “poked a hornets’ nest,” drawing hostile attention.</li>
</ul>
</li>
<li>
<p>On surveillance, security, and where to plan:</p>
<ul>
<li>Jareth asserted her glade is warded against scrying and similar magics; discussions held there should be safe.</li>
<li>Outside the glade (even elsewhere in the High Forest), hostile scrying or influence might be possible.</li>
</ul>
</li>
<li>
<p>Strategic options discussed:</p>
<ul>
<li>
<p><strong>Passive</strong>: Wait for the enemy to abduct or attack again (not preferred; cedes initiative).</p>
</li>
<li>
<p><strong>Proactive</strong>: Seek out the source or <strong>set a trap</strong> to draw it in.</p>
<ul>
<li>Thorn proposed acting as bait and attempting imprisonment or decisive neutralization if it manifested; Jareth agreed this was plausible but emphasized the need to first learn what, exactly, they were facing.</li>
</ul>
</li>
</ul>
</li>
<li>
<p>Allies and safe havens:</p>
<ul>
<li>Jareth pledged that the elves of the High Forest would not interfere with the party and would be supportive; the High Forest itself would be inhospitable to most enemy minions.</li>
<li>Jareth warned that “civilized” peoples (humans, dwarves, orcs, dragonborn in cities/nations) are prone to corruption; discretion is advised before involving them.</li>
</ul>
</li>
<li>
<p>The path to obtaining actionable intelligence:</p>
<ul>
<li>
<p>Jareth identified a reclusive witch, <strong>Nimue Ashcap</strong>, dwelling in the <strong>Star Mounts</strong> (central High Forest).</p>
<ul>
<li>
<p>Jareth described a professional, if not always warm, relationship with Nimue; Nimue is neither hostile to nor fully aligned with the elves.</p>
</li>
<li>
<p>Nimue possesses divinatory powers (foretelling, future-reading, cross-domain sight) and had indicated she must examine the party in person to unravel the current mystery.</p>
</li>
<li>
<p>Nimue required <strong>five rare components</strong> to perform the necessary working:</p>
<ol>
<li><strong>Black Salt</strong> — gathered from a storm (akin to a sandstorm) in another realm; the salt falls from the sky within the storm.</li>
<li><strong>Bone Marrow Honey</strong> — honey made by <strong>carrion bees</strong> that hive inside large dead creatures and feed on the marrow.</li>
<li><strong>Lich Moss</strong> — a moss that grows on the skulls of dead liches.</li>
<li><strong>Ember Fungus</strong> — a mushroom that grows in one of the layers of the <strong>Nine Hells</strong>.</li>
<li><strong>Blood Gourd</strong> — the fruit of the <strong>Bone Thicket</strong>.</li>
</ol>
</li>
<li>
<p>Jareth had “leads” for all items; <strong>Ember Fungus</strong> might be “easiest” among hard options, though “easy” is relative.</p>
</li>
</ul>
</li>
</ul>
</li>
<li>
<p>Travel, extraction, and return logistics:</p>
<ul>
<li>
<p>Jareth can <strong>shift</strong> the party to other planes, but <strong>Teleport</strong> does not cross planes; returning to the Material requires the party’s own magic aided by a focus.</p>
</li>
<li>
<p>Jareth arranged for a planar “home beacon”:</p>
<ul>
<li>The chipmunk, now named <strong>Jerry</strong>, presented Thorn with a <strong>tuning fork</strong> attuned to the Material Plane/Jareth’s world.</li>
<li>When struck, it resonated audibly and magically within the glade; Elora and Thorn felt its harmonics.</li>
<li><strong>Function</strong>: Using their own magic, the party can use the fork to return to <strong>this plane</strong> from other planes. Arrival point on the plane is not guaranteed to be the glade.</li>
</ul>
</li>
<li>
<p><strong>Glade warding and teleport anchoring</strong>:</p>
<ul>
<li>Direct teleportation <strong>into</strong> the glade is blocked by Jareth’s defenses.</li>
<li>Jareth indicated a nearby <strong>side space</strong> among the trees (just outside her ward) that the party can visually memorize and use as a reliable Teleport destination on the Material.</li>
<li>Creating a permanent Teleportation Circle is impractical here (requires daily work for a year).</li>
<li>Plan agreed: memorize the outside spot, Teleport back there after each excursion, then walk into the glade to consult with Jareth.</li>
</ul>
</li>
</ul>
</li>
<li>
<p>Choice of first objective:</p>
<ul>
<li>The party opted to start on the Material with <strong>Lich Moss</strong> to test their workflow before deeper extraplanar runs.</li>
<li>Jareth had a lead on a tomb that might contain what they need and offered to send them there immediately, with the caveat that it may not pan out and they might have to continue the search.</li>
</ul>
</li>
<li>
<p>Jareth’s send-off and new destination:</p>
<ul>
<li>
<p>Jareth thanked them, indicated eagerness to see them return safely, and invoked a transport effect (dust motes brightening and swirling; the familiar stretch/pull sensation without pain).</p>
</li>
<li>
<p><strong>Arrival</strong>: A cold, desolate <strong>mountain valley</strong> with sheer, tall mountains flanking a wide trough; the party stood roughly <strong>200 yards</strong> from the towering face of a <strong>glacier</strong>.</p>
<ul>
<li>A <strong>large fissure</strong> at the glacier’s base appeared just big enough for person-sized entry.</li>
<li>The ground was dry rock and dirt, sloping gently uphill toward the ice.</li>
</ul>
</li>
<li>
<p>The scene cut there for the session end.</p>
</li>
</ul>
</li>
<li>
<p>Session end and advancement:</p>
<ul>
<li>The DM announced the party would <strong>advance to level 13</strong> for the next session, anticipating increasingly “crazy extraplanar” challenges ahead.</li>
</ul>
</li>
</ul>

</details></p>

]]></content:encoded>
    </item>
    <item>
      <title>Session 02: Branching Out</title>
      <link>https://ndg.zarquan.fyi/posts/ndg/session-02/</link>
      <pubDate>Sun, 28 Sep 2025 12:00:00 -0600</pubDate>
      <guid>https://ndg.zarquan.fyi/posts/ndg/session-02/</guid>
      <description>Guided by the living magic of the High Forest, the adventurers follow a shifting river and paths that bend to their will, realizing the forest itself is leading them toward their mysterious elven contact.</description>
      <content:encoded><![CDATA[<p>The river whispered softly beneath their boat, its slow current winding through the plains east of Secomber, carrying with it the faint scent of pine and ancient earth. Days had passed since they left Waterdeep behind, the hum of civilization fading into the quiet murmur of wind and water. Before them loomed the High Forest—a wall of green so dense it seemed less a woodland and more a living boundary between worlds.</p>
<p>It did not ease them into its embrace. The forest began abruptly, as if the trees had decided where the wild should begin and made it so. Their trunks crowded the banks, their crowns locked together overhead, forming a canopy so thick it turned daylight to dim twilight. Even the river seemed to bow beneath it, narrowing into a shadowed corridor.</p>
<p>When the boat crossed the threshold, the air itself changed.</p>
<p>A calm, heavy peace pressed over them like a soft, warm blanket. Maledurk’s claws relaxed on the oars as his shoulders slumped. For a heartbeat, he imagined lying back, letting the boat drift, surrendering to the hush of the place. Then instinct screamed. He shook his head hard, gritting his teeth until the fog receded.</p>
<p>Something—someone—was trying to still their minds.</p>
<p>Elora felt it too, though differently. The sensation resonated deep within her blood, familiar in its rhythm and texture. She knew this spell. It was not cruel, nor was it kind—it was ancient elven magic, woven into the forest itself, meant to soothe intruders until they turned away. She touched the gunwale, murmuring a prayer of thanks to the trees for their restraint. “They are not trying to harm us,” she said softly, “only to make us forget why we came.”</p>
<p>Thorn, however, felt no need to resist. The forest welcomed him. Its song filled his bones like the echo of a childhood lullaby long forgotten. The scent of sap and moss, the whisper of needles brushing each other high above—this was home. Not the islands across the sea, but something older, deeper, bound to him by blood and memory.</p>
<p>Tempest giggled at a dragonfly the size of her hand.</p>
<p>They rowed on, the world narrowing around them. The forest seemed to pulse with quiet intent, its branches bending subtly toward them, its roots arching away from the water as though the river itself were sacred ground. When Elora offered to fly ahead, the others agreed, and she took the form of an eagle—broad-winged, sharp-eyed, gleaming gold in what little light pierced the canopy.</p>
<p>But the forest was not meant to be mapped.</p>
<p>Twice she flew into promising openings, paths that might have led westward. Twice she found herself turned about, emerging back where she began, the boat gliding placidly below. On her third flight, she noticed something stranger still: the same path that moments ago had led her right now bent left. When she followed, it simply folded her back to the river’s edge as though space itself were being rewritten.</p>
<p>She returned to the boat and resumed her elven form, pale and troubled. “The forest is alive,” she whispered. “It isn’t keeping us out. It’s… steering us.”</p>
<p>Thorn’s expression softened with understanding. “Then perhaps we are not lost at all,” he said. “Perhaps we are being shown where to go.”</p>
<p>So they stayed together and let the river guide them deeper. The trees leaned close now, their trunks thick as towers, their bark glistening with dew like cold sweat. The river forked—one branch running west, narrow but deep enough to bear their folding boat. Maledurk hesitated, his golden eyes scanning the darkness ahead. “That’s the direction she told us,” he said, “but I don’t like how it’s inviting us in.”</p>
<p>Still, they went.</p>
<p>The passage closed over them, a tunnel of wood and shadow. The air smelled rich and green, but beneath it pulsed something electric—magic thick enough to taste. The trees above had woven themselves together into a vaulted ceiling, but none grew toward the water below, as though the stream forbade it.</p>
<p>Elora’s eyes flared faintly as she called upon her druidic sight. For a moment, her vision filled with light. Every leaf, every pebble, every breath shimmered with magic. It was not an enchantment laid over the land—it was the land. The forest and its magic were the same thing. And Thorn… Thorn was not merely surrounded by it. He was part of it.</p>
<p>When they left the boat behind and stepped into one of the winding paths, the air grew warmer, almost expectant. Thorn took the lead, guided by instinct more than sight. The others followed close behind, wary but trusting. The path bent, turned, doubled back—until two trees shifted aside of their own accord, revealing a new trail that had not existed a moment before.</p>
<p>Maledurk’s hand tightened on his axe. “That’s not supposed to happen.”</p>
<p>“No,” Thorn murmured, awe in his voice. “It’s answering.”</p>
<p>They pressed onward. The forest seemed to breathe around them, reshaping itself in silence. Where Thorn thought of Jareth, the path turned gently west. Where his resolve faltered, the branches swayed overhead, whispering reassurance. The druid felt it too—a vast, wordless consciousness guiding their steps.</p>
<p>Tempest tripped over a root and burst into delighted laughter.</p>
<p>Then, abruptly, the laughter died.</p>
<p>Maledurk’s keen eyes caught movement—a shadow leaping from tree to tree above them, silent as mist. An elf, he thought, though it moved like no elf he’d ever seen. Its feet barely touched the branches; its gaze flicked down at them, calm and knowing, before vanishing into the green ahead.</p>
<p>He exhaled slowly. “We’re being watched.”</p>
<p>Thorn nodded. “Good,” he said. “That means we’re close.”</p>
<p>And so the forest swallowed them whole.</p>
<hr>


<p><details >
  <summary markdown="span">Session Notes</summary>
  <ul>
<li>
<p><strong>Recap of prior events and setup for current objective</strong></p>
<ul>
<li>
<p>The party had returned to <strong>Waterdeep</strong> and conducted research into planar threats and powerful entities.</p>
<ul>
<li>They gathered information suggesting <strong>Strahd</strong> may have drawn <strong>Barovia</strong> into his own demiplane.</li>
<li>Other names identified during research: <strong>Acererak</strong> (correcting “Sararak”) and <strong>Vecna</strong>.</li>
</ul>
</li>
<li>
<p>They met with the <strong>Blackstaff of Waterdeep (Vajra Safahr)</strong>, who:</p>
<ul>
<li>Provided additional guidance and suggested places to research.</li>
<li><strong>Gifted a Wand of Teleportation</strong> to aid their travels.</li>
</ul>
</li>
<li>
<p>A previously encountered <strong>disembodied voice</strong> (connected to the <strong>Emerald Enclave</strong>) invited the group to meet <strong>in person</strong> in the <strong>High Forest</strong>.</p>
</li>
<li>
<p>After several days in Waterdeep, the party departed using the <strong>Wand of Teleportation</strong>, arriving at a <strong>fork in the river east of Secomber</strong> (a place they had traveled long ago).</p>
</li>
<li>
<p>Travel logistics:</p>
<ul>
<li>They proceeded <strong>upriver</strong> in <strong>Maledurk’s folding boat</strong> (equipped with sail and oars).</li>
<li>The river was generally <strong>wide and gentle</strong>; occasional <strong>rapids</strong> required bypassing on foot.</li>
<li>Unlike prior trips toward <strong>Loudwater</strong>, this stretch had <strong>little to no river traffic</strong>.</li>
<li>The <strong>High Forest</strong> was described as the domain of <strong>wood elves</strong>; no known human settlements and minimal trade routes.</li>
<li>Prior anomalous memory: a nearby river segment had once <strong>flowed uphill</strong> toward the mountains—an example of the area’s unusual <strong>forest magic</strong>.</li>
</ul>
</li>
</ul>
</li>
<li>
<p><strong>Approach to the High Forest and initial entry</strong></p>
<ul>
<li>After roughly <strong>two days</strong> upriver, the party saw the <strong>High Forest</strong> ahead: a <strong>dense “wall” of trees</strong> with canopy so thick it created a <strong>tunnel</strong> over the river.</li>
<li>Decision point: whether to <strong>enter on the river</strong> or disembark and go <strong>overland</strong>; they chose to <strong>remain in the boat</strong> and look for a suitable landing/path.</li>
</ul>
</li>
<li>
<p><strong>Crossing the forest threshold: Wisdom saving throws and effects</strong></p>
<ul>
<li>
<p>Upon entering the forested river tunnel, the DM called for <strong>Wisdom saving throws</strong>:</p>
<ul>
<li><strong>Maledurk</strong> (and <strong>Tempest</strong>, though absent) felt a <strong>calming, docility-inducing</strong> effect intended to lower vigilance; <strong>Maledurk recognized and shook it off</strong>, remaining fully alert.</li>
<li><strong>Elora</strong> felt a similar wave but perceived its <strong>elven nature</strong>—an <strong>ancient, protective enchantment</strong> meant to make <strong>non-elves</strong> more docile and easier to turn away; as a high elf, she judged it would likely affect her <strong>less</strong> than others.</li>
<li><strong>Thorn</strong> (a wood elf) <strong>perceived</strong> the enchantment but was <strong>unaffected</strong>; instead, he experienced a powerful sense that the <strong>forest felt like home</strong>—his first such feeling since arriving on the Sword Coast.</li>
</ul>
</li>
</ul>
</li>
<li>
<p><strong>Aerial reconnaissance attempt by Elora</strong></p>
<ul>
<li>
<p><strong>Plan:</strong> Elora proposed to <strong>Wild Shape</strong> into an <strong>eagle</strong> to scout for settlements/paths.</p>
<ul>
<li>The DM noted the <strong>canopy’s density</strong> would limit visibility <strong>into</strong> the forest; she could fly <strong>above</strong> the canopy, or <strong>along the river</strong> under it.</li>
</ul>
</li>
<li>
<p><strong>Flight along the river: observations</strong></p>
<ul>
<li>No <strong>docks</strong> or obvious <strong>landings</strong>, but <strong>narrow gaps</strong> appeared along both banks that <strong>could</strong> be <strong>footpaths</strong>.</li>
<li><strong>Shoreline</strong>: shallow <strong>dirt/sandy</strong> margins on both sides made landing feasible <strong>nearly anywhere</strong>.</li>
<li>The visible gaps quickly faded into <strong>darkness</strong>; no <strong>wide roads</strong> detected.</li>
</ul>
</li>
</ul>
</li>
<li>
<p><strong>First path probe (as eagle)</strong></p>
<ul>
<li>Elora chose a likely <strong>westward gap</strong> and flew <strong>~100 feet</strong> into the trees along a <strong>narrow, winding path</strong>.</li>
<li><strong>Result:</strong> The path <strong>looped</strong>, and she <strong>popped back out</strong> onto the <strong>river</strong> <strong>at the boat’s location</strong>.</li>
</ul>
</li>
<li>
<p><strong>Second path probe (as eagle)</strong></p>
<ul>
<li>Elora picked another promising <strong>gap</strong>, flew in, and observed a <strong>turn</strong> that <strong>changed</strong> (a tree that would have forced a right turn seemed to require a <strong>left</strong> instead).</li>
<li><strong>Result:</strong> She again <strong>re-emerged at the boat</strong>, indicating <strong>paths were redirecting</strong> her back.</li>
</ul>
</li>
<li>
<p><strong>Detect Magic by Elora (after dropping Wild Shape)</strong></p>
<ul>
<li>
<p>Elora cast <strong>Detect Magic</strong> and perceived <strong>pervasive magic</strong>:</p>
<ul>
<li><strong>Everything</strong>—<strong>water, ground, trees, air, leaves, twigs</strong>—radiated magic so strongly it inverted the usual perception; the <strong>party members</strong> appeared as the <strong>only gaps</strong> in an otherwise <strong>continuous field</strong> of magic.</li>
<li><strong>Exception:</strong> <strong>Thorn</strong> did <strong>not</strong> appear as a gap; he <strong>“belonged”</strong> within the forest’s magic.</li>
</ul>
</li>
</ul>
</li>
<li>
<p><strong>Interpreting the forest’s guidance; decision to continue by river and stay together</strong></p>
<ul>
<li>
<p><strong>Insights:</strong></p>
<ul>
<li><strong>Maledurk</strong> inferred the group was likely meant to <strong>stay on the river</strong>.</li>
<li><strong>Elora</strong> inferred they were meant to <strong>stay together</strong>.</li>
</ul>
</li>
<li>
<p><strong>Decision:</strong> <strong>Remain together</strong> and <strong>continue upriver</strong> to seek a better entrance.</p>
</li>
</ul>
</li>
<li>
<p><strong>Forest shifts and a new approach</strong></p>
<ul>
<li>Advancing <strong>~200 feet</strong> upriver, <strong>Elora</strong> noticed the <strong>pattern of gaps had changed</strong>; the <strong>forest itself was changing</strong>.</li>
<li>The party opted to <strong>press on farther upriver</strong> (about <strong>half an hour</strong>).</li>
</ul>
</li>
<li>
<p><strong>Small western fork discovered; the party turns into it</strong></p>
<ul>
<li>
<p>They reached a <strong>narrow fork</strong>—a <strong>stream (~8–10 ft wide)</strong> joining from the <strong>west/left</strong>, still navigable by the folding boat.</p>
</li>
<li>
<p>They <strong>took the western branch</strong>.</p>
</li>
<li>
<p>Observations inside the narrower waterway:</p>
<ul>
<li>The <strong>canopy intertwined</strong> densely, forming an even more pronounced <strong>tunnel</strong>.</li>
<li><strong>Branches did not grow</strong> toward the water <strong>below ~10–20 feet</strong>; only <strong>high above</strong> did branches <strong>cross over</strong> the waterway.</li>
<li>Upon scrutiny, this <strong>no-low-branch zone</strong> also matched the <strong>main river</strong> previously: trees/branches did <strong>not project</strong> toward the water at low levels.</li>
<li>There were <strong>no cut marks</strong> or signs of <strong>pruning</strong>; branches simply <strong>did not grow</strong> on the stream side at low height.</li>
</ul>
</li>
</ul>
</li>
<li>
<p><strong>Nature–magic assessment</strong></p>
<ul>
<li>Elora, with druidic insight, judged the phenomenon as <strong>natural</strong> within the context of the <strong>forest’s magic</strong>—<strong>not</strong> an artificial construction by elves.</li>
<li>The pervasive magic read as the <strong>purest expression of natural magic</strong> she had experienced; <strong>elves and the forest</strong> seemed <strong>intertwined</strong>, rather than elves <strong>imposing</strong> magic upon it.</li>
</ul>
</li>
<li>
<p><strong>Plan to proceed overland carefully, led by Thorn</strong></p>
<ul>
<li>
<p>Proposal: <strong>Disembark</strong> and <strong>head west</strong> <strong>as a group</strong>, <strong>without hacking</strong> at the forest; move carefully to avoid <strong>damaging branches</strong> and provoking the forest.</p>
</li>
<li>
<p>Action:</p>
<ul>
<li>The party <strong>beached</strong> the boat and <strong>folded/stowed</strong> it.</li>
<li><strong>Thorn</strong> took the <strong>lead</strong> into a slightly <strong>wider</strong> gap, with the others following.</li>
</ul>
</li>
</ul>
</li>
<li>
<p><strong>Intention setting and the forest’s response</strong></p>
<ul>
<li>While advancing, <strong>Thorn</strong> focused his <strong>intent</strong> on finding <strong>Jareth</strong>.</li>
<li><strong>Arcana check outcome:</strong> Thorn realized the <strong>forest was listening</strong> and <strong>responding</strong> to that intent.</li>
<li>He <strong>witnessed two trees</strong> quietly <strong>shift apart</strong> to create a <strong>new opening</strong>; after moving, they showed <strong>no disturbance</strong> (no quivering or ground scarring), as if they had <strong>always</strong> been in the new positions.</li>
<li>Conclusion from Thorn’s perspective: now that the <strong>group was together</strong> and <strong>intent was set</strong>, the forest appeared to be <strong>guiding</strong> them <strong>where they needed to go</strong>.</li>
</ul>
</li>
<li>
<p><strong>Deeper travel under guidance</strong></p>
<ul>
<li>
<p>The party continued <strong>westward</strong> along a <strong>winding path</strong>; occasionally <strong>trees moved</strong> to accommodate their route.</p>
</li>
<li>
<p><strong>Perception states:</strong></p>
<ul>
<li><strong>Elora</strong>: absorbed by the <strong>astonishing natural magic</strong> suffusing everything.</li>
<li><strong>Thorn</strong>: experienced a <strong>non-academic, intuitive</strong> magical interaction—akin to <strong>casting without casting</strong>—as the <strong>forest cooperated</strong> with him.</li>
<li><strong>Maledurk</strong>: remained <strong>alert and cautious</strong>, not lulled by the enchantment, scanning for <strong>danger</strong>.</li>
</ul>
</li>
</ul>
</li>
<li>
<p><strong>Silent observer sighted</strong></p>
<ul>
<li>
<p><strong>Maledurk</strong> spotted a <strong>humanoid elf</strong> <strong>leaping silently</strong> from one tree to another <strong>above</strong> the party, <strong>looking down</strong> at them.</p>
<ul>
<li>The <strong>movement made no sound</strong> despite the dense growth.</li>
<li>The elf appeared to be <strong>heading in the same direction</strong> as the party and <strong>had seen them</strong>.</li>
</ul>
</li>
</ul>
</li>
<li>
<p><strong>Session end</strong></p>
<ul>
<li>The scene ended with the party <strong>advancing under the forest’s guidance</strong>, having been <strong>observed</strong> by at least <strong>one elf</strong> moving above them <strong>in the trees</strong>.</li>
</ul>
</li>
</ul>

</details></p>

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      <title>Session 01: On the Road Again</title>
      <link>https://ndg.zarquan.fyi/posts/ndg/session-01/</link>
      <pubDate>Sun, 21 Sep 2025 12:00:00 -0600</pubDate>
      <guid>https://ndg.zarquan.fyi/posts/ndg/session-01/</guid>
      <description>Pulled between realms by forces beyond their control, the adventurers uncover hints of an ancient, sinister influence and, armed with a dangerous teleportation wand, journey from Waterdeep toward the High Forest in search of answers.</description>
      <content:encoded><![CDATA[<p>The chill of Waterdeep’s autumn had not yet taken hold, but unease clung to the companions like a damp fog. They had returned to the City of Splendors shaken by their most recent ordeal in the Underdark, uncertain whether what they endured had been real, dream, or some cruel manipulation. Their thoughts were troubled: who was pulling them across planes and shadows? And why?</p>
<p>Thorn’s sharp mind was the first to push for action. He would not allow unanswered questions to fester like rot. With Elora, Maledurk, and Tempest at his side, he pressed into the city’s libraries, tomes in hand, seeking whispers of ancient monsters, old curses, and truths that had been buried in ink and parchment. Yet the search was uneven—while Thorn and Tempest uncovered fragments of history and perilous knowledge, Elora and Maledurk found themselves defeated by dusty shelves, closing books with baffled frowns and little to show for their efforts.</p>
<p>It was Thorn’s persistence that led them back to Blackstaff Tower, that great spire of wizardry whose very stones hummed with restrained power. Vajra Safahr, the Blackstaff herself, remembered their deeds in Chult and listened as the companions laid bare the pattern of horrors that had plagued them: Asererak, Strahd, the Demogorgon. Vajra’s expression grew grave as she considered their tale. To her, the line was clear: they had drawn the attention of powers that should have remained distant. Whether curse, mark, or cruel fascination, they were now pieces upon a board few mortals dared play upon.</p>
<p>She spoke of liches whose grasp reached beyond death, of Strahd’s cursed domain existing apart from reality, and of the Demogorgon’s intrusion into the Underdark where it had no rightful place. Her warning was stark: <em>you meddle with beings who are not bound to this world, and they are watching you now.</em> Still, she pledged to keep watch and offered the libraries of her tower, urging them to search further.</p>
<p>The Emerald Enclave, too, offered its counsel. In the green hush of the City of the Dead, where gravestones rose like worn teeth from the grass, the companions once more communed with the disembodied voice of Jareth. Her tone carried the weight of ancient woods. She had sensed the lifting of the Death Curse when the companions triumphed in Chult, but also something left behind—a lingering scar upon the land, unnatural and unresolved. She bid them travel east to the High Forest, where in person she might pierce the mystery clinging to their souls. The summons was gentle, but urgent.</p>
<p>Their research revealed darker truths still. In forgotten ledgers and brittle scrolls, Thorn uncovered the name <em>Vecna</em>, a lich whispered of as eternal, a god to his cultists, a presence that may have predated even the sundering of the planes. Asererak, it seemed, had once been his disciple. The realization weighed heavy: the threads binding their fate were spun from powers older and more insidious than they had dared imagine.</p>
<p>Yet the Blackstaff offered them more than knowledge—she entrusted them with a wand of teleportation, an artifact of dangerous but extraordinary power. With it, they could carve through distance, leaping across the Sword Coast at will, though never without risk. The companions accepted it solemnly, understanding its value and peril alike.</p>
<p>The decision was made. They would not linger in Waterdeep. They would seek Jareth in the High Forest and unravel this tangle of curses, domains, and ancient enemies. Thorn attuned himself to the wand, his fingers trembling with the weight of possibility as he traced its dark wood. With the others gathered close, he spoke the command, and reality itself bent.</p>
<p>The world stretched thin, their bodies drawn like threads of light through an endless void. Time was both instant and eternal, a heartbeat and a lifetime. Then, with a snap like the release of a bowstring, they stood once more upon solid ground. Before them lay the familiar fork of a river they had traveled years before—grass rippling in the wind, the waters whispering against stone. They had arrived exactly where they had intended.</p>
<p>The air was quiet save for the rush of the river, but their hearts beat with anticipation. Ahead lay the High Forest, and within it, answers. Or perhaps only deeper mysteries.</p>
<hr>


<p><details >
  <summary markdown="span">Session Notes</summary>
  <ul>
<li>
<p>Party status and objective on returning to <strong>Waterdeep</strong>:</p>
<ul>
<li>The group (Elora the Majestic, Maledurk, Greskrendreghk Elassayl <strong>Thorn</strong>, and Tempest) discusses recent unexplained plane-hopping (Underdark, Strahd’s domain, Strixhaven) and agrees to investigate whether they are being manipulated, by whom, and why.</li>
<li>They plan to leverage Waterdeep’s resources: libraries, the wizarding establishment, and prior faction contacts.</li>
</ul>
</li>
<li>
<p>Clarifying city authorities and factions to consult:</p>
<ul>
<li>
<p>The DM outlines Waterdeep’s governance and organizations:</p>
<ul>
<li>A <strong>Council of Lords</strong> led by the <strong>Open Lord</strong>.</li>
<li>Factions the party previously engaged with: the <strong>Emerald Enclave</strong> and the <strong>Lord’s Alliance</strong>.</li>
<li>The city’s wizard leadership under the <strong>Blackstaff</strong> at <strong>Blackstaff Tower</strong>.</li>
</ul>
</li>
<li>
<p>The party prioritizes consulting the Blackstaff and the Emerald Enclave for guidance beyond routine politics.</p>
</li>
</ul>
</li>
<li>
<p>Initial research intent and checks:</p>
<ul>
<li>
<p>The party asks about magical means to detect manipulation or deception and whether such phenomena have been recorded historically.</p>
</li>
<li>
<p><strong>Investigation checks</strong> are requested.</p>
<ul>
<li><strong>Thorn</strong> rolls a strong <strong>23</strong>.</li>
<li>Later, <strong>Tempest</strong> rolls as well (value not stated); the DM treats Tempest and Thorn as having rolled well and pursuing research.</li>
<li><strong>Elora</strong> and <strong>Maledurk</strong> are described as failing to make research headway (“opened three books and…put them back”).</li>
</ul>
</li>
</ul>
</li>
<li>
<p>Audience with the <strong>Blackstaff</strong> (repeat visit due to prior service to Waterdeep):</p>
<ul>
<li>
<p>The party recounts: the Death Curse and <strong>Acererak</strong> in Chult; entanglement with <strong>Strahd</strong>; awakening in the <strong>Underdark</strong> and encountering the <strong>Demogorgon</strong>; and the Strixhaven episode where they were “different people.”</p>
</li>
<li>
<p>The Blackstaff’s immediate assessment:</p>
<ul>
<li>
<p>She has <strong>not heard of similar cases</strong> affecting others recently and believes the group appears <strong>singled out</strong>, though she has not been looking for such patterns; she will begin watching and coordinating inquiries.</p>
</li>
<li>
<p>Hypothesis: their confrontation with <strong>Acererak</strong> (an ancient lich) may have <strong>marked</strong> or <strong>cursed</strong> them such that they still attract or are affected by powerful forces even after his defeat; she cannot confirm this but notes such lingering effects are attested in old tales.</p>
</li>
<li>
<p>On <strong>Strahd</strong>: known to pull people into his <strong>own domain</strong> and toy with powerful heroes; <strong>few return</strong>. Strahd is magical and powerful but <strong>not</strong> the same kind of wizard as Acererak.</p>
</li>
<li>
<p>On <strong>planes/domains</strong>:</p>
<ul>
<li><strong>Strahd’s domain</strong> is a <strong>separate plane</strong> created by his psyche; it does not appear on the map of their world and cannot be entered by ordinary travel.</li>
<li>The <strong>Underdark</strong> is real and part of their plane; however, the <strong>Demogorgon</strong> is a being of another realm and <strong>should not</strong> have been present here; this alarms her.</li>
</ul>
</li>
<li>
<p>On broader threats/incursions:</p>
<ul>
<li>The only recent large-scale phenomenon she had tracked was the <strong>Death Curse</strong>, which <strong>lifted</strong> after the party destroyed the <strong>Soulmonger</strong>.</li>
<li>Subtler events could have escaped notice; she will <strong>send messages</strong> to contacts in other cities/regions to check for patterns suggesting a wider <strong>incursion</strong>.</li>
<li>Confirms there have been historic clashes between powerful good and evil forces with entities banished to other planes.</li>
</ul>
</li>
<li>
<p>On <strong>Strixhaven</strong>:</p>
<ul>
<li>She recognizes it as another plane, not generally considered evil, but <strong>has never heard</strong> of visitors experiencing it as <strong>different identities</strong>; this detail is new to her.</li>
</ul>
</li>
</ul>
</li>
<li>
<p>The Blackstaff grants the party <strong>access to Waterdeep’s libraries</strong> and advises researching Acererak, Strahd, the Demogorgon, and related planar lore.</p>
</li>
</ul>
</li>
<li>
<p>Consultation with the <strong>Emerald Enclave</strong>:</p>
<ul>
<li>
<p>The party reconnects with <strong>Melanor Felbranch</strong> (their prior contact), in the <strong>City of the Dead</strong> at the <strong>Falkenmere</strong> gardens, and is brought to a hidden grove to commune.</p>
</li>
<li>
<p>They again <strong>commune</strong> with the disembodied voice of <strong>Jareth</strong>.</p>
<ul>
<li>Jareth sensed the <strong>Death Curse</strong> before the party left for Chult and felt it <strong>lift</strong> after their success, but notes a <strong>lingering magical residue</strong> on the land that feels different than before the curse.</li>
<li>Jareth requests an <strong>in-person meeting</strong> to examine the party directly, believing proximity may allow her to <strong>glean more information</strong> about what is affecting them.</li>
<li><strong>Directions</strong>: travel to the <strong>High Forest</strong> to the east; <strong>follow the river</strong> where it meets the forest’s western edge, then go <strong>north for two days</strong>; she will sense them when they enter <strong>her domain</strong>.</li>
</ul>
</li>
</ul>
</li>
<li>
<p>Library research findings (driven by Thorn’s strong check, with Tempest assisting):</p>
<ul>
<li>
<p><strong>Cosmology &amp; planar separations</strong>:</p>
<ul>
<li>Ancient accounts describe an epochal separation of <strong>evil</strong> from reality into <strong>other planes</strong> after grand conflicts; when annihilation failed, banishment was used.</li>
<li>Over time, <strong>wizards</strong> repeatedly sought to create <strong>personal planes/dimensions</strong> for various aims.</li>
</ul>
</li>
<li>
<p><strong>Acererak &amp; Vecna</strong>:</p>
<ul>
<li><strong>Acererak</strong> sought to create his own plane while alive; after death he returned as a <strong>lich</strong> and continued his research.</li>
<li>Sources suggest Acererak later became a <strong>disciple of Vecna</strong>.</li>
<li><strong>Vecna</strong> appears across history as an <strong>ancient lich</strong>, perhaps <strong>godlike</strong>; cults <strong>worship</strong> him; origins are unclear and accounts are fragmentary.</li>
</ul>
</li>
<li>
<p><strong>Strahd &amp; Barovia</strong>:</p>
<ul>
<li><strong>Barovia</strong> once existed on this plane; after a catastrophe tied to Strahd (including his betrothed and his transformation into a <strong>vampire</strong>), Barovia <strong>disappeared</strong>.</li>
<li>Accounts from outside Barovia describe people drawn through <strong>fog</strong> to a strange land, with <strong>few returning</strong>—consistent with the party’s experience.</li>
</ul>
</li>
<li>
<p><strong>Demogorgon</strong>:</p>
<ul>
<li>Identified as an entity of a different domain; its presence on this plane is treated in texts as exceptional and dire.</li>
</ul>
</li>
<li>
<p><strong>Implication noted in texts</strong> (restated without conjecture): powerful entities and wizard-made demiplanes recur throughout history and may intersect with mortal affairs.</p>
</li>
</ul>
</li>
<li>
<p>Discovery of a <strong>Wand of Teleportation</strong> in city custody:</p>
<ul>
<li>Thorn’s research uncovers a <strong>ledger</strong> listing a <strong>Wand of Teleportation</strong> held by the city (under the Blackstaff’s control).</li>
<li>The party requests access; the <strong>Blackstaff</strong> agrees to <strong>lend</strong> the wand in recognition of their service and the seriousness of their situation, with cautions about its risks.</li>
</ul>
</li>
<li>
<p>Teleportation guidance from the Blackstaff:</p>
<ul>
<li>
<p><strong>Teleportation circles</strong> vs. <strong>teleportation</strong>:</p>
<ul>
<li><strong>Teleportation circles</strong> (fixed runic anchors) allow <strong>safe, reliable</strong> travel <strong>to</strong> a known circle; they function like a network among cities.</li>
<li><strong>Teleportation</strong> (to any arbitrary location) is possible but <strong>risk increases</strong> with <strong>unfamiliarity</strong> of the destination (off-target, similar-area arrival, or <strong>mishap</strong> such as arriving within an obstacle).</li>
</ul>
</li>
<li>
<p><strong>Wand details</strong>:</p>
<ul>
<li><strong>Charges</strong>: 3 charges; <strong>1 charge</strong> per casting; a <strong>random number of charges</strong> is <strong>restored at dawn</strong>.</li>
<li><strong>Attunement</strong>: requires <strong>1 hour</strong>; only <strong>one</strong> party member can be attuned at a time; others cannot use it until they spend an hour to attune.</li>
<li><strong>Casting</strong>: takes only <strong>a moment</strong> (described as a quick action); the group must be <strong>within a few feet</strong> of the caster to be transported together.</li>
<li><strong>Capacity</strong>: can take <strong>multiple companions</strong> with the caster; the DM tentatively recalls “up to seven,” without confirming the exact number.</li>
<li><strong>Usability</strong>: any party member, including <strong>non-wizards</strong>, can use the wand once <strong>attuned</strong>; the Blackstaff notes <strong>Maledurk</strong> is least magically inclined but could still operate it.</li>
</ul>
</li>
<li>
<p><strong>Known circles &amp; familiarity</strong>:</p>
<ul>
<li>The Blackstaff will <strong>show</strong> the party the <strong>Waterdeep</strong> circle at <strong>Blackstaff Tower</strong> so they can <strong>safely return</strong> there with the wand.</li>
<li>She knows circles in <strong>major cities</strong> (e.g., <strong>Daggerford</strong>, <strong>Baldur’s Gate</strong>, <strong>Neverwinter</strong>). She could <strong>send</strong> the party to Daggerford’s circle if desired.</li>
<li>The chance of success depends solely on <strong>familiarity</strong>, <strong>not</strong> on distance. Example given: teleporting to <strong>Trollskull Alley</strong> would be extremely safe due to high familiarity.</li>
<li>The DM explicitly notes that even when <strong>familiar</strong> with a destination, there is a <strong>25% chance</strong> the arrival is <strong>not exact</strong> (i.e., off-target rather than a full mishap).</li>
</ul>
</li>
</ul>
</li>
<li>
<p>Travel planning with Jareth’s invitation in mind:</p>
<ul>
<li>
<p>The party debates <strong>boat</strong> vs. <strong>road</strong> (traveling upstream is hard; the <strong>High Road</strong> to <strong>Daggerford</strong>, then to <strong>Secomber</strong>, is considered).</p>
</li>
<li>
<p>They opt to use the <strong>wand</strong> to minimize travel risk while maximizing <strong>familiarity</strong>:</p>
<ul>
<li>Chosen destination: the <strong>fork in the river east of Secomber</strong> they previously traveled through (a location they <strong>recognize</strong> well).</li>
<li>From there, they intend to <strong>follow the river north</strong> toward the <strong>High Forest</strong> to meet <strong>Jareth</strong> as instructed.</li>
</ul>
</li>
</ul>
</li>
<li>
<p>Teleportation execution and result:</p>
<ul>
<li><strong>Thorn</strong> is designated the <strong>wand’s attuned user</strong> and performs the casting; the party gathers within range.</li>
<li><strong>Teleportation check</strong>: Thorn rolls <strong>D100 = 99</strong>.</li>
<li><strong>Transit sensation</strong>: the party experiences a painless, disorienting stretch “like taffy,” feeling instantaneous yet prolonged.</li>
<li><strong>Outcome</strong>: <strong>precise arrival</strong> at the intended <strong>river fork</strong>—an <strong>open, grassy field</strong> about <strong>five feet</strong> from the split—recognized from their prior journey.</li>
<li><strong>Reference for return</strong>: the <strong>Waterdeep</strong> circle is in <strong>Blackstaff Tower</strong> (as shown by the Blackstaff).</li>
<li><strong>Session end</strong>: concludes upon successful arrival at the river fork, poised to proceed toward the <strong>High Forest</strong>.</li>
</ul>
</li>
</ul>

</details></p>

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