The Nefarious Do-Gooders
Doing good, nefariously.
Doing good, nefariously.
The adventurers participate in the Rose Stage Festival, where a prop owl bear comes to life, leading them to uncover a mysterious eldritch substance connected to Witherbloom.
The students bravely explore Captain Dapplewing’s Manor, battling magical creatures and retrieving the enchanted doll Sassy Sally Jane, while uncovering mysterious secrets along the way.
The adventurers embark on a midnight quest to retrieve a legendary doll from the mysterious and enchanting Captain Dapplewing’s Manor, encountering magical traps and animated statues along the way.
The Strixhaven students bravely battle malevolent steam creatures in the kitchen, revealing a sinister plot linked to a mysterious black substance.
The adventurers at Strixhaven tackle elemental locks on a magical chest, excel in their final exams, and celebrate their achievements with a magical game at the Boathouse Tavern.
The first-year students at Strixhaven embark on a magical quest to unlock a mysterious box protected by five enchanted keyholes.
The students of Strixhaven participate in a chaotic and magical frog race at the Firejolt Café, leading to unexpected transformations and a deeper mystery.
The adventurers at Strixhaven University fend off a mimic attack in the library and later enjoy a whimsical frog race at the Firejolt Café.
Four new students at Strixhaven University embark on a magical scavenger hunt, encountering enchanted mascots, mysterious artifacts, and an unexpected mimic, forging bonds and embracing the adventures ahead.
The Nefarious Do-Gooders find themselves unexpectedly back in Port Nyanzaru, finishing the dinosaur race they had started before being whisked away to Barovia.