The Nefarious Do-Gooders
Doing good, nefariously.
Doing good, nefariously.
The group’s investigation into sinister arcane meddling takes a dire turn when a playful contest on the Rose Stage unleashes a grotesque, fused monstrosity, confirming the twisted magic they had been tracking has infiltrated the heart of Strixhaven.
The students venture into the swamp to recover a mischievous mascot, facing dangerous ankhegs and uncovering clues to a deeper mystery.
The adventurers uncover dangerous oozes and strange magical artifacts, hinting at darker forces at play.
The adventurers traverse a magical swamp to rescue missing Strixhaven mascots, facing giant plant creatures, puzzling encounters, and uncovering a powerful gemstone along the way.
The students of Strixhaven embark on a mission to retrieve magical mascots from the swamp, facing dangerous creatures and looming threats along the way.
The adventurers investigate a mysterious figure near a magical fountain in a mushroom-shaped observation hut, following a lead on the runaway mascots for the upcoming Battle of Strixhaven.
The students of Strixhaven cleanse a corrupted spring in the heart of Sedgemoor after a fierce battle with wargs, uncovering hints of a sinister necromantic plot.
The adventurers participate in the Rose Stage Festival, where a prop owl bear comes to life, leading them to uncover a mysterious eldritch substance connected to Witherbloom.
The students bravely explore Captain Dapplewing’s Manor, battling magical creatures and retrieving the enchanted doll Sassy Sally Jane, while uncovering mysterious secrets along the way.
The adventurers embark on a midnight quest to retrieve a legendary doll from the mysterious and enchanting Captain Dapplewing’s Manor, encountering magical traps and animated statues along the way.