The road southeast of Greenest ran through a land of rolling grass and tilled earth, where the wind moved like a hand over the plains and the farms lay scattered beneath a wide, indifferent sky. The town itself made no claim to grandeur: a few shops, a tavern thick with local voices, a small keep crouched at its heart like an old watchdog. Yet that plainness only deepened the unease. Somewhere near this place, if the Blackstaff’s words held true, lived a wizard learned in the hidden roads between planes. Somewhere nearby stood a tower.

And no one remembered it.

At first the denials seemed ordinary. A shrug from a farmer, a puzzled frown from a patron in the tavern, a shopkeeper’s blank look when asked about wizards, towers, strange lights, or odd hermits, anything that might mark the lair of a scholar of the planes. Greenest knew its fields, its roads, its weather, its livestock, its gossip. It did not know a wizard.

But Elora and Thorn heard what was missing.

It was not simply ignorance. There was a place beyond the town, southeast past the farms, where the land thickened into brush and thorn. The people of Greenest could name it only sidelong. They spoke of it briefly, then turned from the thought as if from a cupboard they had opened and found empty. Some had surely been near it. Some must have passed it, hunted along its edges, watched birds vanish into its tangled crown. Yet their memories slipped and folded over themselves. Their minds moved around the place without ever touching it.

“A ward,” Thorn judged, his eyes narrowing.

Elora felt the same suspicion take root. This was no ordinary secrecy. A wizard did not always hide behind stone walls and locked doors. Sometimes the better defense was a hole cut in memory.

Maledurk, less concerned with the subtleties of enchantment than with the plain fact that something was being hidden, was ready to go and see it. A tower, a wizard, a fight, all of it looked like progress to him.

They left Greenest behind and crossed the open country. The town shrank to smoke and rooftops at their backs while the suspected thicket waited ahead beneath a bright sky. Elora took the shape of an eagle and rose into the air, her mind narrowing to the keen awareness of wing and wind. From above she found the place easily. It was wrong in the way only cultivated magic can be wrong: a near-perfect circle of dense green thrust up from the plains, too uniform for wilderness, too deliberate for accident. Tall shrubs and thorned bushes crowded together in a shape nature had never intended.

As she swept over it, the world tugged at her mind.

Turn away.

The thought came not as a voice but as a pressure, soft and insistent, like a hand laid on the shoulder. There was nothing there. No need to look closer, no reason to linger.

For a heartbeat, Elora’s wings tilted.

Then memory struck back: the evasions in Greenest, the Blackstaff’s direction, the tower they had come to find. Her will sharpened, and the enchantment broke around her like mist around a blade.

The thicket changed.

Where a moment before there had been only a dense mat of green, she now saw a tower rising from its heart. Tall and strangely shaped, almost conical, it was built of dark gray stone that drank the sunlight rather than threw it back. No windows marked its sides, no doors broke its surface. No balcony or stair, no hanging rope or golden braid, nothing to show that anyone had ever entered or left it.

But it was there.

Elora returned to the others and led them onward. As they came up from the ground, the thicket resolved into something stranger still. The wild mass she had seen from the air became, at eye level, not a bramble-choked barrier but a wall of hedges, carefully trimmed and nearly ten feet high. Its surface was neat and manicured, almost polite. After circling along its edge they found an opening shaped like a doorway, though no door stood within it. Beyond lay a corridor of green walls.

A hedge maze.

From above, Elora had not been able to see the paths. Even the entrance vanished when viewed from the sky. Whatever ruled this place cared a great deal about where one stood and what one was permitted to see.

They entered.

Inside, the tower loomed always above the hedges, its dark point showing over the green walls like a needle pushed through the sky. The maze twisted beneath it. Paths bent and doubled, turns opened and closed, and every step drew the party farther from the honest world of Greenest and deeper into a place ruled by riddles.

At length the corridor opened into a circular space with eight paths leading away in every direction. At its center stood a sundial.

Its shadow marked noon.

But the sun above did not agree.

Elora and Thorn studied the angle of the light, the hour of their arrival, the drift of shadows along the hedge walls. It was near midday, yes, but not quite noon. The sundial lied, or else the place around them lied on its behalf. Elora reached for magic to pierce the falsehood and found only abundance. The whole maze shimmered with enchantment, the hedges and the air and the dial and the paths, perhaps even the silence between them, until no single spell could be told apart from the greater weave.

Maledurk looked to the tower. Its peak did not line up with the sundial’s instruction. Where the shadow pointed one way, the tower waited elsewhere, a little to the west and south. The party chose the tower.

The western path took them deeper into the maze. It did not branch, not at first. It wound and turned, and the tower stayed ahead and above, a dark promise drawing them on. Then the path opened again, this time into a chamber of stone and green.

Six statues stood there.

They were shaped like armored knights, silent and gray, each frozen in martial stillness. Their blades, if blades they bore, seemed part of their sculpted forms. Their faces were unreadable beneath stone helms. The path ran on beyond them, a simple passage through the clearing.

Too simple.

Maledurk strode forward.

Stone moved.

Two of the statues woke with the grinding scrape of old masonry. Dust fell from their joints. Their heads turned toward him, and their arms lifted with the patient inevitability of things that did not breathe, did not tire, and did not care how many years had passed since their last command.

They struck him together.

The first blow landed hard, then a second, stone fists or stone weapons crashing into scale and muscle. Maledurk took the punishment with the stubborn durability that had become his answer to most of the world’s arguments. Pain flared, but not fear. He answered with rage.

His body shifted as the beast in him surged up. A long, heavy tail lashed behind him, alive with strength and wrath. Thorn’s magic streaked past, fire and frost glancing off stone, but Maledurk was already moving. His tail whipped around and smashed into the nearest statue with a crack like a quarry splitting. The knight burst apart across the floor.

The second fell almost as fast.

For a moment the chamber seemed won.

Then the pieces began to move.

Stone chips scraped across the ground. Broken limbs dragged themselves toward severed torsos. Shattered helms rolled back into place. The statues were rebuilding themselves.

Maledurk, still hot with the fight, shouted at the statues that remained, daring them to try their luck. The maze obliged. As he advanced, two more stirred from their stillness and stepped toward him.

The second clash came faster and messier than the first. Thorn drove a ray of frost into one of the knights, and the cold took it so completely that it froze and burst. Tempest loosed fire, her chaos narrowed for once to a single bright and ruinous line, and another statue cracked under the blast. Maledurk swung and missed, then swung again, his tail hammering stone from stone. Every win lasted only a moment before the chamber reminded them how cruel it was: broken pieces skittered and slid and crawled back into shape.

Elora saw the pattern and set out to slow it. Vines and thorns erupted from the floor behind them, a savage growth that answered her call. The spike growth choked the passage they had crossed and snarled around the broken remains of the earlier statues. The magic did not stop their restoration, but it hindered it, tearing at the pieces as they crawled toward wholeness.

The party pressed forward, unwilling to be caught in the chamber’s rhythm. Thorn ran along the far side, past the last pair of statues as they woke. They came alive behind him, but he reached the exit. From there he looked ahead and saw something impossible.

At the end of the passage before him lay thorny growth identical to Elora’s spell.

Not merely some other patch of bramble. Hers.

The realization chilled him deeper than his own frost. The path beyond did not lead away. It curled back, or folded, or broke the rules of space outright. The chamber was not merely defended. It was looped.

Maledurk shattered another of the knights, and from its broken body a large red stone tumbled to the ground. It gleamed against the gray debris, too deliberate to be rubble. Elora caught it up with a spectral mage hand and lifted it clear before the statues could reform around it. She kept it close, wary of its purpose. It did not break the illusion. It did not open the way. It only waited, silent and full of meaning.

Behind them, the slowed statues forced their way through the thorn field and tore themselves apart again in the doing. Others rebuilt where no thorns held them. One struck Tempest, another lunged at Maledurk, and the chamber filled once more with the brutal clatter of stone bodies breaking and coming back.

The party ran.

Maledurk smashed the nearest statue aside and went after the others through the exit. Elora tucked the red stone safely into Thorn’s pack, unwilling to carry it near the crown she bore. Then she let her spike growth fall away, for it had become as much obstacle as aid, and stepped into the passage.

There she saw herself.

Ahead, at the entrance they had just reached, stood Elora. Behind, at the entrance they had left, stood Elora. Voices carried strangely. Thorn could look one way and see her from behind, then look the other and see her again. Sound came doubled, one near and one faintly far off, as if the maze had taken a single corridor and tied its ends into a knot.

The statues went on rebuilding behind them.

The tower still waited somewhere beyond the hedges.

Elora tried the sky. She rose within the maze toward the hedge tops, hoping to look over the walls and find the pattern the ground kept hidden. But the moment she cleared the green barrier she struck an unseen force above her. The air itself had become a ceiling. She could see the tower but not the maze. She could not fly out. She could not rise above the riddle.

So she tried a different answer.

The tower lay not along the path but off to the side, beyond the hedge wall. If the maze folded its corridors into loops, perhaps they could cut straight through the green. Elora cast passwall into the nearest hedge and opened an archway where none had been allowed before. For an instant the spell offered hope: a clean passage through the living wall, a refusal of the maze’s rules.

She stepped through.

And came out exactly where she had begun.

The magic of the place closed around that truth with quiet finality. The hedges were not merely walls. The paths were not merely paths. The tower’s guardian had shaped more than sight and memory; it had shaped passage itself. Greenest had forgotten this place because the place had taught the world around it to forget. Now it was teaching the adventurers something else.

Not every prison had bars.

Some had sundials and statues, and doors that led only back into the mouth of the maze.


Session Notes
  • The session opened with the party back in Waterdeep after their previous investigations.

    • The adventurers had researched the mysterious crown and the strange events that had been disrupting their lives and sending them to different planes and locations.

    • They had visited a major library in Waterdeep to gather information.

    • They had also spoken with the Blackstaff.

    • The Blackstaff pointed them toward two possible leads:

      • A wizard outside the town of Greenest who was supposedly an expert on the planes.
      • The Library of Candlekeep, which might provide additional historical information.
    • The party decided to pursue the Greenest lead first.

  • The party traveled from Waterdeep toward Greenest.

    • They teleported to Baldur’s Gate.
    • From Baldur’s Gate, they traveled south to Greenest.
    • The session proper began as they arrived in Greenest.
  • Greenest was described as a smallish town surrounded mostly by farmland.

    • The surrounding land was made up of rolling plains.
    • There were scattered trees, but no dense forest nearby.
    • The town was not directly on the river, but a road passed through it, so it was not completely isolated.
    • Greenest contained small shops, a tavern, and a keep or small castle in the center of town.
    • As the party entered from their direction of travel, they did not see anything resembling a wizard’s tower.
  • The party began asking around town for information about the wizard’s tower.

    • They asked in town, including at the tavern.
    • The people of Greenest generally said they did not know of any wizard living in or near town.
    • After the party probed further, the DM called for Arcana checks from Elora and Thorn.
  • Elora and Thorn noticed something strange while questioning the townspeople.

    • The townspeople mentioned a dense growth or thicket southeast of town, but seemed to avoid discussing it directly.
    • The more the party asked, the clearer it became that the people were not simply being evasive.
    • Elora and Thorn realized that the townspeople seemed to have a blocked or foggy memory regarding that area.
    • People appeared unable to talk about whether they had ever been there.
    • Elora and Thorn concluded that this might be the result of an enchantment.
    • The party reasoned that a wizard might hide a tower magically rather than by mundane means.
  • Thorn raised the concern that the party might also be affected by the enchantment.

    • The DM said they did not currently think they were affected.
    • The likely explanation was that the enchantment applied to the area itself rather than to all of Greenest.
    • Being aware of the possible enchantment would not necessarily make them immune, but it would help them resist or respond to it.
    • The party also noted that the townspeople did not seem to know the enchantment existed at all.
  • The party discussed possible ways to investigate the thicket safely.

    • Someone suggested sending an avatar, proxy, familiar, or scout to reconnoiter the area.
    • Ratatouille was mentioned as a possible scout.
    • Elora decided she could wild shape into a bird and fly ahead.
    • She chose to become an eagle.
  • Elora transformed into an eagle and flew ahead toward the southeast.

    • The thicket was estimated to be a couple of hours’ walk from town, roughly three or four miles.
    • From the air, Elora spotted the unusual growth.
    • It appeared as a dense mass of tall bushes and shrubs, around ten feet tall.
    • The area was roughly circular, though not perfectly so.
    • As a druid, Elora recognized that the plants themselves were not impossible for the region, but the formation was unnatural.
    • A nearly circular, dense patch of growth in the middle of open rolling plains stood out as strange.
  • Elora flew over the thicket to investigate further.

    • The DM called for a Wisdom saving throw.
    • As Elora flew over the area, she felt a sudden urge to turn away.
    • Because of what the party had already deduced about the enchantment, she recognized the effect and resisted it.
    • Once she shook off the enchantment, she saw a tall tower rising from the middle of the thicket.
    • The tower had not been visible to her moments before.
    • The tower was described as tall and almost conical in shape.
  • Elora asked whether she felt any pull from the crown in her backpack.

    • The DM explained that she would not know because she was in eagle form.
    • While wild shaped, her backpack and its contents were merged into her form and were not physically accessible.
  • Elora returned to the rest of the party and reported what she had found.

    • She told them there was something in the thicket and urged them to check it out.
    • The party continued toward the thicket on foot.
  • As the party approached the thicket from ground level, its appearance changed.

    • From the ground, it did not look like a wild dense thicket.
    • Instead, it appeared to be tall, well-manicured hedges.
    • The hedges were nearly ten feet tall and very uniform.
    • They formed something like a wall.
    • The party eventually found an opening in the hedge.
    • The opening looked like a doorway, though there was no actual door.
    • Looking inside, the party realized the hedge structure was likely a maze.
  • Elora, still considering aerial scouting, realized the maze was obscured from above.

    • From the air, she could not see the opening in the hedge.
    • If someone stepped inside while she flew overhead, she would not be able to see them once they crossed into the maze.
    • From above, the entire structure still appeared to be a dense, thorny thicket rather than a maze.
  • The party decided to enter the hedge maze.

    • Elora changed back from eagle form so she could enter with the others.
    • The group stepped into the maze.
    • Inside, the hedge walls formed clear pathways with turns and branching options.
    • The DM assumed the party was trying to head toward the center.
    • Once inside, they could see the tower looming over the maze.
    • The tower functioned almost like a guidepost.
  • The party considered bypassing the maze walls.

    • Someone suggested blasting through the thorny hedges.
    • Thorn remembered that he had the spell Passwall.
    • The group discussed whether Passwall could create a doorway through the hedge.
    • The DM explained that Passwall could create a passage through a specific hedge wall, but it would only get them through that one wall.
    • Since there were likely many hedge walls between them and the tower, using Passwall repeatedly would probably exhaust their spells before reaching the center.
    • The party continued along the existing paths instead.
  • The party eventually reached an open area with a sundial.

    • The area had eight paths leading away from it, corresponding to the cardinal and intercardinal directions.
    • The sundial stood in the middle.
    • The DM described the sundial as indicating noon.
    • The party had entered the area from the lower-right path.
    • The DM called for Nature or Survival checks.
  • Elora and Thorn assessed the sundial and the sun.

    • The sun was in the sky and bright enough to cast a shadow.
    • Based on the time of day and their journey, Elora and Thorn thought it was around midday, but not exactly noon.
    • They concluded that the sundial did not appear to be showing the actual time.
    • It might have been misaligned, rotated, magically altered, or otherwise unreliable.
  • The party discussed how to interpret the sundial.

    • One theory was that the sundial pointing to noon might mean they should go north.
    • Another possibility was that the sundial had simply been rotated or otherwise displaced.
    • The party considered whether the maze might have shifted them into a different time frame, but no evidence confirmed that.
    • Elora knew that the paths had not been visible from above, reinforcing that the maze was magically obscured.
  • Elora cast Detect Magic on the area.

    • The result was overwhelming.
    • Everything around them glowed with magic.
    • The entire place was magical.
    • There was so much magic present that Elora could not isolate any particular magical object or effect.
    • Because the whole area radiated magic, Detect Magic did not clarify whether the sundial itself was specifically enchanted.
  • The party noticed the tower’s position relative to the sundial.

    • The sundial appeared to point north.
    • The tower was not directly north.
    • From the sundial area, the tower lay generally to the west or southwest.
    • The DM clarified that it was between the west and southwest paths rather than exactly aligned with one of them.
  • The party chose to head west from the sundial area.

    • They followed the western path.
    • The path did not branch after they chose it.
    • It twisted and turned, but continued generally in the direction of the tower.
    • The party could still see the upper part of the tower over the hedges.
  • The party reached another open area containing six statues.

    • The statues were arranged around the area.
    • They looked like stone knights.
    • There was another exit across the way.
    • The tower was still visible, now off in another direction from their current position.
    • The party suspected that some of the statues might animate if they crossed the area.
  • Maledurk moved forward into the statue area.

    • As he advanced, two of the statues came to life.
    • The DM called for initiative.
    • The animated statues moved toward Maledurk.
  • The first two animated statues attacked Maledurk.

    • One statue slammed into him and hit with a 22, exactly matching his Armor Class.
    • The attack dealt 8 damage.
    • The same statue attacked again and hit, dealing 4 more damage.
    • Another statue attacked Maledurk twice.
    • Both attacks from the second statue missed.
  • Thorn took his turn and attempted to attack.

    • Thorn initially said he would cast Fireball at the nearest statue, then corrected himself to Firebolt.
    • He also considered Ray of Frost.
    • The attack missed.
    • The DM clarified that both Firebolt and Ray of Frost would have missed in that case.
    • The spell glanced off the animated stone armor without effect.
  • Maledurk entered a rage using Form of the Beast.

    • He chose the tail option.
    • He attacked one of the animated statues with his tail.
    • His first attack hit with a 29.
    • He dealt 13 damage.
    • The blow smashed the animated armor into pieces on the ground.
    • Maledurk then made a second attack against the other animated statue.
    • The second attack was a critical hit.
    • The damage was enough to smash the second animated statue into pieces as well.
  • Maledurk celebrated after destroying the first two animated statues.

    • He moved around the area and shouted at the remaining statues to get up.
    • Elora joked that she deserved credit for the kill because Maledurk’s tail had only worked so well because she had been poking him forward with a hairpin.
    • The group continued to move forward.
  • As the party passed the shattered statues, the pieces began moving.

    • The broken pieces of the defeated statues slid around on the ground.
    • The party realized the statues were trying to reassemble themselves.
    • The two statues ahead of Maledurk then came to life.
  • The newly animated statues attacked Maledurk.

    • One statue hit him for 9 damage.
    • Because Maledurk was raging, he took half damage, reduced to 4.
    • The same statue’s second attack missed.
    • The other statue attacked and missed twice.
  • Thorn attacked with Ray of Frost.

    • Thorn targeted the nearest animated statue.
    • He hit with a high roll.
    • The damage was rolled as a critical hit.
    • Thorn dealt 13 damage.
    • The icy blast froze the statue, causing it to shatter into pieces like the earlier ones.
  • Maledurk attacked the remaining animated statue.

    • He used his Form of the Beast tail again.
    • His first attack missed.
    • His second attack also missed.
    • The misses were attributed to Maledurk being surprised by the statue next to him exploding from Thorn’s attack.
  • Tempest attacked with Firebolt.

    • She targeted the remaining active statue.
    • Her attack hit.
    • The Firebolt destroyed the statue.
  • Elora prepared to act while the shattered statues continued trying to reform.

    • The party saw that the destroyed statues were still pulling themselves back together.
    • Elora chose to cast Spike Growth behind the party.
    • She placed it so it would not catch herself, Thorn, or the others.
    • The spike growth covered the area behind them where the broken statues were reforming.
    • The spell appeared to slow the reassembly of the statues caught within it.
  • Two more statues ahead became active as the party pushed forward.

    • Thorn moved forward, trying to get past the last two statues.
    • As he ran past them, they came to life.
    • Thorn was able to get through the area.
    • He also attempted to attack with Ray of Frost.
    • He targeted the statue on the west side.
    • He rolled a 20 and a 1, but the attack did not resolve successfully as a hit.
  • Maledurk advanced to engage the newly animated statues.

    • He used his tail again.
    • His first attack missed.
    • His second attack hit.
    • He dealt 6 damage.
    • The hit shattered one of the animated statues.
    • When this statue broke apart, a large red stone fell out onto the ground.
  • Thorn noticed something strange ahead.

    • The DM asked Thorn for a Perception check.
    • Thorn looked out through the hedge maze beyond the statue area.
    • The path ahead bent and turned, but he could see around part of the corner.
    • He saw growth on the ground that looked very much like Elora’s Spike Growth.
    • This implied that the path ahead might somehow loop back to the area they had already passed through.
  • Tempest attacked another statue.

    • She used Firebolt.
    • The attack hit.
    • The Firebolt destroyed the statue.
    • Nothing fell out of this statue.
  • Elora used Mage Hand to collect the red stone.

    • The red stone was large, but not too heavy for Mage Hand.
    • Elora lifted it into the air and kept it floating near her.
    • She moved forward with the group, staying near Maledurk because he still had his tail.
  • Elora tested whether the red stone changed anything about what they were seeing.

    • She moved near Thorn and looked toward the strange growth ahead.
    • She could see what looked like her own Spike Growth.
    • The red stone did not appear to change the scene or reveal it as an illusion.
    • The party continued treating the situation as physically real.
  • Behind the party, some of the shattered statues reformed.

    • The statues caught in Elora’s Spike Growth tried to push through the spikes.
    • The spikes damaged them as they moved.
    • They made it partway forward, but the Spike Growth tore them apart again.
    • Other statues that were not slowed by the Spike Growth reformed more quickly.
  • One reformed statue attacked Tempest.

    • It hit her with one attack.
    • The DM noted that Shield would not help her in this case.
    • Tempest took 3 damage.
    • The statue’s second attack missed.
  • Another reformed statue attacked Maledurk.

    • Both of its attacks missed.
  • Thorn attacked one of the reformed statues with Firebolt.

    • His attack hit.
    • The Firebolt shattered the statue near Tempest.
  • Maledurk attacked the statue behind him.

    • The group urged him to hit it and then run.
    • He attacked with his tail.
    • The attack hit.
    • The hit shattered the statue.
    • Maledurk then ran forward with the others.
  • Tempest also ran forward with the group.

  • Elora still had the red stone floating near her with Mage Hand.

    • She considered putting it in her backpack, but her backpack already contained the crown.
    • She did not know what might happen if the crown and the red stone were placed together.
    • She asked if someone else wanted to carry the stone.
    • She put the red stone into Thorn’s backpack instead.
    • She used her normal hands to open the backpack and Mage Hand to place the stone inside.
  • Elora moved forward and reached the area where her Spike Growth had been seen ahead.

    • When she arrived there, she found herself at the entrance area they had come from.
    • This confirmed that the passage looped back on itself.
    • The path ahead was not merely an illusion.
    • Elora dismissed Spike Growth so the party would not have to move through it.
  • The party recognized that they might be trapped in a loop.

    • Looking in one direction, Thorn could see Elora standing at one entrance.
    • Looking the other direction, he could also see Elora standing there.
    • When Elora spoke, Thorn heard her voice clearly from one direction and faintly from the other, as if she were also only a short distance away there.
    • The statue room appeared to connect back to itself.
    • There were no obvious alternate exits in the statue corridor.
  • The party discussed possible solutions.

    • One possibility was that they needed to permanently defeat all of the animated statues before being released.
    • Another possibility was that the room was designed to repeat endlessly and that the correct solution was to return to the sundial and choose a different path.
    • The party considered trying to get back to the sundial.
    • They also recognized that the statues had reformed, so they might have to fight through them again.
  • Elora attempted to fly upward to assess the maze from above.

    • She wanted to see how sealed in the area was.
    • Since the group was outdoors and could see the sky, she tried to fly straight up.
    • The hedges were about ten feet tall.
    • As Elora rose to about the height where her head would clear the hedges, she hit an invisible force.
    • The invisible barrier was about twelve feet above the ground.
    • She could see the tower, but she could not get high enough to see over the hedges and scout the maze.
    • She could not fly out over the hedge maze from inside it.
  • Elora decided to try Passwall.

    • Since the tower was off to the group’s right from their current orientation, she aimed for the nearest hedge in that direction.
    • She cast Passwall to create an archway or passage through the hedge wall.
    • She stepped through the passage.
    • Instead of reaching a new area closer to the tower, she ended up back in the same looping area.
    • The session ended at that reveal.