Session 09: Salts and Stings
The party dares a living black-salt storm and infiltrates a corpse-bee hive, only to trigger a furious swarm just as their plan begins to unravel.
The party dares a living black-salt storm and infiltrates a corpse-bee hive, only to trigger a furious swarm just as their plan begins to unravel.
The party destroys an ancient lich but uncovers a far more dangerous legacy in its cursed crown, then follows their quest onward into a desolate land where a terrifying black salt storm bears down on them, demanding both courage and ingenuity to survive.
The party enters Knogbrüth’s crypt, awakens the lich’s undead shell, annihilates it in a desperate clash of magic and fire, claims the precious moss they seek, and unwittingly bound Thorn to a shadowed, crown-borne power.
A cautious exploration of trapped, star-marked chambers leads the party from poisoned walls and a deadly dart ambush into an ancient library, where they uncover a mysterious spellbook and finally open a locked door to a chamber housing a rune-carved sarcophagus.
The party battles illusory zombies in the lich’s tomb, uncovers two mysterious keys hidden within enchanted cauldrons, and discovers that cursed soup—even with broccoli—can be good for you.
In a frozen mountain tomb beneath a glacier, the adventurers uncover an eerie illusion concealing a silent pit of death—only to press onward deeper into the darkness.
An elven dance, a talking chipmunk, and a living tree lead the party to a divine revelation in the High Forest—sending them on a perilous quest across planes to gather impossible ingredients and uncover the power manipulating their fates.
Guided by the living magic of the High Forest, the adventurers follow a shifting river and paths that bend to their will, realizing the forest itself is leading them toward their mysterious elven contact.
Pulled between realms by forces beyond their control, the adventurers uncover hints of an ancient, sinister influence and, armed with a dangerous teleportation wand, journey from Waterdeep toward the High Forest in search of answers.
After months trapped in the Underdark, the adventurers defeat the purple worms and finally emerge from a mountain cavern into open air, awestruck by their first sight of the sky and sunlight.